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#161 Sophie Noir

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Posted 30 October 2012 - 09:34 PM

View Postcmopatrick, on 30 October 2012 - 09:25 PM, said:

i brought this up on the other side of ob, but it still seems germane: allow the group to split into the arcade minded and those of us who want to be more serious. ok, if "arcade" is a loaded term to some of you, perhaps the more charitable among us might call it a "training" level.

maybe we don't even need to change the matchmaker... instead, give players a selection in their options to drop only in all solo pug.

further, MWO could add an arcade selection that would give them access to customizeable mechs, have no repair bills, and have nerfed heat... of course, they would not be allowed to drop with main community members in any such mechs, and they would not earn experience points (mech or gxp) or cbills that would apply in the main community (only to their arcade mode),

while it might seem at first glance that they would be (in essence) second class citizens in MWO, instead it would allow them to play in a less hostile environment while they learn to pilot their mechs. some folks will not want to stay at that level, we can help them understand that with their improving skills they can switch to the "real" MWO where there is a grind and a cost to progress. yes, some will stay at the learning level: no problem, the no premade rule would keep better ones from doing their own version of pug stomping.

think of it like the 3rdp/nh/ua that a LOT of folks in mw4 played for a long time (don't ask me why they did it, but they did). to the extent that they were supporting the franchise, the maps, the servers... well, i would submit that they helped keep mw4 alive for a lot longer than it might have done otherwise.

just my $0.02.


I dont even think you need it that divided. Just have an option that you can select to only drop into an all-PUG match. Hell, make it so that you can only take Trials into that mode. It will give new people a chance to get their feet wet and get some practice on basic skills without getting rolled 8-0 and getting killed 30 seconds into the match by a hail of LRM fire.

#162 Magnitude

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Posted 30 October 2012 - 09:45 PM

View PostGarth Erlam, on 30 October 2012 - 03:14 PM, said:

We are taking steps to fix this (Phase 1 will be soon, in fact) but a lot of this is player perception. I play outside of groups 99% of the time, and in the last two weeks I've played against a grand total of two premades. Today I played 20 matches just to see; got zero.

It can be frustrating to lose like that, sure, but what people often forget is they're losing because they literally do zero group work. No-one uses C3, no-one even uses text chat. ...


I have pugged probably more than 50% of the time, but less lately. I was in the closed beta since August, so I've been around for a couple months.

So my question is about what I quoted above. I literally don't know how to use C3. I downloaded it and set it up. It used to annoyingly pop up when I dropped, but doesn't any more. To insinuate that pugs are losing because they're not using easy to use tools like C3 supposedly is is kind of insulting. C3 is an afterthought and very poorly, if at all, implemented. The guy that logs into the game, sets up a mech, and hits the launch button obviously isn't going to use it.

Make a real, understandable, usable tool. And then you can complain that people aren't using it.

-Magnitude

#163 Satet

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Posted 30 October 2012 - 09:46 PM

We ain't all leaving yet. I refuse to believe it will stay this bad, and it could hardly get worse.

#164 CharlesBronson

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Posted 30 October 2012 - 10:27 PM

View PostSarevos, on 30 October 2012 - 04:15 PM, said:


no the problem isn't that everyone wants it NOW they want it to be working when new players come in... how do you always miss this point? why must all of you Less QQ'ers only see the area of arguement you want to see? Why is there no rational thought to your responses?

If they just fixed MM before open beta no one would have these issues... there are people who do infact have teams they play with (myself included) who ceased operation temporarily to profess that this is an issue for player accessibility and retention have you had any formal training in business? do you know anything about the Game industry? ever wonder why all those amazing new ideas in concepts of games never see release? to make it playable to the largest audience... dude think less about how YOU want to play and more about how the game will make the best impression

I love it when everyone wants to tell other people how to play but its time to break out the pitchforks when someone makes a suggestion that THEY do something different I'd think most of you were americans, Christ! i get enough of this kind of bull on C-Span

PS I love teamplay the group of friends that play already enjoyed it thoroughly in CB but thought it was a good idea to relax for OB until the changes dropped so new players could get a FEEL you know what helps people want to join your clan? actually helping them and teaching them how to play BEFORE you annihilate them...


ok explain how its accessible to new players and ill give you the point


C-Span? Your use of Americans as an insult is completely negated by your reference to C-Span. I have spent the last half hour reading this whole topic and out of all the posts THIS is the one I had to reply to. C-Span.

I commend your groups decision to stand down though, despite the fact that you watch C-Span. It is amazing that the game went open beta with such a poorly implemented matchmaking system. Now I have read numerous posts about this being a team game and all, I agree! But how could a game based around tactics and teamwork not have such basic tools to promote tactics and teamwork built into the system before open beta launched??? Everyone says join a group and all, well didn't I already join one when I dropped into this game? Why can't all those tools be there for the community to use IN game. I have seen it in other games before. Steal if need be. (Note: do not copy anything seen on C-Span) Adding an additional layer of indoctrination (no matter how easy TS and the like may be) for new players to become aware of and use is baffling.

