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MWO Mechbay Program


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#101 John MatriX82

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Posted 13 November 2012 - 03:38 PM

View PostWM CyberWolf, on 13 November 2012 - 11:52 AM, said:

Hey all All,
If you find this application useful and we all know you do ;)
Donate to the program...this will also encourage him to maybe do a Android
version :)

See his Donate button on the 1st post of this thread or go to WidowMakers.com and find his most up todate code with a donate button.


No! Not the android version! I can't stop playing with configurations on the other PCs (that can't run MWO besides the gaming one) i have, if this thing will follow me on my phone then I'll be definitely doomed! ;)

Edited by John MatriX82, 13 November 2012 - 03:38 PM.


#102 soarra

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Posted 13 November 2012 - 07:29 PM

Thanks for the program, nice work. Cant wait to see how it progresses.
Throw a few bucks to major incarnate, its worth it.

Edited by soarra, 13 November 2012 - 07:29 PM.


#103 Hex Pallett

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Posted 13 November 2012 - 10:35 PM

Is it just me or is there no Jumpjet?

Thanks anyway.

#104 John MatriX82

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Posted 14 November 2012 - 01:40 AM

View PostHelmstif, on 13 November 2012 - 10:35 PM, said:

Is it just me or is there no Jumpjet?

Thanks anyway.


you need a mech that can mount them, then you can add them within the "motive" tab under the engine rating.

#105 Gristle

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Posted 14 November 2012 - 06:49 AM

v5.3.18 - The "criticals" count slider doesn't update properly if you use the "Selective" button to allocate items to the chassis.

#106 Quicksilver Aberration

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Posted 14 November 2012 - 07:57 AM

View PostGristle, on 14 November 2012 - 06:49 AM, said:

v5.3.18 - The "criticals" count slider doesn't update properly if you use the "Selective" button to allocate items to the chassis.

Yeah, I forgot to fix this problem, it is a simple fix that Ill make sure to add in a later update.

#107 Pikachar

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Posted 15 November 2012 - 12:51 AM

A quick fix for the crit counter is to equip everything and then hit equip again. It SHOULD set it to the correct value.

#108 JudgeDeathCZ

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Posted 15 November 2012 - 01:45 AM

I would like to run it on my Android phone but i cant find any java runner for ICS 4.0.4. :x

#109 Pikachar

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Posted 15 November 2012 - 01:59 AM

This is a rather unimportant note: but the price for the std 260 engine is about 500K below it's actual price. Only tested on the HBK-4H.

#110 PierhoGunn

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Posted 15 November 2012 - 07:16 AM

I've said it before, and I'll say it again, this is an awesome app, it helps pass the time while bored dreaming up new ways of spending Cbills

Also, I think in your next update, you need to throw a paypal button on there man... You've more than earned some of my $$

#111 Quicksilver Aberration

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Posted 15 November 2012 - 08:08 AM

View PostPikachar, on 15 November 2012 - 01:59 AM, said:

This is a rather unimportant note: but the price for the std 260 engine is about 500K below it's actual price. Only tested on the HBK-4H.

Yes, I've been working on other things lately, I havn't sat down and tried to figure out the new pricing equation.
It, Ferro, and a couple of other options need to be updated as far as prices go.

#112 18 Inches of Hard Steel

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Posted 15 November 2012 - 11:49 AM

Having problems opening the program, whenever i try to run the mechlab file an error comes up:

'Could not find the main class: MWOMechbay.Main. Program will now exit.'

Any ideas?

#113 Pikachar

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Posted 15 November 2012 - 01:12 PM

View Post18 Inches of Hard Steel, on 15 November 2012 - 11:49 AM, said:

Having problems opening the program, whenever i try to run the mechlab file an error comes up:

'Could not find the main class: MWOMechbay.Main. Program will now exit.'

Any ideas?



Update to Java 7, if there's a patch that it says you need, I recommend NOT doing it, because when I updated it reverted back to that same error. Other people may have had different results.

#114 Goose

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Posted 15 November 2012 - 11:28 PM

I can't have less then 14 HSs in a 360 XL-powered Dragon.

#115 Tuku

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Posted 16 November 2012 - 10:31 PM

save and load are both greyed out for me I cant save variants in the latest build

#116 Quicksilver Aberration

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Posted 16 November 2012 - 11:22 PM

View PostTuku, on 16 November 2012 - 10:31 PM, said:

save and load are both greyed out for me I cant save variants in the latest build

This is because I am going to have to redo the code completely because of the back-end changes. They are disabled until I get to that (which will be after Finals the 2nd week of December).
I will probably post a slight update soon, making the drop calc a little bit more editable, and updating the export function to be a lot nicer.

Engine Pricing will not be correct until they change the formula to make more sense, because it is just ugly.

Edited by majora incarnate, 16 November 2012 - 11:39 PM.


#117 Pikachar

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Posted 17 November 2012 - 03:07 AM

Good luck w/ the finals. :(

#118 Tuku

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Posted 17 November 2012 - 11:04 AM

View Postmajora incarnate, on 16 November 2012 - 11:22 PM, said:

This is because I am going to have to redo the code completely because of the back-end changes. They are disabled until I get to that (which will be after Finals the 2nd week of December).
I will probably post a slight update soon, making the drop calc a little bit more editable, and updating the export function to be a lot nicer.

Engine Pricing will not be correct until they change the formula to make more sense, because it is just ugly.


Not a problem man....thanks for putting in the work on that program :blink:

#119 Nacon

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Posted 18 November 2012 - 08:31 AM

EDIT: Nevermind. ;)

Edited by Nacon, 18 November 2012 - 08:38 AM.


#120 BladeXXL

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Posted 19 November 2012 - 03:59 AM

Got it! :-) ... lost almost all old threads due the forum reform...





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