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LRMs...



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Poll: LRMs... (507 member(s) have cast votes)

Are LRMs OP?!

  1. YES!!!!! (138 votes [27.22%])

    Percentage of vote: 27.22%

  2. no... (369 votes [72.78%])

    Percentage of vote: 72.78%

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#81 Alfred VonGunn

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Posted 01 November 2012 - 02:10 PM

So?

If you were able to inflict that much damage then somebody needs to learn to use cover...

#82 wanderer

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Posted 01 November 2012 - 02:14 PM

View PostIron Jim, on 01 November 2012 - 02:05 PM, said:

I (Iron Jim) stood in one spot, hit the R key maybe ten times, and otherwise just held down the left mouse button. (Sometimes I held down the middle mouse button instead for variety!)


So in other words, the enemy team walked straight into a nice open killbox and stayed there while you rained down death, as you didn't have to move an inch.

It doesn't get any easier than that for an LRM carrier. 1600 damage = none of your targets even tried silly things like "Hey, there's an LRM guy over there, get him!" or "Aw, shoot LRMs! I better get out of the way.".

Your pic should be moderated for the fact that it's effectively a name-and-shame for the mind-numbing level of fail the other team managed by not bothering you once the entire game and utterly ignoring the trail of missiles plowing them to death. From the sheer amount of damage you dealt, I'm assuming most of your team were in assaults?

Also, if you want a more accurate "how much damage I did relative to everyone else"- you actually want to halve that number, considering everyone not in an LRM carrier is actually aiming vs. clubbing the target to death with damage splattered across the entire target. 800 damage is still extraordinary- I usually go into the low 4 digit range on a good game with my -RS, which is about equal to 500 non-LRM damage.

#83 Stonefalcon

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Posted 01 November 2012 - 02:16 PM

Actually I purposely run a Quad LRM 15 Awesome with a heat efficiency of 1.78 and enough missiles to last the whole match for the sole purpose of people whining about them. I really do feel LRM's are overpowered and the more people that complain about them the better my chances of convincing PGI to return their damage values back to normal or at the very least reduce them to 1.5 dmg per missile.

#84 gavking

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Posted 01 November 2012 - 02:17 PM

I never get a kill, even with LRMs

#85 MorbidGamer

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Posted 01 November 2012 - 02:17 PM

Thanks for posting the truth of LRM.

Maps with buildings really sucks because LRM fire goes through them.

Buff AMS and make LRM fire not pass through objects.

#86 Splitpin

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Posted 01 November 2012 - 02:21 PM

and LRM kills are very much a matter of luck. Once in a blue moon I've had over a 1000 points of damage and 0 kills too. Some would say once you've seen your missles strip a mech you should have moved on to another target and left the kill to a shooter teammate to clean up instead of using the 2 or 3 more volleys required to kill it.
Another thing distoring the impression that msls are too powerful at the moment is assults being used as missile boats, if when tonnage becomes part of matchmaking and/or team play becomes more the norm, teams won't be wasting their 80-100 ton mechs on being missile boats.

#87 Alfred VonGunn

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Posted 01 November 2012 - 02:21 PM

View PostMorbidGamer, on 01 November 2012 - 02:17 PM, said:

Thanks for posting the truth of LRM.

Maps with buildings really sucks because LRM fire goes through them.

Buff AMS and make LRM fire not pass through
objects.

Never seen LRMS go through a Building.. Seen them go over it though and come straight down

#88 Calmon

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Posted 01 November 2012 - 02:29 PM

To all 'LRM is fine' speakers: Why can you accept that each LRM is doing 2 damage while SRM do 2.5?

It should be half of SRM so 1.25 for LRM like in TT (in TT LRM 1, SRM 2). Don't get it... sure this is not TT but its so clear. They put damage up from 1 to 2 and this was just too much! Also with DHS working LRM is even more devestating.

Edited by Calmon, 01 November 2012 - 02:30 PM.


#89 MorbidGamer

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Posted 01 November 2012 - 02:29 PM

View PostAlfred VonGunn, on 01 November 2012 - 02:21 PM, said:

objects.

Never seen LRMS go through a Building.. Seen them go over it though and come straight down


I see them go through all the time. Then are the rare moments they do some what come from over the top.

I got my butt handed to me in river city... 1 scout was fighting me and I had gaint building covering my awesome still being smacked through it.

Right when I was to shoot him 1 more time all that LRM fire blew my back meat off and they ended up killing me and the scout at the last volley.

There was no way I should have been hit as all LRM fire was coming from the water way below building hight... The building had to be 3 times taller then me.

#90 PYR0MANCER

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Posted 01 November 2012 - 02:33 PM

They are passing through the corners of the buildings but not completely through... Maybe through part of the tops as well I havent looked up while missles are coming at me but I regularly hide behind buildings and hear the missles hitting it and not me...

#91 XvDraxvX

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Posted 01 November 2012 - 02:34 PM

View PostCalmon, on 01 November 2012 - 02:29 PM, said:

To all 'LRM is fine' speakers: Why can you accept that each LRM is doing 2 damage while SRM do 2.5?