I am not trying to knock the hard work that PGI has done on other aspects of this game either. I think it is beautiful and the gameplay is pretty great, but when you think about it it is still just a simple 8vs8 game thats play out over one round. Other games have been using more advanced matchmaking and in game communications for years.

P.S. Has anyone bothered to do the math on how much potential damage is in each round? Like how many hitpoints does one team total have that could possibly be blown up? According to this thread alone the number of people doing 1000+ damage on a regular basis is staggering. I was just curious what the real number is, or if a bug exists where some people are dropping into matches with an atlas with 6 torsos.

P.S.S. C-Span

#165 Killeralpha

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Posted 30 October 2012 - 10:53 PM

WTF "[...] the hard work that PGI has done [...] are you kidding me ?? 46 ppl with many MILLIONS for 2 years to do this horrible crap ??

Nothing is working : netcode, fps, DX9 ? (are we on xbox ?) hit boxes, matchmaking, points awarded for damage/kills, tiers, maps, not even fast commands , no balancing , same "skills" on all mechs, no advancements, nothing persistant, no ranking, not different ranked/nonranked...and so on.

Come on I know you would like a good MW game as I do but let PGI go bankrupt already as they should have be after DNF.

No wonder they wanted to do this as Mechwarrior 3015 for XBox but nobody wanted them so they say this is now for PC but you cant even get options for graphics or keybinds while in game !

They still think as what they do - console games, they dont know how to do all those things for PC mp games...as sad as it is :)

Edited by Killeralpha, 30 October 2012 - 11:09 PM.


#166 Shalune

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Posted 30 October 2012 - 10:57 PM

Not yet released game is not perfectly balanced or full featured. More at 11.

In all seriousness if they're looking for a really polished experience tell them to wait for release.

#167 Sleeplessone

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Posted 30 October 2012 - 11:19 PM

View PostDagger906, on 30 October 2012 - 02:52 PM, said:


This has to be fixed asap. It can't wait. Ppl are treating Open Beta like a Demo, instead of beta testing. First impression matters. You'll have to work 10x as hard to make up for it later, for those who give you another chance. Most won't.

This is the problem with a F2P Open Beta. Once it's open to the public, most people checking it out are going to assume it's complete or at minimum, extremely close to complete.

For a F2P game open beta is essentially the same as "released" in the eyes of most players and this game is FAR from that state.

#168 EDMW CSN

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Posted 30 October 2012 - 11:30 PM

View PostDamian Malcorel, on 30 October 2012 - 09:34 PM, said:


I dont even think you need it that divided. Just have an option that you can select to only drop into an all-PUG match. Hell, make it so that you can only take Trials into that mode. It will give new people a chance to get their feet wet and get some practice on basic skills without getting rolled 8-0 and getting killed 30 seconds into the match by a hail of LRM fire.



Say hello to 3 Ravens, 1 lance of Awesomes and a bunch of Centy kill teams. 8:0 will still happen to a team that has no coordination. That is the ugly truth.

Edited by EDMW CSN, 30 October 2012 - 11:32 PM.


#169 MajorLeeHung

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Posted 30 October 2012 - 11:35 PM

View PostComguard, on 30 October 2012 - 02:50 PM, said:

The Devs had different priorities than the matchmaker. Coconut Monkey and Pay 2 Wang.



lol you think wang is p2win? ROFL damn thats a awesome havnt have a good laughh since the last time I was on the forums

#170 Insidious Johnson

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Posted 30 October 2012 - 11:37 PM

wang isn't p2w. It is pay to lose. It is inferior to the variant they yanked out of the game: the canon variant CN9-AH.

#171 Lorcan Lladd

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Posted 30 October 2012 - 11:48 PM

I think that, besides matchmaking fixes, the greatest priority for the next patches should be a better integration of C3 into the game, so that all players, grouped or otherwise, might have easy access to voice communication; this alone would go a long way towards improving the performance and game experience of non-premades.
Though it would certainly be nice to have a better system to acommodate for new players, PGI just seems to be determined to use the Trial system currently implemented, so it's unlikely that anything will change with regards to this.

At this point, other than expecting the patch of November 6th, the community can only try to be more accepting of newcomers and to not dismiss their concerns.
That should be easy for players whom have gone through the trouble of setting up mercenary companies months before closed beta.

Is there any reason why it apparently isn't?

View PostMajorLeeHung, on 30 October 2012 - 11:35 PM, said:

lol you think wang is p2win? ROFL damn thats a awesome havnt have a good laughh since the last time I was on the forums

View PostInsidious Johnson, on 30 October 2012 - 11:37 PM, said:

wang isn't p2w. It is pay to lose. It is inferior to the variant they yanked out of the game: the canon variant CN9-AH.


