It does not take 15 minutes to reload, it takes 30 seconds to reload in the field with a cargo hauler and 50 seconds in the field with a mech with hands and the appropriate ammo per ton.
Tactical Operations page 213 Rearming Under Fire:
States use the Loading and Unloading rules under Cargo Carriers (see p. 261 Total Warfare) with the following changes:
*The correct type of ammunition must be used to rearm and must be on a unit in the same or adjacent hex to the unit being loaded.
*For each three turns (a turn in Table top is equal to Ten seconds), 1 ton of ammunition is loaded.
*For each 1 ton of ammo successfully loaded, the controlling player immediately rolls 2d6. On a result of 11 or 12 or a 3 in 36 chance or rounded down a 1 in 12 chance or just over 8% the ammunition explodes, just as if it was hit by an attack; this represents the extreme haste with which the ammo is being loaded.
*If a player is attempting to load a mech and no other mech is available to do the loading then it takes 5 turns or 50 seconds to load one ton of ammo. For a mech to be available for this rearming, it must have one of the following: a working hand actuator on an arm where all actuators are active or a working lift hoist or a working salvage arm.
*If loading a unit where the unit cannot be in the same hex, then it must be in the rear facing hex of the unit to be loaded.
The unit being loaded as well as the unit or units doing the loading are all considered immobile targets during the entire reloading process, with a -4 to hit penalty applied to all the units (the largest negative in the game).
(NOW the REALLY BIG KICKER)
*Any hit against the unit being loaded on any rear location ... inflicts normal damage, but it also causes ALL AMMUNITION in the target unit to EXPLODE..
Now I didn't type the entire rules verbatim but only left out things that TT needs not what or could be transferred over to a sim in real time like this game.
So those are the TT canon rules for the currently used game. 30 seconds and 50 seconds in the field during combat. Which is what the OP is asking about. Now reloading in a mech bay outside of combat has completely different rules and times and those would not apply to this situation other than any repairs are so time consuming that they really couldn't matter to a game that may last only 20 minutes.
Now PGI has said no bots or AI for launch that means no possible way to reload or rearm or repair in game for launch as I see it. Would I like to see this in the future. Absolutely, could it be a game winning strategy or a crutch. It could be, but if you get caught rearming in a space next to ammo and it goes boom, so does your mech. And in a game where we know there will be Arty, Naval Gun Fire, and Aero strafing as well as info warfare with sneaky scouts moving about and indirect LRM fire. I know I would not want to be caught with my pants down and ammo exposed during incoming fire, cause that is immediate death by explosion. An Archer with 6 reloads of LRM20 per side or 12 reloads would take 6 minutes to reload and if that ammo or Archer gets hit in the arse during the reload all of that ammo goes boom for 240 points of damage. Killing that Archer since all that damage goes in the back then into center torso.
So with the drastic penalty of death and I mean total death for getting caught reloading and the fact the mech has to shut down and will have no sensors up and no idea if death is sneaking up on him. I have no problem with this. None at all and as a scout in a Jenner I would be snooping around the backside of the enemies formation waiting for just this situation to not only smoke one of their Support mechs for free, but to also take out their supply cache or steal it if possible.
I especially would love my enemy to be pulling mechs off the line to go rearm during the middle of a battle, cause under the above circumstances they have to pull out the mech out of ammo and another mech to reload that mech meaning now two mechs are immobile and standing in a pile of explosives, to do it well they would also need to pull out at least two more mechs to stand guard. So a whole lance has to pull out of combat to reload a single mech safely(wait did I mention there is a chance to go boom at 8% per ton). So semi safely.
Yeah, I have no problem with this if PGI does it even semi close to how it is handled in the Table Top rules.
So no worries, our team will watch for your team pulling people out of the line and if you don't blow yourselves up at least we can give you a hand and we can all stand back and watch the mech mushroom or doom where your ammo cache used to be.
Chris
Edited by wwiiogre, 07 April 2012 - 12:28 PM.