

Remove this boring trial mech drag!
#1
Posted 30 October 2012 - 12:12 PM
#2
Posted 30 October 2012 - 12:27 PM
#3
Posted 30 October 2012 - 12:29 PM
#4
Posted 30 October 2012 - 12:46 PM
HammerMaster, on 30 October 2012 - 12:29 PM, said:
I am in favor of the idea of a "training mech", but the limited XP and C-Bill return is IMO the problem. Now that the economy is better tuned then the trial mechs could be uncrippled for XP and C-Bill's. Though there are game mechanics problems that need addressing first.
Edited by IronBones, 30 October 2012 - 12:47 PM.
#5
Posted 30 October 2012 - 12:56 PM
However I do think it would be a good idea to at least allow people in trial 'mechs to gain some general XP points to put into things while they work towards their own 'mech. I mean you are gaining experience while piloting them so why not earn some GXP for it.
#6
Posted 30 October 2012 - 01:14 PM
Give them more for their time... but not new mechs or c-bills to start with

#7
Posted 30 October 2012 - 01:41 PM
As a non-paying player of a F2P game, though, you are an entry-level player; you've made no investment yet of either money nor time, and have not yet earned anything.
You can pay with money or time, the choice is up to you. Buying some MC will allow you to begin with a real mech immediately, or you can spend a few days with Trial Mechs to earn C-bills with which to buy your own mech.
#8
Posted 30 October 2012 - 04:58 PM

Trial mechs are ok, just install enough heatsinks to hit the 1.5 heat score and give the raven something more than a hobby motor to run off of.
#9
Posted 30 October 2012 - 07:45 PM
#10
Posted 30 October 2012 - 08:00 PM

#11
Posted 30 October 2012 - 08:05 PM
I deserve to be stomping every noob in my path. :3
#12
Posted 30 October 2012 - 08:32 PM

#13
Posted 30 October 2012 - 09:40 PM
Trials are good, but they're no fun when compared to having something to call your own.
#14
Posted 30 October 2012 - 10:49 PM
#15
Posted 30 October 2012 - 11:02 PM
would you like more to have (say 10-15) "Training Missions" and need to finish these to "unlock" your start mech?
I got me the DCS flightsims, but doing the trainings is quite boring for me.
But I know the training missions will come and who knows, maybe then we will use the training to get some starting money/mech.
#16
Posted 30 October 2012 - 11:15 PM
Not just double heatsinks, but the heat sinks do not stack. Each one is less effective than the next, as such, stock variants are broken as ****.
#17
Posted 30 October 2012 - 11:42 PM
#18
Posted 30 October 2012 - 11:52 PM
#19
Posted 31 October 2012 - 12:12 AM
trial mech's is crap. no ams\broken heatsinks.
4 maps, 9 mechs, no physics at all.
#20
Posted 31 October 2012 - 12:13 AM
1. I think that everyone should start with say 3.5mill C-Bills. this way they can buy all the lights and some of the med's straight off the bat. Or save the money if they are after a heavy or assault mech. But then it really doesn't take that long to grind up to buy a mech. One of the guys in our group has had enough to buy 2x commandos in less than a day (on a 50/50 win ratio).
2. Trial mechs couldn't be limited to 1 from each class. They should have 1 version of each mech up at all times. If i'm looking to buy a new mech I don't want to waste my MC or C-Bills i want to try a version of that mech first and don't want to have to wait 2-4weeks for it to come up in the rotation. I wouldn't mind giving an atlas a go but last 2 assault mechs have been different versions of the Awesome
3. Trial mech's should get GXP but not MXP as they need to get something for their troubles and as GXP is the slowest of everything in this game (and most useful - but needs saving and not wasting) this seems a good choice.
As for the grind comments I've been seeing - PLEASE all MMO's have a grind of some type its the nature of the beast. If they didn't you wouldn't have any skills/weapons/armour etc.... to upgrade.
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