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Excel Mech Lab V1.80.4 (Updated 9/03/13) Now With Pheonix Inc Saber
Started by 3rdworld, Oct 30 2012 10:49 AM
398 replies to this topic
#341
Posted 15 May 2013 - 12:28 AM
Thanks!
#342
Posted 22 May 2013 - 11:38 PM
Current version has machine gun incorrectly labeled as 0.25 tons.
Unless you know something we don't, coming SOON, this should probably get adjusted.
Machine gun damage was also not updated for the new stats.
Unless you know something we don't, coming SOON, this should probably get adjusted.
Machine gun damage was also not updated for the new stats.
Edited by Vermaxx, 22 May 2013 - 11:38 PM.
#343
Posted 23 May 2013 - 07:15 AM
Hi-
You're doing a fantastic job with this spreadsheet... I much prefer this to Smurfy!
It seems like it is a little buggy as of late when selecting certain engines it greys out hard-points.
Can't wait for the update on the latest patch!
Best,
Beshemaster
You're doing a fantastic job with this spreadsheet... I much prefer this to Smurfy!
It seems like it is a little buggy as of late when selecting certain engines it greys out hard-points.
Can't wait for the update on the latest patch!
Best,
Beshemaster
#344
Posted 25 May 2013 - 11:13 PM
i have a question....1st of all, this is my first post and i love the great resource this forum has become to me. i grew up playing mechwarrior series and mech commander. so question...
weapons that i already own if i drag and drop it outside of my mech it un-equips the weapon but doesnt sell it? in previous games you had a mechlab that showed all the weapons you owned and how many of them you owned that were not currently equipped on a mech.
so everytime i un-equip a weapon i lose it and have to buy it back? and theres no keeping track of what weapons i own? thx
weapons that i already own if i drag and drop it outside of my mech it un-equips the weapon but doesnt sell it? in previous games you had a mechlab that showed all the weapons you owned and how many of them you owned that were not currently equipped on a mech.
so everytime i un-equip a weapon i lose it and have to buy it back? and theres no keeping track of what weapons i own? thx
#345
Posted 27 May 2013 - 04:06 AM
First off great work on this. Two things:
1) The map heat sink modifiers need updated for the new maps.
2) The sheet calculates 2.61 HD/Sec for 10 Double heat sinks with perfect skills. This should be 2.31
1) The map heat sink modifiers need updated for the new maps.
2) The sheet calculates 2.61 HD/Sec for 10 Double heat sinks with perfect skills. This should be 2.31
#346
Posted 27 May 2013 - 11:35 AM
I would miss this sheet if it were gone …
#347
Posted 04 June 2013 - 01:36 PM
#348
Posted 07 June 2013 - 02:09 AM
Quickdraw! Add it! I need to mad mech scientist! I NEED IT MAN. JUST ONE MORE THEORETICAL LOADOUT AND I SWEAR I'LL QUIT...
for the night
for the night
#349
Posted 14 June 2013 - 06:27 PM
#351
Posted 26 June 2013 - 08:28 AM
Am I still alive?
Sorry guys. I had more or less quit playing MWO for a bit (other than tourney drops). The JJ nerf forced me to actually do something other than poptart anything with JJs, which I guess shook things up enough to make me play again.
Any-who, I have fallen behind a bit. Not too much, just the Blackjack needed updating.
So....
Excel Mech Lab v1.80.1.xlsm
Most of the new mechs are very old designs. So there were tons of base variants to choose from, many of which are not really any different. I picked the most varied/different models I could excluding the norms (SLDF models).
Hope you enjoy!
Sorry guys. I had more or less quit playing MWO for a bit (other than tourney drops). The JJ nerf forced me to actually do something other than poptart anything with JJs, which I guess shook things up enough to make me play again.
Any-who, I have fallen behind a bit. Not too much, just the Blackjack needed updating.
So....
Excel Mech Lab v1.80.1.xlsm
- Updated Blackjack
- Added Victor, Locust, Shadow_Hawk, Thunderbolt, and Battlemaster.
Most of the new mechs are very old designs. So there were tons of base variants to choose from, many of which are not really any different. I picked the most varied/different models I could excluding the norms (SLDF models).
Hope you enjoy!
#353
#354
Posted 26 June 2013 - 09:56 AM
Just posting to say thanks for making and updating this workbook. It's my preferred way of planning my builds, and I almost always have it open any time I'm playing MWO.
#360
Posted 27 June 2013 - 05:25 AM
Thanks for the update, 3rd! This is an awesome utility I use every day at work!
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