Stoindrae, on 31 October 2012 - 10:37 AM, said:
I like the charts .. they look nice.. but .. what do they mean? For example: WTF does TET mean?
and... I need you to clarify your clarification:
Wha?
Let me see if I understand... via rewrite...
To explain a bit: These charts are based on the damage output a weapon can deal for 20 or 90 seconds of continuous fire, compared to the weight of the weapons and the heat sinks required to run them continuously for 20 or 90 seconds. And heat sinks.. again.. for .. ... wait.. 180seconds? who, what? nevermind.. I give up.
Can you?
Yes, I can explain more, but there is the other thread for this in theory - the problem is finding a wa to keep it short enough to get people to read it, but long enough to actually put all the info in it to understand them.
I will try again, but probably just fail in another way.
"TET" stands for targeted engagement time. A smart closed beta poster whose name I unfortunately cannot remember and whose post is now lost to the beta archive coined this term. The idea was to find a benchmark for weapons to determine their balance or strength that is more practically relevant than the usual standard - which was heat neutrality.
So the idea is this - "Targeted Engagement Time" is the time you want a single weapon exchange to last. This time may vary a lot. If you play a sniper that shoots between covers, you may only have a TET of 5 seconds. But if you're a brawler, your TET may be up to 90 seconds as you never really run away to cool off - you are constantly firing, evading your enemy and keeping on him.
The idea is now to maximize your loadout of weapons, heat sinks and ammo to last throught he "TET" without overheating.
There is a second constraint that I added for my charts - you actually need to be able to last an entire match with your weaponry, which mostly is relevant for ammo - there will be probably more than just one single engagement during a match. My guesstimation is - the total time of all engagements in a match will be something about 3 minutes. A match may theoretically last 15 minutes, but these 15 minutes will not be uninterrupted shooting.
So what did next was to create formulaes that describe how much heat a weapon will produce over the "TET" and how much heat sinks you would need to dissipate just enough that you would not go over your heat capacity during the TET (also keeping in mind, that the number of heat sinks you have in MW:O also affect your max heat capacity, so if you add heat, you not only dissipate faster, you also could last a bit longer without the extra dissipation...)
Over the TET; I also calculated how much damage a weapon could maximally inflict.
This results in a Damage value and a weight value. The TET efficiency stat is simply total damage divided by total weight.
Early on I noticed that just using a single weapon in the benchmark could lead to inflated values for efficiency. For example, if you just test a single Small Laser - fired at its highest rate of fire, it produces about 0.6 heat per second. To get a mech with a heat capacity of 30 to shutdown, it would take 50 seconds for a mech with a single small laser to overheat. But adding a second would change this figure to 25.
But that would already require to have no heat sinks at all, and a mech should always have at least 10.
I eventually settled for one simple approach - packing groups of 4, hoping that this would generally lead to enough heat production to countermand the heat capacity - after all, no one is running around with just one small laser. This affects all values in the charts - damage generated and tonnage required
Obviously,the charts can be varied and refined in many ways. You could use different weapon numbers in the calculations. You could even have them variable - requiring a minimum amount of damage (to represent your goal to destroy a mech perhaps?), or a minimum amount of heat output. But I settled for this approach now, since it's generally "good enough".
So what does the TET charts tell you?
How efficient - in terms of damage for tonnage - is a weapon if you want to use it for the Targeted Engagement Time, account for all weight these weapons would require, not just the weapon itself, but also heat sinks and ammo needs.
Edited by MustrumRidcully, 31 October 2012 - 10:58 AM.