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#41 Sandpit

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Posted 30 October 2012 - 03:23 PM

View PostParticle Man, on 30 October 2012 - 03:18 PM, said:

limiting teams to 4 in a group wont help you suck any less.

i was on with 2 of my unit mates (that's 3 of us) and we were still winning matches. I was lone wolfing last night against all pugs and was getting 1000+ damage and multiple kills. How are you going to fix that? limit teams to 0?

Your lack of skill and refusal to learn so you can instead blame premades isnt going to change in the slightest. A good pilot will stomp your face regardless of how many he (or she) has got with them.

and this too albeit it gruff it's the root of the issue. premades aren't any better than I am when pugging. they just tend to work together better. if a pug works together it's just as effective as a premie. That's all there is to it. I'm stil in trial mechs as well so that argument holds no validity to me either. I can take the AWS-8T and take out just as many enemy mechs as I can with my custom 9M or HB or Jenner or any other custom mech I choose to run. My lasers will do just as much damage in a trial mech as it does in a custom build. I just have to be a little smarter with my heat and remember this particular variant (8T) is a support mech and not designed to brawl.

#42 SuomiWarder

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Posted 30 October 2012 - 03:23 PM

Sometimes a company needs to manage customer fears. A solo only group function would make sure people knew they were not getting rolled by premade groups. Should have been easy. Would have saved a lot of whinning.

#43 Yokaiko

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Posted 30 October 2012 - 03:23 PM

View PostDagger906, on 30 October 2012 - 03:18 PM, said:

Noobs suicide because trial mechs are horrible, they can't afford real mechs, and their pugs are getting rolled by preformed whether they try or not. They need cbills for their first mech, and they don't feel like spending long hours getting stomped repeatedly to get it because... they're not *********.

You can fix the root of the problem by matching preformed only against preformed, ungimp the trial mechs, and adding a tutorial/storyline pve mission sequence that pays enough to buy a half decent starter fit mech once noobs finally gets pitted against vets in pvp.


The trials are the stock custom mechs killer. Once you buy a custom you still have to spend between 5-8mil setting it up.

#44 Mack1

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Posted 30 October 2012 - 03:25 PM

View PostVlad Ward, on 30 October 2012 - 03:04 PM, said:

Different people have different tastes.

If your friends quit after 2 days, odds are they just don't like Mech games and only played in the first place because you pushed it on them. They'd have found any excuse in the world to stop playing because they never really wanted to in the first place.

I don't like some games my friends like. My friends don't like some games I like. Life goes on.


They said that it was no fun because of Premades v Pugs not that they did not like the game, they are not liars m8, they say the truth. If they did not like the game because of another reason they would have said so.

#45 Lin Shai

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Posted 30 October 2012 - 03:25 PM

View PostGarth Erlam, on 30 October 2012 - 03:14 PM, said:

We are taking steps to fix this (Phase 1 will be soon, in fact) but a lot of this is player perception. I play outside of groups 99% of the time, and in the last two weeks I've played against a grand total of two premades. Today I played 20 matches just to see; got zero.

It can be frustrating to lose like that, sure, but what people often forget is they're losing because they literally do zero group work. No-one uses C3, no-one even uses text chat. Then they get picked apart one by one. I managed to get a random group of guys to talk and we beat an actual premade (one of those two I faced) because a lot of the guys there were great players, they just needed a good leader.

And no, I don't mean yelling at people who don't listen to you :wacko:


Garth - you're right, it is player perception in regard to the whole "Every time I die it was a pre-made" boogyman.

And as we all know and is being demonstrated here, "Perception is reality" when it comes to the general public.

Why haven't you all done something to take this down a notch. I realize that for the most part it's been the same vocal minority on the forums posting over and over, but now that it's open to the world that perception is spreading like a cancer.

A new player wouldn't even know the word "pre-made" otherwise. At least I've actually seen a couple posts from new players complaining that they're fighting founders or experienced players; that at least is accurate and the actual problem.

