Yea, it's a Free 2 play game, they're not going to fire you from a unit, especially since they're going to let us make our own "canon" units down the road. How can you be removed from position when they've got no say in who runs said unit, just like the Merc Corps? Also doesn't make sense from a business standpoint.
Most of the faction leadership is probably going to be NPCs and not actual players, it's not really needed. History has already been decided and we're just along for the ride, getting to play out the events from 3049 to whenever the game finally shuts down (which I hope is a very very very long time.)
They've said mercs can only fight over border planets unless they've got enough clout (IE: the merc company has enough loyalty points with a specific House,) but otherwise don't do faction warfare, that's up to the faction players. They've also said there will be faction planets where we can fight and try to take over, but at any time they can be changed to core worlds that are either important to the IP or ones that cannot be fought over.
They'll only keep those core planets, probably like the capitols or where major offenses like Tukayyid happen, locked out when it's called for by the story, and they've only remotely talked about that pilots with really really high LP might be able to help point the Faction in where to go. It may be limited, like maybe they'll declare a planet and we get a bonus to taking it or something, or it could be bigger, we have no way of knowing atm.
Probably keep most of the planets that are on the border of another House as Faction planets to be fought over, too many active Faction planets at a time would dilute the player base since there's a LOT of planets, making games harder to get. Mostly I see units and players picking planets they see about to fall or recently taken over and launching sorties against said planet to retake it, assuming we get contracts to go and do so. I say contracts because I think even faction players will pick "contracts" from high command NPCs to handle how we get money/LP, because they're not going to just fund us while the merc players have to scrape together missions and money to buy new machines.
We can go where the contracts show up, which will be mostly decided by the NPC/Computer side of the game, and we take those contracts and try to complete them, there's probably a competing contract open on the enemy faction that when you pick the opposite, it flags that in matchmaking.
We'll see, but I definitely don't see the player base picking where we're going to fight directly, especially with so many different ideas about any kind of leadership. My unit is going to pick where we go as a unit, and not someone who thinks they're top of the CoC picked from a fractured community who all, in various shapes and sizes, believe they've got some kind of previous experience that actually means a damn versus the fact that many of us regardless of what community we came from or what game we've played have leadership abilities. If we make friends with other units, and want to co-ordinate stuff, that's fine and dandy, but it'll be off new friendships we forge instead of going with the flow because of some old community not everyone was a part of or has heard of declaring some kind of right to leadership.
Basically, we're all equals, if you consider otherwise you're defeating yourself before you even begin your argument.
Edited by Jack Gallows, 05 March 2012 - 09:41 AM.