It should be half of SRM so 1.25 for LRM like in TT (in TT LRM 1, SRM 2). Don't get it... sure this is not TT but its so clear. They put damage up from 1 to 2 and this was just too much! Also with DHS working LRM is even more devestating.


You said it yourself "This is not TT" ..........

The damage i do when i am supporting my team in my LRM20 Cat feels good. They get most of the kills and i rack up assists just like a fire support should.

Its basic tactics Artillery or Fire Support softens them up, then our skirmishers and hammers finish them off.

Its not over powered you have to avoid fire that have been pointed out to nauseam.

1. don't run out in the open
2. travel in groups
3. use ams
4. duck behind cover
5. heck go behind cover and shutdown sure you may get hit with 1 or 2 more volleys but then lock is broken and it doesn't matter any more.

The only tricky one in that list is 5 because you have to make sure you don't get blown up while shutdown.

#92 Cochise

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Posted 01 November 2012 - 02:35 PM

People will soon enough figure out that crossing into areas without cover can be bad

or not

The darwin effect in this game is strong. That's why I like it.

You are basically a darwin emissary and for that, I salute you o7

Edited by Cochise, 01 November 2012 - 02:37 PM.


#93 ollo

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Posted 01 November 2012 - 02:38 PM

View PostIron Jim, on 01 November 2012 - 02:05 PM, said:

Needs fixing.


Needs more data. How many of them had equipped AMS? Were they noobs while you are an experienced founder? Were they playing with any amount of reason and not generally standing dumb in the open (already answered by your pic)? How many missiles did you have to unload on them, what was your loadout? How high were your rearm costs?

#94 Dirkdaring

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Posted 01 November 2012 - 02:38 PM

View PostXvDraxvX, on 01 November 2012 - 02:07 PM, said:

OMG.... go away there are 900 Threads about this out there.... ENOUGH i mean heck couldn't you latch on to one of the other ones?

LRM's are fine, get over it already.....


If there are so many threads it's obviously not fine.

#95 Iron Jim

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Posted 01 November 2012 - 02:39 PM

I always assume all the "LRMs are fine" people are people who use LRMs and don't want their "I win" button nerfed. The ability to do so very little, and with no skill whatsoever required, and be so very effective is ridiculous.

#96 MorbidGamer

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Posted 01 November 2012 - 02:39 PM

View PostCochise, on 01 November 2012 - 02:35 PM, said:

People will soon enough figure out that crossing into areas without cover can be bad

or not

The darwin effect in this game is strong. That's why I like it.

You are basically a darwin emissary and for that, I salute you o7


This excuse isn't going to save LRM from a nerf.

Like the OP said they did nothing wrong.

Only land 100% covers you from LRM. So what you want people to camp till the game ends? Are you no sure how a game should be played? I guess so since your logic fails.

#97 XvDraxvX

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Posted 01 November 2012 - 02:40 PM

View PostXvDraxvX, on 01 November 2012 - 02:07 PM, said:

OMG.... go away there are 900 Threads about this out there.... ENOUGH i mean heck couldn't you latch on to one of the other ones?

LRM's are fine, get over it already.....

View PostDirkdaring, on 01 November 2012 - 02:38 PM, said:


If there are so many threads it's obviously not fine.


NO i just get sick of people whining and posting polls just to have the Community as a whole disagree. Look at all the other threads and polls. The group as a whole has denied this and stated they disagree.

LRM's are fine.... Do i need to make YET another poll to prove this?

#98 Vlad Ward

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Posted 01 November 2012 - 02:42 PM

Why can't I stroll through wide open fields at 30mph in my 30 meter tall, 100 ton walking tank without being shot?

#99 Salient

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Posted 01 November 2012 - 02:45 PM

nurf em to uselessness!!!!!!!!!!!!!!!!!

#100 Digital Ninja

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Posted 01 November 2012 - 02:46 PM

View PostIron Jim, on 01 November 2012 - 02:05 PM, said:

Exhibit A:
Posted Image

I (Iron Jim) stood in one spot, hit the R key maybe ten times, and otherwise just held down the left mouse button. (Sometimes I held down the middle mouse button instead for variety!)

I was on a PUG, playing against another PUG. They didn't do anything horribly wrong, and my team did not do anything horribly right. But I certainly held down that LRM button!

LRMs are too much "automatic hit" and too much damage. Halve LRM damage and rduce the percent that hit when the launcher does not have LoS by half. That would still have left my damage at 400, which is pretty respectable.

This is fairly typical for my damage when playing other PUGs. It is true that a well-organized pre-made can limit the damage from LRMs with careful game-play, especially if the LRM pilots panic, but most of the time LRM=Win.

Needs fixing.

Not a scientifically valid sample size. If all we're looking at is one game it would look like LB10X ravens are OP since I've had almost 1000 damage in one. Of course the reality is that that was a freak incident and I usually get less than half that damage. Why don't you post all the games where the enemy team wasn't braindead and you got owned by a light who got into your minimum range? Why don't you post all the games where your stupid teammates can't figure out how to keep a spot going for more than 2 seconds and you wasted half your ammo shooting the ground?

Edited by Digital Ninja, 01 November 2012 - 02:50 PM.






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