#46 psihius

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Posted 30 October 2012 - 03:26 PM

Maybe your friends just have to get skilled? When I joined the game 1.5 moths ago I sucked bigtime my first week or two. Now I can do a lot of damage even against skilled pilots. And I just rip through those new players that come in pugs. I see a lot of them just running forward and I just match their speed in my jenner and chew through their rear armor. Usually it ends with him running into other my teammate and they unload their heavy guns on his almost stripped out leftovers of armor. KBOOM! Next!
It's just the fact that a good skilled player in a heavy-assault mech can rip into peaces half the enemy team of noobs. Everyone of us was there, we didn't cry. My K/D ratio was around 0.69 before the wipes leading up to open beta started - that's exactly to the fact that my first weeks where "start - engage - DIE!". Now with some luck I can take my founders atlas, get 5 kills and 3 assists, do 1000+ damage and it feels like I just have been in a shooting range with stationary targets. Sometimes your pug just consists of people actually knowing what they are doing. And I have played matches when we in a total PUG just rolled over the premades like a steaming locomotive - all it took a few commands in chat and some additional orders during the battle.

So maybe it's not premades, maybe it's just the person who's playing wanting a "I WIN!" button. This is not CoD, Battlefield or any other FPS shooter. This is different kind of fun, at witch you get yourself skilled, not just born with perfect reflexes so you can move your mouse 5ms earlier than your enemy, so you kill him. You have to have a strategy, experience and will to go all the way.

#47 Fantastic Ergo

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Posted 30 October 2012 - 03:28 PM

And what is wrong with grouping?
This is MechWarrior, read up the novels people, this is highly coordinated warfare. And yes the group with good leaders always win.
stop being anti social and group up, try different groups until you find one that you like.
I don't get the mentality of "am going to play warfare, but I wont join an army"
If this was a war, a one man army would get squash like a bug, no matter how good you were. Unless you were Chuck Norris.
If you think people will leave because of premades, wait and see all the premades leaving in groups if they can't drop with each other.

#48 Dark Severance

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Posted 30 October 2012 - 03:28 PM

View PostMack1, on 30 October 2012 - 02:46 PM, said:

Well this just sucks, everyone I introduced to the game since OB has now left due to Premades. They say "why should I do something that is not fun" I kind of agree with them.
Everyone I have introduced to the game are still playing. Some have Battletech and Mechwarrior experience but a good portion of them don't. It is all about how you prepare them for it and introduce them to it.

Why weren't you grouping with your friends, if the big complaint was groups?

#49 ZoomThruPoom

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Posted 30 October 2012 - 03:29 PM

They need to include videos showing/explaining that you NEED to join a group and install TS3 along with the rest of their training videos.

This game will probably never have native voip in game.

Since the community has handled that for them, PGI can worry about the important stuff instead.

Like milking people for MC.

#50 Cav Scout 85

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Posted 30 October 2012 - 03:29 PM

View PostValder, on 30 October 2012 - 02:51 PM, said:

Maybe all these friends you introduced to the game should.... get in teamspeak together and use team tactics?


Was gonna be my post but you got it,,,

#51 CeeKay Boques

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Posted 30 October 2012 - 03:30 PM

People are not getting stomped because of pre-mades.

They are getting stomped because they've just picked up the game.

This game, (thank the heavens) has a learning curve. You actually need to know the speed of turning etc of your mech to get good at it. 14 matches should be good enough to know a single mech, add some XP, and feel ok. If you try out all 4 trial mechs, that means you only tried each chassis 3 times. Couple that with learning its heat and weapon group abilities... loss is going to happen.

#52 MorbidGamer

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Posted 30 October 2012 - 03:30 PM

Here's how you tell your in a pre-made.

All founders... No trail mechs... Clan advertising spam... Chest beating from other team... Voice chat info...

It's not rocket science here.

#53 Kobold

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Posted 30 October 2012 - 03:30 PM

Note that when phase 1 of the matchmaking changes come in, and teams are still losing games 8-1, 8-2, people will still QQ about lances.

