The Compact Mechlab is now enabled, and functional for the most part. There are some issues that I hope to iron out before next patch because my free time has been cut short lately (School and trying to be on a competitive team make things difficult sometimes

).
Updates
*Death's Knell loadout corrected
*Minor Tweaks on certain sections of code.
Known Issues (for Compact Mechlab)
*Loading variants has issues with armor for now, it will load stock armor instead.
*Armor related components seems to reset as well when loading any new mech.
*Total Cost is empty (easy fix, will be fixed next patch).
Explanation for the different Metrics
Alpha Strike
*Firepower - Self explanatory, this the how hard your alpha can hit.
*Heat - This is the heat generated by each alpha, relative to your heat scale (so the % is what you should see in-game after an alpha, if at 0% that is).
*Heat Dissipation - This takes the longest recycle time weapon, and uses it to gauge how much heat you dissipate in-between alphas.
Burst Fire (Not working yet, UACs make this a little difficult)
*Firepower - Damage potential for each burst
*Heat - Heat after burst and cooldown/jam.
*Burst Duration - Self explanatory.
Rapid Fire
*Firepower - Again, fairly understandable, this is your variant's total DPS.
*Heat - This is your Heat Per Second - Heat Dissipation Per Second, and like Alpha Strike, is relative to your heat scale.
*Unknown - Havn't quite figured out a second useful metric for this one.
Edited by majora incarnate, 23 January 2013 - 10:07 PM.