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MWO will not include VOIP: A Mistake?


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#561 Kymlaar

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Posted 01 June 2012 - 12:04 PM

When I was playing BF2, I would be on TS with my friends and also use the in-game voip seperately. We would use TS for BSing with each other, and then when we wanted to talk to the rest of the squad or respond to the commander we would use the in-game.

The rise of TS and Vent isn't just because of the fact that people want to be with their friends, it's also at least partially because very few games offer a decent voip solution. When they do offer a voip solution it's oft-times executed very poorly. You will end up with punks making noises or people who didn't take the time to set up their mic properly and are picking up everything in the world, but you can mute those people.

The difficulties with an in-game voip setup are, in my opinion, far outweighed by the advantages. Any serious immersion-style company/squad/clan who had the option to use it with built-in descrambling/scrambling possibilities would almost certainly do so during organized play simply for immersion. The time saved on typing out something or attempting to pull off some abstract como-rose style thing would be huge for those that chose to benefit from it.

I sigh every time a multiplayer team-based game come out and not incorporate some form of voip, or one that does it so poorly that they might as well not have tried. The team we have developing this game seem really on the ball and I believe that they would be more than capable of both implementing a solid voip experience, but also integrating it into the game in such a way that it added the possiblity of further depth to gameplay.

For those implying that the voip system would only benefit lone wolfers, don't forget that if you have four friends you play with you might end up with 6 or 8 or whatever people who aren't on your TS/Vent server. Suddenly you have two teams in your team, with little communication between the two because them talking to their friends has insulated them from the others on the server. Without a means to chat outside of text many people are more inclined to talk about their allies than to or with.

Edited by Kymlaar, 01 June 2012 - 12:16 PM.


#562 Kontraxe

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Posted 22 July 2012 - 07:27 PM

I guess I'll use Skype like I do in all my other games...

See you all on the field, call me if you wanna team up and legg off Tangoes.

PS : What ywould be awsome would be to have the webcam film you and display a fuzzy green and black image if your face in your cockpit that shows to others as you speak. (in a little corner of the scrren, though the HUD.

#563 Guyus

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Posted 22 July 2012 - 07:42 PM

Not an issue for me personally, I tend to use third party programs. I have no interest in listening to people I don't know telling me how to play my game or just yammer on about inconsequential things. Sure, give advice or communicate responsibly but how often does that happen over VOIP? It inevitably devolves into kids slinging insults at eachother.

Communication can be done through hotkeys or a chat menu system ingame. Even this is readily abused (WoT spamming grid aquares springs to mind) fair too often. Frankly I don't trust anyone I don't know to act with a modicum of restraint or maturity and am glad I don't have to listen to them so my gaming experience isn't ruined by morons.

#564 grimzod

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Posted 22 July 2012 - 08:30 PM

View PostMr Smiles, on 05 April 2012 - 09:12 AM, said:

EDIT: UPDATED WITH DEV RESPONSES

From http://www.zam.com/s...tml?story=29458


I have a fairly major problem with this statement. It implies that EVERYONE playing the game is going to have a third-party VOIP channel, and they're all going to know each other before the match.

But let's face it: there are some people out there who, outside of specific games (and MWO might be one) don't use VOIP, so they don't have it installed. This excludes people who don't want to set up that third-party software, and don't want to have to pay for a voice server. Or, what if I know people who play MWO, like my brother in Kentucky, but aren't part of my 'inner circle' of Mumble-friends? I'll have to stick to text with them.

The second problem is that not everyone in a match knows each other. I have 2, maybe 3 friends who will be playing MWO. It'll likely be the case that our Lance will have to be filled by a random pub mercenary. We're fine with this. What we're not fine with is being totally unable to communicate with that pubbie except through text.

If MWO included a built-in VOIP, I'd be able to hit the button and EVERYONE on my team--the pubbie included--would be able to hear my commands. But no. Since MWO won't include VOIP, I'll have to use voice for two of my lancemates, and text for the third. Extremely inconvenient.

I really think that second issue is a much bigger thing than the first... how often do I wish LoL included VOIP so our group could talk to the pubbie... and now, MWO is mimicing that bad design decision, preventing us from forming a tight team even with random pubbies.

It'd be even WORSE if I didn't have ANY friends playing MWO, which is also possible. I know I'm going to want to play this for years. But what if _I_ am the random pubbie? I'll have to use only text, even though I have a microphone wired to my face 100% of the time I'm playing a videogame. That's just, STUPID. Not including VOIP means when I have to play the game on my own, I won't be able to communicate with teammates except through text--which is clumsy, at BEST.

What do other people think? I don't know about you guys, but I don't have 12 people on my friends list who want to play MWO for company-sized matches--I think we NEED built-in VOIP to manage that many people on a map at once. Text won't do.

EDIT: Here are Bryan's responses in the thread:


Leave voip out. 3rd party solutions work fine and woudl be a way to bypass jamming of ingame voip so its a moot point. Less dev time to somethgin that won't add to the gam,e.