#54 TruePoindexter

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Posted 30 October 2012 - 03:32 PM

View PostMack1, on 30 October 2012 - 02:46 PM, said:

Well this just sucks, everyone I introduced to the game since OB has now left due to Premades. They say "why should I do something that is not fun" I kind of agree with them. Am only here because I have two good Mechs and even against Premades I can do enough damage to make a profit.

I just think the Devs should be kicked up the arse as we warned them about this over 3 months ago, no excuses, it's harming the game, fix it or lose money. Oh and 4 man lances won't fix it, we need Solo queues.


Since OB? OB has been around for one day. Since you introduced them why didn't you play with them?

#55 Padge

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Posted 30 October 2012 - 03:32 PM

Garth is absolutely right.

I played for several hours today (just had a few exams yesterday so I rewarded myself) and I can honestly say I suspect only one pre made my team played against. Occasionally my team did lose 0-8, but often because everyone refused to use text-chat or anything.

One problem is absolutely experienced players being able to pick apart newcomers, but people use the matchmaker as a scapegoat for the inexperience of the new players.

The learning curve is much steeper than "shoot that guy" making it hard for players to adjust to the game, but it is definitely not because of premades.

The problem is also NOT trial mechs. Trial mechs are actually pretty good, like any competent pilot would tell you. The mechs aren't bad, the pilots are.

The real issue is, like I said, experienced players out performing new comers, and then sore losers blaming it on the matchmaking system. Especially with the experienced players probably already being founders so they have their own mech they can customize to their play-style as well as MC points to purchase whatever mech they want.

Solution I suggest: Give the new players a mech and some money so they can immediately customize their own mech, which will help them get hooked in the game. Also incorporate a world chat kind of thing so new players can talk with old players before jumping in to the game. Not all newcomers will come to the forums to learn, so you have to try and teach them in-game.

#56 gregsolidus

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Posted 30 October 2012 - 03:35 PM

I don't know...I don't remember matches being this terribly one sided on a consistent basis before groups were implemented.It seemed like every other match was a win back in August, it was a simpler time.

#57 psihius

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Posted 30 October 2012 - 03:36 PM

View PostMorbidGamer, on 30 October 2012 - 03:30 PM, said:

Here's how you tell your in a pre-made.

All founders... No trail mechs... Clan advertising spam... Chest beating from other team... Voice chat info...

It's not rocket science here.

In a group we run from time to time we usually have people on trial mechs. You know, it's all in the piloting skill. And trial mechs right now are quite good builds.

#58 Xeven

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Posted 30 October 2012 - 03:36 PM

It's a PvP game that is the problem. These people will cry to no end over this game unless you give them so dumb AI bots to fight.

#59 Garth Erlam

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Posted 30 October 2012 - 03:36 PM

View PostLin Shai, on 30 October 2012 - 03:25 PM, said:

Garth - you're right, it is player perception in regard to the whole "Every time I die it was a pre-made" boogyman. And as we all know and is being demonstrated here, "Perception is reality" when it comes to the general public. Why haven't you all done something to take this down a notch. I realize that for the most part it's been the same vocal minority on the forums posting over and over, but now that it's open to the world that perception is spreading like a cancer. A new player wouldn't even know the word "pre-made" otherwise. At least I've actually seen a couple posts from new players complaining that they're fighting founders or experienced players; that at least is accurate and the actual problem.

Step one was our first part of C3 integration, step two is 'Phase 1' of matchmaking balance, and we will continue with full C3 integration, further phases, etc. We've also started releasing 'training videos' to teach new players the nuances of the game.

#60 Tekerton

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Posted 30 October 2012 - 03:37 PM

if anyone leaves because they don't win immediately, then good riddance.

if anyone leaves because they can't solo in the most team oriented game since Project Reality, good riddance.

if anyone leaves because they think this is a game and not a beta program, good riddance.

if anyone leaves because they believe their opinion has doomed PGI to bankruptcy, good riddance

To those who are willing to join teams, communicate, lose until you get good enough to win, all in order to beta test this client into an even greater game...

WELCOME TO MWO







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