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MWO will not include VOIP: A Mistake?
#161
Posted 05 April 2012 - 04:07 PM
#162
Posted 05 April 2012 - 04:21 PM
With players you know a call of Atlas 12 o'clock can be all the information anyone needs, but to a randomer that message is nearly useless, who's 12 o'clock? Or even worse what does 12 o'clock mean?
#163
Posted 05 April 2012 - 04:23 PM
Bryan Ekman, on 05 April 2012 - 09:51 AM, said:
My personal experience with VOIP has been as follows:
EverQuest - tried, failed, much easier to use chat.
EVE - IPO (initial public offering), horribly executed by CCP, everyone used their own Vent or TS.
BF2 - Private server (clans usually play multiple games, and a single room based Vent/TS server is much easier for them to manage)
COD 1-7 (xbox) - I have to mute it because of people dropping ignorant, racist, and other awful crap.
I've hear people are using Skype for coordinating games in WoT!
In short, my personal assessment of VOIP is those players that actually use it, and use it well, are well organized and prefer to have their own setup. People playing casual matches generally don't use VOIP.
Dungeons and dragons online used in game voice and it was great for newbies, pugs, raids and making friends. It removes all of that;
- What's the vent IP again
- I have TS not vent
- what version are you running
- You must be on vent to play with us
- seepd tyipgn whlie rnnuing ino walls
- did vent crash?
- no one press the button, noob don't press the button, don't press the button, dude why you press the button.... he's not in vent
- Alt tab / move down a channel / Alt tab / *** I'm dead
#164
Posted 05 April 2012 - 04:36 PM
lyonn, on 05 April 2012 - 04:23 PM, said:
Dungeons and dragons online used in game voice and it was great for newbies, pugs, raids and making friends. It removes all of that;
- What's the vent IP again
- I have TS not vent
- what version are you running
- You must be on vent to play with us
- seepd tyipgn whlie rnnuing ino walls
- did vent crash?
- no one press the button, noob don't press the button, don't press the button, dude why you press the button.... he's not in vent
- Alt tab / move down a channel / Alt tab / *** I'm dead
- kicking someone who, while playing in a warzone or who has speakers instead of headphones, can't figure out how to set a push-to-talk button
My ears.
#165
Posted 05 April 2012 - 04:38 PM
#166
Posted 05 April 2012 - 04:45 PM
For everything else there's Masterc...uh I mean text.
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Garth Erlam, on 05 April 2012 - 03:22 PM, said:
Press T -> SHORT A
vs.
Press Alt -> say "Short a!"
It's the same amount of time, plus you can lose valuable audio feedback, even if it's only slightly quieter. Not to mention we just made very quick acronyms: 3SA was 'three enemies, short A.' BB was 'bomb at B'. Sure you can say it aloud, but it's not any faster, and it prohibits good audio feedback. We had rules: Only the lead talks on vent, VERY brief if at all, and at the end of a MR 12 match he'd probably have said six sentences, but we'd have typed out six paragraphs.
I'm not saying VOIP is unnecessary for organizing tactics, I'm saying if you're in a public group chances are the other people won't listen (because why should they, really), or will have everyone muted, or will be swearing constantly, etc.
The amount of overhead and support just for this feature is far larger than you might realise - and hell, it takes all of what, five minutes to set up vent for the first time? I used to use it in my CS clan, a friends CS clan, and a random servers vent. It's not intrusive, it's extremely easy to use, and it's one of many options. In-game is a lot of work to reinvent the wheel for people who already have four wheels.
#167
Posted 05 April 2012 - 04:46 PM
So personally i have no trouble that MWO does not have integrated voip.
#168
Posted 05 April 2012 - 04:48 PM
#169
Posted 05 April 2012 - 05:00 PM
Awesome0n3, on 05 April 2012 - 02:09 PM, said:
#170
Posted 05 April 2012 - 05:02 PM
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#171
Posted 05 April 2012 - 05:18 PM
i find team voice chat verry usefull in tactical games like redorchestra2 ,even if its only the commander useing it it realy helps the team work together and lets someone give us a coherent stratagy insted of us all being a mob of guys running in the same direction.
#172
Posted 05 April 2012 - 05:24 PM
http://mwomercs.com/...ll/page__st__40
Edited by Red1769, 05 April 2012 - 05:24 PM.
#173
Posted 05 April 2012 - 05:27 PM
Famous, on 05 April 2012 - 04:21 PM, said:
With players you know a call of Atlas 12 o'clock can be all the information anyone needs, but to a randomer that message is nearly useless, who's 12 o'clock? Or even worse what does 12 o'clock mean?
Then teach them. Tell them what the mechs all look like. If they have questions, answer them.
People usually say that the Dota community is the most aggressive and hostile community ever, but I disagree. If you're a new player and you tell us, we WILL help you. We'll tell you what to skill, what to build, how to lane, etc. Just TELL US. Of course, if you don't say a word and just die and die and die, then yeah, we'll be angry.
