Handy, on 28 May 2012 - 11:06 AM, said:
Mumble is like 10 mbs
Ventrilo is close to 30mb
Teamspeak is like 25mbs..
Is it really that big of a deal?
Muting obnoxious players in game is what 2 clicks usually ? That is far less a big deal than ...
Guys got some VOIP server ?
Yah , TS on 129.213.43.54:3212 use pw idontliketoenterlongpasswordseachtimeIplay
Ok hold a sec, logging in...
Hi all , which channel you guys in ?
...
I repeat an in game VOIP with the ability to mute individuals ( and even disable the feature if you really dont want it ) is a win for everyone, you serious lot can still use your prefered means and we solo lot of grunts can get to use the in game one... win for both groups.
Wastes dev time ? BS , theres API's you can plug in and use with minimal issues... like they way the devs licensed the game engine. You will be amazed what libaries are out there that make adding functions nearly as easy as plug and play ( without the bugs ).
Not needed as hardcore players will have thier own VOIP ? Cool for you lot, think about us solo lot... theres a few of us out there and as long as the in game VOIP can be disabled / muted... no issue right ?
Why code in a feature not really needed ? I need it ?
I also say that theres a lot of eye candy getting added in the game that will be disabled by 'hardcore' players as soon as they can hit the options screen ( or ini file ) so why add all that blur and bloom and camera shake , or extra folliage ect ect ect.
I have yet to hear one serious reason not to add the feature, just the rather selfish reason that hardcore players wont use it .