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MWO will not include VOIP: A Mistake?


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#401 Handy

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Posted 28 May 2012 - 11:06 AM

View PostFlareUKCS, on 28 May 2012 - 11:02 AM, said:

I dont understand the hate for in game VOIP here, if you are with a clan ( house / merc unit ) you simply disable the in game VOIP and chat to your buds on your prefered VOIP... you get to use your VOIP and us solo players can have the OPTION to use VOIP in game.

Are the solo players really expected to keep mumble , teamspeak , ventrillo , whatevernewsoftwarecomes on our machines, and quickly run the appropriate software each match ?

I intend to play solo initially as I do not have a ready set of friends who like MW , have a PC and even like gaming... its not that rare you know, especially if you also switch countries as well.

Unless there is a extremely compelling reason NOT to put in VOIP in game, whats the harm ...as long as there is a means to mute individual players, everyone wins, in my opinion.

Mumble is like 10 mbs
Ventrilo is close to 30mb
Teamspeak is like 25mbs..

Is it really that big of a deal?

#402 DDM PLAGUE

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Posted 28 May 2012 - 11:08 AM

As was already stated in this thread, All of the serious Mech teams have there own VOIP server, we use TS3.
As far as being a small group with no paid server, there are free options out there. But the simplest fix is to load the programs that serious teams use so when u are invited to join them on comms u can,
Its simple u cant make everyone happy & somtimes have to do a little work on your own to get were you want to go.

#403 Handy

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Posted 28 May 2012 - 11:10 AM

A free teamspeak 3 server can hold 32 people.. No clan should really not be able to get a server...

#404 DDM PLAGUE

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Posted 28 May 2012 - 11:15 AM

View PostOrzorn, on 06 April 2012 - 07:41 AM, said:

To those of you claiming that "most players here are really serious, so most players are going to join groups with voice comms."

I'll tell you the same thing that Bethesda always told us on the Elder Scrolls forums:
"Yes, it seems like the forum community is large. In fact, its less than 1% of our user base. For every million players that buy the game, only a few thousand actually post on the forums."

You might be convinced that "most players" are going to be serious about the game, but I'll remind you that out of the several tens of thousands of players that have already registered, only a few thousand actually bother actively posting. This is NOT your father's Mechwarrrior, and that also means that the days where everybody was part of a group are behind us. The VAST majority of this game will likely start out as pubs. Us? The dedicated few who are already in groups? We're going to be the minority, at least at the beginning. This is a free to play game, so when it releases, and there's thousands upon thousands of ad banners on various websites, expect to see the pub population explode.

Not having voice comms just means that you won't be able to communicate with this huge group of people in any match. Thousands of players will go without voice chat. They will go without direction. They'll run around like chickens with their heads cut off. You've got TS/Mumble/Vent? Good for you. I know I don't have a server. I know that none of my friends have a server. I know that if I had a server I wouldn't give it out because that's bad security practice.

It seems to me that the arguments against VOIP are either based upon awful misconceptions "they'll cheat around it." That's only if they pulled a stupid move and had the game effect the VOIP (ECM shutting it down, for example). "I don't want kids screaming in my ear!" So mute them. "I already have vent/TS/mumble!" Aren't you lucky? There's going to be thousands of players WITHOUT THOSE. Are you going to share with them? Oh no, but what if they're whiny twelve year olds?!

People talk about wanting built in VOIP as being selfish, but I see it the other way around.

as a matter of fact yes we will shar, & we give everyone a fair trail at joining DDM if they would like to give it a shot. & we have Pilots of all ages from old farts like me to whiny 12 yearolds. Fact is there are going to be peeps that you dont want to play with because of thier behavior, but we dont pre judge & age has nothing to do with a persons attitude. I know some damn good young Mech pilots.

#405 Tryg

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Posted 28 May 2012 - 11:15 AM

It astounds me, I've been playing team-based online games since the era of dial-up modems, and the screaming rage-filled kiddie types have always been the minority in the games I've played. Do they occur? Yes. Are they easily dealt with? Yes. I'm far less concerned about someone spamming a mic that I can mute in two clicks then someone spamming a commo-rose that can't be muted through the whole round. Or worse, someone who decides that shooting up his team is just good sport.

And I'm guessing any of these unit sorts who are fine with pure third party will have no problem at all leaving their unit channel to join another unit's channel for one match if they get paired up with em. Surrendering their almighty control to be at the whim of another. My experience has always been, people are just fine with third party voip so long as you're willing to join their channel, and if you have the audacity to expect them to join yours, even if your unit makes up half the team and they're only one or two strong...well you are just really expecting too much.

Stating that pugs lack coordination only strengthens the argument that they have some form of in-game voip. "They can't coordinate...so lets not give them tools that at least offer the chance at that." This is just silly, Counter-strike, Battlefield, even call of duty, yes, you get the obnoxious sorts, mute them and move on. Far more then the kiddies, you will find players who actually will play with a team given half a chance. Players that get cut off simply because they are lumped in with the obnoxious crowd without ever being given a chance.

