Edited by Stormblast, 04 April 2012 - 10:19 AM.
Community Q&A 6 - MechLab
#21
Posted 04 April 2012 - 10:19 AM
#22
Posted 04 April 2012 - 10:25 AM
Edited by Gigaton, 04 April 2012 - 10:31 AM.
#23
Posted 04 April 2012 - 10:32 AM
#24
Posted 04 April 2012 - 10:34 AM
The only thing that stood out was that you said it would cost C-Bills to replace weapons as well as other components in a 'mech. Will the cost of swapping out weapons on my 'mech be something substantial, or will I be able to recover the cost in a single match?
#25
Posted 04 April 2012 - 10:42 AM
#26
Posted 04 April 2012 - 10:45 AM
Have's a few questions tho;
1) For the Weight during Customization, will it use the 0.5t Increment or will it use Fractional Accounting ? Concerning Engines and Armor for example.
2) Concerning the EW Components, AMS/LMS, M.A.S.C, CASE and the like, will it be like in MW4 where you just select what you want to add or will I actually be able to select where to put them ?
3) Will the Faction/Regiments Paint Job be Faction Specific ?
4) If I unlock Module #372 in my Pilot Tree and then Equip it to Mech #3, will I need to buy a 1nd Module #372 if I also want one equipped into Mech #5 ?
5) Have you guys planned an EZ way for a Pilot to access Full Systems check during a Mission ? Like u fight a Mech 1v1 and kill the ****** and want to know if you stand a chance against that Pink Jenner rushing to your location lol.
#27
Posted 04 April 2012 - 10:46 AM
1) I understand the purpose behind the critical slots being energy for energy, ballistic for ballistic, missile for missile, etc., but will we be able to purchase changes to those location restrictions from the store (ie - changing energy slots for ballistic ones)?
2) Will equipment be able to take up critical slots recently vacated by weaponry, or will they also be restricted to equipment slots?
3) Will the standard customization outlined in today's dev blog cost anything in the way of C-Bills for the changes?
Thank you.
Edited by Kay Wolf, 04 April 2012 - 10:47 AM.
#28
Posted 04 April 2012 - 10:47 AM
#29
Posted 04 April 2012 - 10:51 AM
2) How are critical on XL engines handled?
3) I thought modules were going to be easily swappable. Will they cost money as well?
4) If you remove a weapon form a mech does it go away or go back into inventory?
5) We a player be able to hit the mech lab before dropping or are we going to go into matches blind (heavy energy on a hot map, LR setup on a city map)
#30
Posted 04 April 2012 - 10:52 AM
Edited by Fresh_Meat, 04 April 2012 - 10:53 AM.
#32
Posted 04 April 2012 - 10:57 AM
Also, since the game is based on role warfare, will there be a rating system that shows what role your variant/custom mech is more geared towards?
Edited by Hawkeye 72, 04 April 2012 - 10:59 AM.
#33
Posted 04 April 2012 - 11:14 AM
Edited by Stormwolf, 04 April 2012 - 01:09 PM.
#34
Posted 04 April 2012 - 11:15 AM
You mention that you can customize your mech's look separately, or you can apply a skin to do it all at once. My question is:
Will users be able to save camouflage schemes into skins on their own? For example, if my unit had a winter camo, a desert camo, and a city camo that was specific to our unit - would we be able to save those and apply them later? Or would we have to remake them each time?
#35
Posted 04 April 2012 - 11:17 AM
#36
Posted 04 April 2012 - 11:22 AM
#37
Posted 04 April 2012 - 11:28 AM
#38
Posted 04 April 2012 - 11:34 AM
First of all - engines. Will it be different models (Vlar250, 325 etc.) or you can just push button and your engine gets more powerfull, push other and it gets smaller. Engine like any AC (you can't just push button and transform AC/10 to AC/20), you know, so I think engines need to be purchased, if you want new, smaller one. And after all it not cheap.
Quote
Sorry. Need to read twice. Exactly, we will have mechs with more slots then installed weapons.
Third: Why jump jets can be installed only on mech that originaly have jump jets, but AMS's and ECM's can be installed on any one? Yeah. Maybe make other equipment like JJ's? I don't wanna see full ECM lances, and it really important part of selection your mech: one have AMS and other have more missile hardpoints, which one I need to take on open map? Without this limitations I just take one with missile slots, and add AMS... and ECM, and BAP. This make other mechs just non-used decorations of Store.
Fourth: Same like JJ's about armour. If I can max-out armour on thin rifleman back, I make this. Yes, it will cost me weapon or two, but really, we all already seen this in MW4:Mercs, armour need to be maxed (you can take off some from legs) dot. So... every 60 ton chasis will have armour max for 60 ton class, and same for any other weights. This makes mechs not so unique.
Okay. It's looks all for this moment.
And yeah, excuse me, but I don't like customisation idea at all, so I can be prejudiced.
Edited by ELH_Imp, 04 April 2012 - 01:59 PM.
#39
Posted 04 April 2012 - 11:35 AM
#40
Posted 04 April 2012 - 11:45 AM
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users