#81
Posted 01 November 2012 - 02:10 PM
If you were able to inflict that much damage then somebody needs to learn to use cover...
#82
Posted 01 November 2012 - 02:14 PM
Iron Jim, on 01 November 2012 - 02:05 PM, said:
So in other words, the enemy team walked straight into a nice open killbox and stayed there while you rained down death, as you didn't have to move an inch.
It doesn't get any easier than that for an LRM carrier. 1600 damage = none of your targets even tried silly things like "Hey, there's an LRM guy over there, get him!" or "Aw, shoot LRMs! I better get out of the way.".
Your pic should be moderated for the fact that it's effectively a name-and-shame for the mind-numbing level of fail the other team managed by not bothering you once the entire game and utterly ignoring the trail of missiles plowing them to death. From the sheer amount of damage you dealt, I'm assuming most of your team were in assaults?
Also, if you want a more accurate "how much damage I did relative to everyone else"- you actually want to halve that number, considering everyone not in an LRM carrier is actually aiming vs. clubbing the target to death with damage splattered across the entire target. 800 damage is still extraordinary- I usually go into the low 4 digit range on a good game with my -RS, which is about equal to 500 non-LRM damage.
#83
Posted 01 November 2012 - 02:16 PM
#84
Posted 01 November 2012 - 02:17 PM
#85
Posted 01 November 2012 - 02:17 PM
Maps with buildings really sucks because LRM fire goes through them.
Buff AMS and make LRM fire not pass through objects.
#86
Posted 01 November 2012 - 02:21 PM
Another thing distoring the impression that msls are too powerful at the moment is assults being used as missile boats, if when tonnage becomes part of matchmaking and/or team play becomes more the norm, teams won't be wasting their 80-100 ton mechs on being missile boats.
#87
Posted 01 November 2012 - 02:21 PM
MorbidGamer, on 01 November 2012 - 02:17 PM, said:
Maps with buildings really sucks because LRM fire goes through them.
Buff AMS and make LRM fire not pass through
Never seen LRMS go through a Building.. Seen them go over it though and come straight down
#88
Posted 01 November 2012 - 02:29 PM
It should be half of SRM so 1.25 for LRM like in TT (in TT LRM 1, SRM 2). Don't get it... sure this is not TT but its so clear. They put damage up from 1 to 2 and this was just too much! Also with DHS working LRM is even more devestating.
Edited by Calmon, 01 November 2012 - 02:30 PM.
#89
Posted 01 November 2012 - 02:29 PM
Alfred VonGunn, on 01 November 2012 - 02:21 PM, said:
Never seen LRMS go through a Building.. Seen them go over it though and come straight down
I see them go through all the time. Then are the rare moments they do some what come from over the top.
I got my butt handed to me in river city... 1 scout was fighting me and I had gaint building covering my awesome still being smacked through it.
Right when I was to shoot him 1 more time all that LRM fire blew my back meat off and they ended up killing me and the scout at the last volley.
There was no way I should have been hit as all LRM fire was coming from the water way below building hight... The building had to be 3 times taller then me.
#90
Posted 01 November 2012 - 02:33 PM
#91
Posted 01 November 2012 - 02:34 PM
Calmon, on 01 November 2012 - 02:29 PM, said:
It should be half of SRM so 1.25 for LRM like in TT (in TT LRM 1, SRM 2). Don't get it... sure this is not TT but its so clear. They put damage up from 1 to 2 and this was just too much! Also with DHS working LRM is even more devestating.
You said it yourself "This is not TT" ..........
The damage i do when i am supporting my team in my LRM20 Cat feels good. They get most of the kills and i rack up assists just like a fire support should.
Its basic tactics Artillery or Fire Support softens them up, then our skirmishers and hammers finish them off.
Its not over powered you have to avoid fire that have been pointed out to nauseam.
1. don't run out in the open
2. travel in groups
3. use ams
4. duck behind cover
5. heck go behind cover and shutdown sure you may get hit with 1 or 2 more volleys but then lock is broken and it doesn't matter any more.
The only tricky one in that list is 5 because you have to make sure you don't get blown up while shutdown.
#92
Posted 01 November 2012 - 02:35 PM
or not
The darwin effect in this game is strong. That's why I like it.
You are basically a darwin emissary and for that, I salute you o7
Edited by Cochise, 01 November 2012 - 02:37 PM.
#93
Posted 01 November 2012 - 02:38 PM
Iron Jim, on 01 November 2012 - 02:05 PM, said:
Needs more data. How many of them had equipped AMS? Were they noobs while you are an experienced founder? Were they playing with any amount of reason and not generally standing dumb in the open (already answered by your pic)? How many missiles did you have to unload on them, what was your loadout? How high were your rearm costs?
#94
Posted 01 November 2012 - 02:38 PM
XvDraxvX, on 01 November 2012 - 02:07 PM, said:
LRM's are fine, get over it already.....
If there are so many threads it's obviously not fine.
#95
Posted 01 November 2012 - 02:39 PM
#96
Posted 01 November 2012 - 02:39 PM
Cochise, on 01 November 2012 - 02:35 PM, said:
or not
The darwin effect in this game is strong. That's why I like it.
You are basically a darwin emissary and for that, I salute you o7
This excuse isn't going to save LRM from a nerf.
Like the OP said they did nothing wrong.
Only land 100% covers you from LRM. So what you want people to camp till the game ends? Are you no sure how a game should be played? I guess so since your logic fails.
#97
Posted 01 November 2012 - 02:40 PM
XvDraxvX, on 01 November 2012 - 02:07 PM, said:
LRM's are fine, get over it already.....
Dirkdaring, on 01 November 2012 - 02:38 PM, said:
If there are so many threads it's obviously not fine.
NO i just get sick of people whining and posting polls just to have the Community as a whole disagree. Look at all the other threads and polls. The group as a whole has denied this and stated they disagree.
LRM's are fine.... Do i need to make YET another poll to prove this?
#98
Posted 01 November 2012 - 02:42 PM
#99
Posted 01 November 2012 - 02:45 PM
#100
Posted 01 November 2012 - 02:46 PM
Iron Jim, on 01 November 2012 - 02:05 PM, said:
I (Iron Jim) stood in one spot, hit the R key maybe ten times, and otherwise just held down the left mouse button. (Sometimes I held down the middle mouse button instead for variety!)
I was on a PUG, playing against another PUG. They didn't do anything horribly wrong, and my team did not do anything horribly right. But I certainly held down that LRM button!
LRMs are too much "automatic hit" and too much damage. Halve LRM damage and rduce the percent that hit when the launcher does not have LoS by half. That would still have left my damage at 400, which is pretty respectable.
This is fairly typical for my damage when playing other PUGs. It is true that a well-organized pre-made can limit the damage from LRMs with careful game-play, especially if the LRM pilots panic, but most of the time LRM=Win.
Needs fixing.
Not a scientifically valid sample size. If all we're looking at is one game it would look like LB10X ravens are OP since I've had almost 1000 damage in one. Of course the reality is that that was a freak incident and I usually get less than half that damage. Why don't you post all the games where the enemy team wasn't braindead and you got owned by a light who got into your minimum range? Why don't you post all the games where your stupid teammates can't figure out how to keep a spot going for more than 2 seconds and you wasted half your ammo shooting the ground?
Edited by Digital Ninja, 01 November 2012 - 02:50 PM.
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