Things being what they are, my unit WILL have a third party voip program, and my unit WILL invite folks to join it. But experience tells me, the lack of voip is not going to improve, but will instead detract from the game far more then the few kiddies you can mute.

#406 maxx2504

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Posted 28 May 2012 - 11:24 AM

Hi !

If there will be a VOIP, plz let me disable it. I don't need it i have Teamspeak !! :D

#407 Natedog

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Posted 28 May 2012 - 11:34 AM

I own my own mumble server that hosts up to 50 people. It only cost me $45 for the year from Multiplay and we have never had a problem. We invite who we need (if they aren't part of our group) and if need be ban them if they are unruly, but in the past of VoIP options I can count on one hand how many times we have had to ban someone from TS, Vent, and now Mumble. I like the K.I.S.S. method, give me a good solid game out the gate and if you have time/money add the little stuff later.

#408 Allen B Caldwell

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Posted 28 May 2012 - 11:36 AM

I play DDO with intigrated VoiP it works very well and is the perferred method of play for a fast paced game. I have used Team speak and one other Voice chat system and do not particularly Care for them I much prefer the group chat provided by the game I am playing. Just my 2 C-bills. on that..

#409 Madog

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Posted 28 May 2012 - 11:50 AM

Since I don't have a dedicated game room and play around other people who get annoyed if I'm talking to the computer, I wouldn't use VOIP even if it was built into the game. A fast visual command system built in would be much better. Being able to select a location and issue an order to defend it or scout it out to specific teammates, for example.

Speech is pretty slow, after all. I think I read about 3x faster than people talk. And given the international nature, accents, non-native engish speakers, etc. Voice based commands won't work for everyone.

#410 FlareUKCS

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Posted 28 May 2012 - 11:52 AM

View PostHandy, on 28 May 2012 - 11:06 AM, said:

Mumble is like 10 mbs
Ventrilo is close to 30mb
Teamspeak is like 25mbs..

Is it really that big of a deal?


Muting obnoxious players in game is what 2 clicks usually ? That is far less a big deal than ...

Guys got some VOIP server ?
Yah , TS on 129.213.43.54:3212 use pw idontliketoenterlongpasswordseachtimeIplay
Ok hold a sec, logging in...
Hi all , which channel you guys in ?
...

I repeat an in game VOIP with the ability to mute individuals ( and even disable the feature if you really dont want it ) is a win for everyone, you serious lot can still use your prefered means and we solo lot of grunts can get to use the in game one... win for both groups.

Wastes dev time ? BS , theres API's you can plug in and use with minimal issues... like they way the devs licensed the game engine. You will be amazed what libaries are out there that make adding functions nearly as easy as plug and play ( without the bugs ).

Not needed as hardcore players will have thier own VOIP ? Cool for you lot, think about us solo lot... theres a few of us out there and as long as the in game VOIP can be disabled / muted... no issue right ?

Why code in a feature not really needed ? I need it ?
I also say that theres a lot of eye candy getting added in the game that will be disabled by 'hardcore' players as soon as they can hit the options screen ( or ini file ) so why add all that blur and bloom and camera shake , or extra folliage ect ect ect.

I have yet to hear one serious reason not to add the feature, just the rather selfish reason that hardcore players wont use it .

#411 CompleteTanker

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Posted 28 May 2012 - 12:07 PM

View PostMr Smiles, on 05 April 2012 - 09:12 AM, said:

I have a fairly major problem with this statement. It implies that EVERYONE playing the game is going to have a third-party VOIP channel, and they're all going to know each other before the match.


Erm, he said "most", not "all". So you might be inferring too much there :-/

Not having a native voice chat system built in might seem (on the surface) to be an awful thing, but in honesty I've never used any in-game voice comms system, and it hasn't been a hindrance to me.

When/if I join a guild (or whatever you want to call them) they have 100% used some third party software.

That being said, I would support voice comms "built in" to any applicable game (don't need it for Solitaire), so long as the usage of it was optional.

Because "I" am not everyone; if built in voice comms will make the game bigger and better, I'm all for it.

#412 Icebound

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Posted 28 May 2012 - 12:11 PM

VOIP would just be another strain on their servers, and personally I'd rather not have to fiddle with blocking every screaming 12 year old I come across (doubly so due to free-to-play).

#413 xMEPHISTOx

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Posted 28 May 2012 - 12:15 PM

Bah, who cares about in game voip systems usually suck anyhow. I play WoT and their voip is horrible. TS/Vent is all ya need to communicate and ofc in game chat if necessary.
Although on the flip side those are who for whatever reason incapable of using 3rd party voip it is nice I suppose.

View PostIcebound, on 28 May 2012 - 12:11 PM, said:

VOIP would just be another strain on their servers, and personally I'd rather not have to fiddle with blocking every screaming 12 year old I come across (doubly so due to free-to-play).


