Implementation on Mobile Field Base for purpose of
reloading ammunition ONLY in MWO:
Criteria: The 3049
prototype MFB will consist of the following: (Outside Canon to enhance gameplay)
A single vehicle, tracked, with a 40/60 kph movement capability with a small laser.
It is capable of carrying 24 (presumptive) tons of ammunition. (2 tons per mech roughly)
Ammo in the vehicle is determined by the owner of the module controlling it at launch/drop
It will be extremely vulnerable with light armor.
Combat effects: During a match what can happen:
1. 8% per ton loaded of ammo exploding (Conditional to combat conditions)
2. If hit in back while reloading all ammo explodes (Conditional to combat conditions)
3. must be shut down entire time (Conditional to combat conditions)
4. Reloading mech must also be immobile and is in same area as mech being reloaded so takes all ammo explosion just as mech being reloaded does. (Conditional to combat conditions)
5. Takes 20 (simplification) seconds to reload per ton. (Conditional to combat conditions)
Maintenance and management:
Only one MFB can be on a field per company of mechs.
A commander must manage the motion of the vehicle.
A commander controls the interface through a context submenu and a map nav point.
If a commander in control is destroyed, the MFB can no longer be given orders and becomes a static vehicle.
New control can only be passed if another commander on the same force, has the module plugged in.
It cost X C-bills (expensive) to load and launch the vehicle, plus the cost of the ammo it contains.
At the end of a match, all remaining ammo is lost, as it is dumped.
The MFB and its control interface are one of the plug-ins a commander can use (integration).
A successful attack against and destruction of the MFB generates X experience for the opposition.
The experience is gained even is the MFB is empty.
In Game Use:
A Mech must shutdown to reload
it takes 20 seconds per ton to load the ammo
Mechs cannot manually restart while loading (safety issues

) They cannot abort a reload in process.
Simple kneeling/shutdown graphic while loading (same as shutdown for overheat).
The MFB cannot move while reloading.
The MFB must be on level ground to start a reload procedure.
The MFB tonnage is used when calculating drop mass.
Expected Player Activities
1. Imagine it will not be near front lines for obvious danger close reasons meaning Mech that wants to be reloaded will be out of combat for an extended part of game. (Conditional to combat conditions)
2. Mech going to be reloaded will need possibly 1-3 mechs to safely reload, note Number 1 happens no matter what, so safely doesn't mean safely. (Conditional to combat conditions)
3. Make the Defense/Assault of the MFB a Secondary objective in all match and game modes.
These are the types of criteria I'm talking about, which include yours Ogre.
Edited by Vexgrave Lars, 07 April 2012 - 07:03 PM.