Having the ability to coordinate with pubs is actually very nice. You all might consider them useless, but I see them like a directionless force that must be directed. Tell them what to do, and, if it make sense and you aren't acting like a jerk, they'll do it. They think they aren't being told what to do because of how you ask them, but its sort of a planted order (like Inception!). You really learn how to talk to pub players after a while. Most people will attempt to work with you up to a point (that point usually being either their skill ceiling, or they're too bad to understand why you're asking them to do whatever it is).
It's true, VOIP will benefit pubs the most. But pubs are paying customers, too, and I personally like having the ability to communicate with them. There are a lot of hidden gems in pubs; lots of good players who just don't really know how to go about working with the team. If you lead them by the hand, they will follow. VOIP really helps with this, and I've lead many totally pub teams to victory in Dota.
#174
Posted 05 April 2012 - 05:50 PM
I played WoW for a long time. The ONLY reason that you could get away with not using voice chat there was because everyone knew what their job was, as every event was scripted. This is not the case with any PVP game.
Typing is not an option for anything more complex than two words as far as I'm concerned. Releasing complete control of your avatar so you can spend 10 seconds typing a comm can amount to suicide if you do it at a bad time, which is sometimes necessary.
It is a mistake to not include voice chat. I get that you want to release a quality product, but having a little-less-than-perfect voice system cannot possibly be worse than not having one at all.
#175
Posted 05 April 2012 - 05:51 PM
how can they state that meh! the vast majority already have access to ventillo and team speak.. ok fair enough quite a few do have this..
my question is how matches are generated. are they random? or do people group up in a quere and join another group? how exactly do you propose these people talk to each other in a PUG?
I think nixing the idea of a voip system because your nifty jamming system idea could be circumvented by people using vent or team speak is asinine.
Edited by John Talbert, 05 April 2012 - 05:52 PM.
#176
Posted 05 April 2012 - 06:11 PM
In BF2 you could talk with your squad or to the commander. Now while the commander didn't need voip, the squad you were in definately did. My experience with BF2 in and out of clan(Death Row in OZ) found the voip to be a very useful. When in public games you have people you don't know in your squad and being able to communicate with them to coordinate an attack or to say "Behind You!!" was very usefull. The end days of my BF2 gaming saw pub games running like clan matches with total stranges and it was great.
Now BF3 ...
Well we know that story. Without it the game is all over the place. People are just doing there own thing with no reguard to winning the match. BF2 and BF2142 had much better teamplay just because it had VOIP. I think it was the number one complaint about BF3 before it's release. I can't even play the game anymore anyway as crappy origin won't patch my game even when using 100 community fixes lol.
Support for Paul.
Battlestar Galactica Online (F2P) has a txt chat system. And while most of the time it doesn't work on some servers, it does however work very well when it does because of the pace/speed of the game and its combat. And since both games are not high speed combat like BF3, I can see that the chat system will work fine for public matches and 3rd party for the guilds/clans/friends will be fine.
Just make sure the chat system is perfect and flawless and doesnt crash as this will be only form of contact people will have that everyone can use.
#177
Posted 05 April 2012 - 06:15 PM
In pub matches... ehhh, doesn't matter to me.
#178
Posted 05 April 2012 - 06:33 PM
After playing way too much Team Fortress 2, for casual matches it's invaluable especially for a command position (I play Medic mostly in TF2 so i'm usually chattering on the mic even when nobody else is, calling out enemy positions, suggesting when to push/defend, whispering sweet nothings into my teammates ears). For more competitive matches you can/should use your own program like Ventrilo or Mumble.
Edited by Psydotek, 05 April 2012 - 06:35 PM.
#179
Posted 05 April 2012 - 06:46 PM
Edited by Insidious Johnson, 05 April 2012 - 06:47 PM.
#180
Posted 05 April 2012 - 06:50 PM
Work all day and then come home to this MegaThread.
It's been an interesting read to say the least. And I'm too exhausted to post about everything said, although I've been sorely tempted while reading a few previous statements.
I doubt I'll say anything enlightening that hasn't been rehashed before but I'll summarize....
Mistake? No, Design choice right now, sure.
Would it be nice to have VOIP? Absolutely , it's an option, and options are generally good. Is it a deal breaker if it's not in? Not in the slightest. However, it would add ALOT to the value of the title and perhap help with "pub" player retention. It is sometimes difficult to really get into a game if you're constantly playing with different people and have no sense of continuity outside your own progression.
I'm used to gaming with a fairly large, diverse group of gamers, and ,unfortunately, it has dwindled considerably. I'm definitely defining myself as a "lone wolf" player who would love to communicate quickly and concisely without having to figure out vent information for the group I just happen to be dropping with.
I doubt few are arguing text chat is quicker than voice, or context sensitive commands are more in depth than voice, but they are useful options. And , honestly, 9 times out of 10 when VOIP is used in a game, it's nothing all that earth shaking. But I have met some good people using it, and some good groups.
Thinking about the VOIP "issue" I started wondering... are we going to have Friends lists in lobbies? As someone who initially will be playing solo, I'd love to be able to group with people I enjoy playing with, even if I am not in their normal gaming group or Vent/TS3 server.
As a "lone wolf" player playing with some of the same people I find fun to play with would really increase my enjoyment. And It would be nice if the Lobby implemented features that made it easier to play with those individuals.
Cheers.
Edited by Helmer, 05 April 2012 - 06:52 PM.
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