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Excel Mech Lab V1.80.4 (Updated 9/03/13) Now With Pheonix Inc Saber


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#341 Kmieciu

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Posted 15 May 2013 - 12:28 AM

Thanks!

#342 Vermaxx

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Posted 22 May 2013 - 11:38 PM

Current version has machine gun incorrectly labeled as 0.25 tons.

Unless you know something we don't, coming SOON, this should probably get adjusted.

Machine gun damage was also not updated for the new stats.

Edited by Vermaxx, 22 May 2013 - 11:38 PM.


#343 Beshemaster

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Posted 23 May 2013 - 07:15 AM

Hi-

You're doing a fantastic job with this spreadsheet... I much prefer this to Smurfy!

It seems like it is a little buggy as of late when selecting certain engines it greys out hard-points.

Can't wait for the update on the latest patch!

Best,

Beshemaster

#344 Bloodhawk17

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Posted 25 May 2013 - 11:13 PM

i have a question....1st of all, this is my first post and i love the great resource this forum has become to me. i grew up playing mechwarrior series and mech commander. so question...

weapons that i already own if i drag and drop it outside of my mech it un-equips the weapon but doesnt sell it? in previous games you had a mechlab that showed all the weapons you owned and how many of them you owned that were not currently equipped on a mech.

so everytime i un-equip a weapon i lose it and have to buy it back? and theres no keeping track of what weapons i own? thx

#345 LethalRose

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Posted 27 May 2013 - 04:06 AM

First off great work on this. Two things:

1) The map heat sink modifiers need updated for the new maps.
2) The sheet calculates 2.61 HD/Sec for 10 Double heat sinks with perfect skills. This should be 2.31

#346 Goose

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Posted 27 May 2013 - 11:35 AM

I would miss this sheet if it were gone …

#347 Goose

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Posted 04 June 2013 - 01:36 PM

Posted Image

#348 Kiiyor

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Posted 07 June 2013 - 02:09 AM

Quickdraw! Add it! I need to mad mech scientist! I NEED IT MAN. JUST ONE MORE THEORETICAL LOADOUT AND I SWEAR I'LL QUIT...


for the night

#349 Goose

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Posted 14 June 2013 - 06:27 PM

:)

#350 MustrumRidcully

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Posted 17 June 2013 - 04:41 AM

View PostVermaxx, on 22 May 2013 - 11:38 PM, said:

Current version has machine gun incorrectly labeled as 0.25 tons.

Sounds like a Clan MG?

#351 3rdworld

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Posted 26 June 2013 - 08:28 AM

Am I still alive?

Sorry guys. I had more or less quit playing MWO for a bit (other than tourney drops). The JJ nerf forced me to actually do something other than poptart anything with JJs, which I guess shook things up enough to make me play again.

Any-who, I have fallen behind a bit. Not too much, just the Blackjack needed updating.

So....

Excel Mech Lab v1.80.1.xlsm
  • Updated Blackjack
  • Added Victor, Locust, Shadow_Hawk, Thunderbolt, and Battlemaster.

Most of the new mechs are very old designs. So there were tons of base variants to choose from, many of which are not really any different. I picked the most varied/different models I could excluding the norms (SLDF models).

Hope you enjoy!

#352 Goose

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Posted 26 June 2013 - 09:23 AM

B) And here I was, trying to think of a new an' novel way to express my sadness at the lack of updates! :lol:

Thank you so much for your hard work. Posted Image

So: Did you get the change in PPCs and non-medium pulses in? <_<

#353 3rdworld

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Posted 26 June 2013 - 09:50 AM

View PostGoose, on 26 June 2013 - 09:23 AM, said:

:wub: And here I was, trying to think of a new an' novel way to express my sadness at the lack of updates! ;)

Thank you so much for your hard work. Posted Image

So: Did you get the change in PPCs and non-medium pulses in? :(


Forgot about pulses and Machine guns & flamers.

Redownload, they are corrected.

What change to PPCs? the group fire thing?

#354 ObsidianSpectre

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Posted 26 June 2013 - 09:56 AM

Just posting to say thanks for making and updating this workbook. It's my preferred way of planning my builds, and I almost always have it open any time I'm playing MWO.

#355 Goose

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Posted 26 June 2013 - 11:42 AM

View Post3rdworld, on 26 June 2013 - 09:50 AM, said:

What change to PPCs? the group fire thing?

Cycle-time of both ER- and Std-PPC is 4 seconds, not three.

#356 3rdworld

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Posted 26 June 2013 - 11:50 AM

View PostGoose, on 26 June 2013 - 11:42 AM, said:

Cycle-time of both ER- and Std-PPC is 4 seconds, not three.


Thanks,

Fixed, if you need to redownload

#357 Goose

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Posted 26 June 2013 - 11:58 AM

[coughs]Oh, and the Quickdraw …[/coughs] Posted Image

Edited by Goose, 26 June 2013 - 11:59 AM.


#358 3rdworld

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Posted 26 June 2013 - 12:07 PM

Okay. The quickdraw and the Firebrand are in there.

View PostGoose, on 26 June 2013 - 11:58 AM, said:

[coughs]Oh, and the Quickdraw …[/coughs] Posted Image


I hate you.....


thanks, i probably would not have noticed unless you said something.

Edited by 3rdworld, 26 June 2013 - 12:32 PM.


#359 Goose

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Posted 26 June 2013 - 12:38 PM

You tolerate me: You really tolerate me …

Posted Image

#360 Signal27

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Posted 27 June 2013 - 05:25 AM

Thanks for the update, 3rd! This is an awesome utility I use every day at work! :P





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