For once, I must agree.
Unless one is truly fond of zombie 'Mechs, the CN9-AH is the superior variant, and, given its lack of center torso weapon hardpoints, it can be outfitted with a shiny, new XL Engine with acceptable sacrifices in survivability; it can be made faster and more dangerous than the Yen Lo Wang could ever hope to be.

And it's not a MC-exclusive 'Mech; hopefully it will be re-implemented at some point.

View PostInsidious Johnson, on 30 October 2012 - 11:52 PM, said:

...but back to the topic at hand... people are also staying... in droves!


I'm not entirely sure that a lot of people are going to stay, but I've seen a number of new faces, today; more than I did yesterday at open beta launch, in fact; it gives one hope that things will work out, despite the early troubles.
The next patch should be timely enough to satisfy a good portion of the community.

Edited by Lorcan Lladd, 31 October 2012 - 12:02 AM.


#172 HighGround

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Posted 30 October 2012 - 11:51 PM

View PostDagger906, on 30 October 2012 - 02:52 PM, said:


This has to be fixed asap. It can't wait. Ppl are treating Open Beta like a Demo, instead of beta testing. First impression matters. You'll have to work 10x as hard to make up for it later, for those who give you another chance. Most won't.

Just disable teaming completely until matchmaking can be implemented properly. Premade players won't just leave, unlike puggers who are checking out the game. They'll bid their time in beta until teaming is implemented again.


QFT. Right on the money.

#173 Insidious Johnson

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Posted 30 October 2012 - 11:52 PM

...but back to the topic at hand... people are also staying... in droves!

#174 Medicine Man

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Posted 31 October 2012 - 12:16 AM

View PostTheFuzzyBunny, on 30 October 2012 - 02:49 PM, said:

Why not find a group of guys to play with? There are several groups that happily accept in new players and work with them. It just seems silly to cry over getting beat by a premade when you can easily join up with a group and you know, become a premade...


I DO NOT WANT TO.

I know this is impossible for your oversocialized self to understand. But some of us are just ornery and ******* not suited to company. Least of all polite company. I don't want to listen to some dudes voices in sausage fest unison blabbering into my ears. I want to crank my tunes and kill people.

I got little to say and most of all I was not born to obey. Take your groups and shove them I want something that is suitable for single player. I paid 60 bucks for this junk. I should have gotten MW5 instead I got some this FTP crap the very least PGI can do is give me a single player experience worth having.

#175 Tokra

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Posted 31 October 2012 - 01:01 AM

Its not the premades that cause the problem.

Its the matchmaking that teams up veterans with tons of games against new players. The ELO system is missing, and way more important as the planed phase 1 imo.

#176 Shrinkmaster

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Posted 31 October 2012 - 01:05 AM

Well all my friends are still playing, because i played WITH them for ~30 games yesterday. And we even won quite a few games.

Now the all have ~2 million cbills on their first day of play and can decide if they want to start with a commando or wait a few more days for a bigger mech.

If you suck as a friend it's not the matchmakers fault that your "friends" left.

#177 Lin Shai

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Posted 31 October 2012 - 01:09 AM

View PostMedicine Man, on 31 October 2012 - 12:16 AM, said:


I DO NOT WANT TO.

I know this is impossible for your oversocialized self to understand. But some of us are just ornery and ******* not suited to company. Least of all polite company. I don't want to listen to some dudes voices in sausage fest unison blabbering into my ears. I want to crank my tunes and kill people.

I got little to say and most of all I was not born to obey. Take your groups and shove them I want something that is suitable for single player. I paid 60 bucks for this junk. I should have gotten MW5 instead I got some this FTP crap the very least PGI can do is give me a single player experience worth having.


So you bought a founder's package for an online, multiplayer, team-based game ... and are complaining that it doesn't provide a great "single player experience"?

I mean, seriously ... they said from the very start that it was going to be heavily team based; it's one of the main reasons I paid $120 to help them bring it to life.

MW5 was going to made by Smith and Tinker ... they couldn't get it funded - no publishers or VC were interested.

#178 TOGSolid

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Posted 31 October 2012 - 01:14 AM



The attitude of the song is pretty applicable to this thread.

#179 paladin yst

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Posted 31 October 2012 - 01:17 AM

Quote

The Devs had different priorities than the matchmaker. Coconut Monkey and Pay 2 Wang.


Lmfao thats cute lol!!! pay 2 wang damn, thats gold lol


Quote

Where is the proof they were all premade groups as well. I've seen very few premade groups myself.


eg.
superboy vs noob dragon
giantmole vs nova dragon
hercul3z vs giant dragon
y3llowcow vs baby dragon
heromonk3y vs cute dragon
etc etc...

Dont need a brain to know which group is premade

#180 Seviander

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Posted 31 October 2012 - 01:18 AM

One learns the game by playing it, trying thing's out....

One learns even more when faced with tough opponents who know their stuff rather than overheat every 8 secs from OH.

Absorb what is usefull, discard what is not, add that which is uniquely you're own - Bruce Lee.

Learn, Adapt, Overcome. Was how people do it back in the ol' days (closed beta) :)





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