^^^Indeed, and well said. Cannot even count how many times some shrill voice has come into a tank company (wot) and disturb battle commands with their shreiking.

Edited by xMEPHISTOx, 28 May 2012 - 12:17 PM.


#414 evil713

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Posted 28 May 2012 - 12:15 PM

um, i had a thought, im not shure what people would think about it.

Voice to Text.

essentially the issue we are talking about is not how we communicate, but how comunication needs to not get us killed.

i do not use third party voice software, setting everything up and having to balance ingame sound and talk sound on two diffrent programs as well as trying to get it to the point of both being understandable is a pain.

my thought is we encode a voice to text into the chat, use google voice or somthing else/free.

im good with reading subtitles, it doesnt distract me from whats going on.

it has the upside of being fast, not boneing your bandwith, and we get on with our lives and blow stuff up.

#415 Adeptis

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Posted 28 May 2012 - 12:33 PM

View PostFlareUKCS, on 28 May 2012 - 11:02 AM, said:

I dont understand the hate for in game VOIP here, if you are with a clan ( house / merc unit ) you simply disable the in game VOIP and chat to your buds on your prefered VOIP... you get to use your VOIP and us solo players can have the OPTION to use VOIP in game.

Are the solo players really expected to keep mumble , teamspeak , ventrillo , whatevernewsoftwarecomes on our machines, and quickly run the appropriate software each match ?

I intend to play solo initially as I do not have a ready set of friends who like MW , have a PC and even like gaming... its not that rare you know, especially if you also switch countries as well.

Unless there is a extremely compelling reason NOT to put in VOIP in game, whats the harm ...as long as there is a means to mute individual players, everyone wins, in my opinion.


It's the opportunity cost. PGI is a fairly smallish company and demanding that they develop VOIP means there are other things that more people want first that AREN'T getting developed.

#416 Handy

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Posted 28 May 2012 - 12:44 PM

View PostFlareUKCS, on 28 May 2012 - 11:52 AM, said:


Muting obnoxious players in game is what 2 clicks usually ? That is far less a big deal than ...

Guys got some VOIP server ?
Yah , TS on 129.213.43.54:3212 use pw idontliketoenterlongpasswordseachtimeIplay
Ok hold a sec, logging in...
Hi all , which channel you guys in ?
...

I repeat an in game VOIP with the ability to mute individuals ( and even disable the feature if you really dont want it ) is a win for everyone, you serious lot can still use your prefered means and we solo lot of grunts can get to use the in game one... win for both groups.

Wastes dev time ? BS , theres API's you can plug in and use with minimal issues... like they way the devs licensed the game engine. You will be amazed what libaries are out there that make adding functions nearly as easy as plug and play ( without the bugs ).

Not needed as hardcore players will have thier own VOIP ? Cool for you lot, think about us solo lot... theres a few of us out there and as long as the in game VOIP can be disabled / muted... no issue right ?

Why code in a feature not really needed ? I need it ?
I also say that theres a lot of eye candy getting added in the game that will be disabled by 'hardcore' players as soon as they can hit the options screen ( or ini file ) so why add all that blur and bloom and camera shake , or extra folliage ect ect ect.

I have yet to hear one serious reason not to add the feature, just the rather selfish reason that hardcore players wont use it .

You are also forgetting the sound quality difference.. A team side ingame voip would be a bad idea anyways.. Even more when this game starts to get a bit bigger.. I dont want to be **** talked about or on because i dont play like some other guy thinks i should..

Besides, If you guys really want ingame voip.. Well add group queing( good example is World of tanks, 3 man platoons) Then you have voice comms and group comm issues covered..

#417 Jack Dandy

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Posted 28 May 2012 - 12:47 PM

That actually sounds pretty awesome- I hope you can include in-client VOIP with static and similar effects.

#418 Rot Wulf

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Posted 28 May 2012 - 12:49 PM

I would take a good in game voip solution, its too much of a pain to read pugs into a vent/ts/mumble/whatever server. I have loved the voip solution for pugs in LOTRO, it works well for not having to dole out the server information every single dungeon run.

If it is good enough then I may use it over vent/ts/mumble/whatever in organized matched.

I accept there is only so much time before launch and that certain things need to take priority for launch. I am glad you are looking at doing it devs, please don't just slap any old one on. Take what time you need and make it a good voip solution.

#419 Sirius Drake

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Posted 28 May 2012 - 12:50 PM

See it that way: this is a F2P game. A vop service blows a nice little hole in the budget which i guess is pretty tight anyway.
3rd party tools work fine since years.

#420 MaddMaxx

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Posted 28 May 2012 - 01:29 PM

View PostRot Wulf, on 28 May 2012 - 12:49 PM, said:

for pugs in LOTRO, it works well for not having to dole out the server information every single dungeon run.


Just out of morbid curiosity, how long does a standard LOTRO Dungeon run last?





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