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MWO Mechbay Program


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#361 Pikachar

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Posted 25 June 2013 - 08:54 AM

Loading the spider loads the raven, and loading the raven loads the quickdraw. That is all I've tested w/ the save/loading crashingmail.

#362 Crashingmail

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Posted 25 June 2013 - 12:31 PM

Hmpf ... damn it, forgot to check the save/load function ...
Than i have a lot of work to do tomorrow.

Save/Load function check
Add 4 new mechs (unseen) as from front page to play around with it

#363 Crashingmail

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Posted 26 June 2013 - 12:05 AM

View PostPikachar, on 25 June 2013 - 08:54 AM, said:

Loading the spider loads the raven, and loading the raven loads the quickdraw. That is all I've tested w/ the save/loading crashingmail.


Hi Pikachar,
i am not able to reproduce the problem as i dunno have any old templates left. I asume u use your old templates and load them. Have u tried with new templates ?
My tests showed that the correct mechs is loaded when i save a new template and load it.

Regards
Crash

#364 Crashingmail

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Posted 26 June 2013 - 01:56 AM

2.4.08 MOD 4 released
- Added Phoenix Mechs

https://docs.google....dit?usp=sharing

Update:
A little update added, so u need to redownload it. Locust got 2 Ballistic hardpoints at the wrong location.

Edited by Crashingmail, 26 June 2013 - 02:54 AM.


#365 New Day

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Posted 26 June 2013 - 06:21 AM

Thunderbold?

Edited by NamesAreStupid, 26 June 2013 - 10:15 AM.


#366 Crashingmail

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Posted 26 June 2013 - 08:51 AM

http://www.thewrecki...025/bmaster.htm

Battlemaster BLR-1G
Power Plant: 340 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armament:
1 Donal PPC
2 SperryBrowning Machine Guns
6 Martell Medium Lasers
1 Holly SRM 6

And Thunderbold is also in.

Edited by Crashingmail, 26 June 2013 - 08:52 AM.


#367 Pikachar

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Posted 26 June 2013 - 11:11 PM

it's Thunderbolt. with a T, not a D btw :)

#368 Crashingmail

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Posted 27 June 2013 - 12:47 AM

:) I am going to search for a star far far away to hide :wacko:

Corrected Thunderbolt and also Shadow Hawk.

https://docs.google....dit?usp=sharing

#369 Pikachar

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Posted 27 June 2013 - 10:12 AM

Missing the AMS on the Thunderbolt.

#370 Crashingmail

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Posted 27 June 2013 - 08:17 PM

This is done when i am at work, so espect a new release in about 4h :)

#371 Crashingmail

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Posted 27 June 2013 - 11:50 PM

So Mechbay update online on https://docs.google....dit?usp=sharing
This time also with Thunderbolt and AMS included.

Tomorrow then also the Battlemaster (maybe also later today, as soon as i see the release where AMS is located)

#372 Tyrogandio

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Posted 28 June 2013 - 04:35 AM

I have just updated to your MOD 4 and my previouslly saved mechs now load incorrectly.
Is there anyway to edit the MBV files? Or to load from the exported text files?

#373 Crashingmail

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Posted 28 June 2013 - 06:17 AM

Afaik no, this is a question that can only be answered by majora himself.
I took a look at save/load function, but this is far too complex for my minor knowledge about Java.

Or maybe someone else know more about it and can take a look at it via github.

#374 John MatriX82

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Posted 28 June 2013 - 06:21 AM

Thanks for what your'e doing, I hope once Majora will have more time you two may work together to keep alive this neaty program, mech speculation ftw!

Btw, you could add the Dragon Slayer. My speculation is
RA->GR
RT->2x medium lasers (2x energy)
CT->nothing
LT->SRM4 (single missile hardpoint)
LA->PPC (single energy hardpoint.

#375 Crashingmail

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Posted 28 June 2013 - 07:02 AM

May the Dragon Slayer is available on 06/02/0213, i'll wait for this patch and update after this he little tool.
Also then i would see all other Victor variations and need to update them too.

And me too hope that majora come back soon to add nice new features. Maybe i can still help him with the mechs :D

#376 Crashingmail

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Posted 28 June 2013 - 10:05 AM

Okay last but not least Battlemaster is now also finished with AMS.

#377 Pikachar

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Posted 30 June 2013 - 11:31 AM

Something went wrong w/ the Jagermech A. It lost two missile hardpoints....

#378 Crashingmail

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Posted 30 June 2013 - 02:04 PM

i'll take a lookt at it when i am at work. I think again, that there is an update in about 10h ;-)
Its a little bit late right now to take a look into the code.

#379 Crashingmail

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Posted 01 July 2013 - 12:15 AM

Corrected JM6-A and added the two missing missle slots.

#380 TheStrider

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Posted 03 July 2013 - 12:54 PM

First - Thanks for taking over adding content! :)

However now many of my saves are showing the wrong chassis.

Atlai and Awesomes are OK.
Cataphrat = Blackjack
Catapault = Cataphrat
Centurion = Catapualt
Commando = Cicadia
Dragon = Commando
Hunchback = Highlander
Jagger = Hunch
Jenner = Jagger
Raven = Locust
Spider = Orion
Stalker = QuickDraw
Trebuchet = Raven

Those are all I have saves for.





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