#565 Foxmoan

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Posted 22 July 2012 - 09:11 PM

View PostGarth Erlam, on 05 April 2012 - 09:33 AM, said:

Keep in mind there's also text chat - which honestly I use about as much as verbal.


Im just gonna throw this in here, not to beat a dead horse or anything... But not including an in game VOIP could really be a bad thing for a few other not noted reasons.


I mean, Ill never be able to get a group of gaming buddies together to form a team. Every single friend of mine has a pc thats at least 6 years old (XP or Vista at best) and I cant even get people to join the unit I created in the recruitment forums. Im not sure if everyone realizes this or not, but with this game being F2P, there will be TONS of people who wont be part of a big unit and therefore will only be able to text chat... Anyone who has ever played a high action PC game using only text chat will know that trying to relay any information in a firefight simply means you need to take your hands off the game controls, and therefore your gonna die. No ifs, ands, or buts about it. Im reminded of the "Average Day In Beta" dev post. Remember near the beginning when the Jenner for no real reason rammed into the Atlas, fell, and was immediately obliterated? Immediately all I thought was well, he must have been using the text chat to call his pals. "Hey Guys! Theres an Atlas over he-" *WUD*

A free to play game has to have as many features built into it as possible, or else theres automatically a wall built in there keeping the new players, just trying the game casually, from being able to enjoy it to its fullest because to VOIP you gonna join a team, but to join a good team you gotta know someone and/or show good skill and teamwork in-game. Basically a catch 22. The random matchmaking lobbies will eventually devolve into 12 vs 12 Atlas battles with no one talking or using any real form of teamwork because they cant stop to communicate anything without risking death because there hands are off the controls, therefore killing the class warfare that makes this game look soo dang good as it is. Its why I wasnt able to enjoy MW4 online matchmaking, and I fear its gonna happen again. the OP's points seem that much more dire when taken into account that its gonna be RIDICULOUSLY hard to get 12 friends together all at once on a 3d party VOIP unless your VERY well connected friend-wise, and I dont think most players are. I know I wont.

Not to mention the minimum requirements may just cripple most FTP game players rigs (Like my other friends, whom I play LoL with) both making it more difficult to find friends, and just running a 3rd party VOIP will tax lower end machines that little bit more that may take things over the edge where one built in to the game is one less program that needs to be ran at the same time.

When it comes down to it, I can understand that having a VOIP built in now just isnt viable, but not having one at all will possibly kill this game. It seems like something soo small, but its the little things that help new players (that can spend money on the game) feel welcome and make them able to get into it easier to keep them playing and spending.
So please, for the sake of the longevity of this game, add VOIP as soon as you can please.... Otherwise I dont know how long Ill be able to keep playing because i dont think id be good enough to join any of the good teams just for VOIP.


*EDIT*

View PostTerror Teddy, on 22 July 2012 - 11:16 PM, said:


Could you please add some space between sentences because my eyes bleed trying to read that.


Done, aaaaannnd.... Done

Edited by Foxmoan, 22 July 2012 - 11:19 PM.


#566 Terror Teddy

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Posted 22 July 2012 - 11:12 PM

I would really like an Ingame VOIP for each opposing team but with the option of turning it off - its fun to use at times and rather useful.

#567 Skadi

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Posted 22 July 2012 - 11:15 PM

ummm *points to TS3/Vent*
If they included VOIP i would haft to request a "Mute all not on my friends list" option like there is on the xbox, because if you want to play a game on that system you're gonna end up loving that option.

Edited by Skadi, 22 July 2012 - 11:16 PM.


#568 Terror Teddy

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Posted 22 July 2012 - 11:16 PM

View PostFoxmoan, on 22 July 2012 - 09:11 PM, said:

WALL OF TEXT!


Could you please add some space between sentences because my eyes bleed trying to read that.

#569 Baudolino

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Posted 22 July 2012 - 11:48 PM

This is å big mistake. You cant coordinate effectively without voice. This one of my biggest issues with living legends. I love tactical competitive gameplay and you cant have chat without voice and specifically designed in-game voice has the biggest advantage . Eve-online did å great job there. Bits easy to hook up with strangers and do ad-hoc stuff. You just cant do that when you require ts or vent...

#570 Death Metal

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Posted 15 August 2012 - 10:21 AM

lack of VOIP promotes coordination imo i like it, if you can get on a voip server you shouldnt be playing strategic games like mw

#571 Squidhead Jax

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Posted 15 August 2012 - 10:37 AM

View PostDeath Metal, on 15 August 2012 - 10:21 AM, said:

lack of VOIP promotes coordination imo i like it, if you can get on a voip server you shouldnt be playing strategic games like mw


...could someone translate this into a statement that makes sense, please?

#572 Corvus Antaka

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Posted 15 August 2012 - 10:39 AM

just include ingame commands we can all use. a text voice command system would connect pilots to each other even if some are also on teamspeak, and it lets TS teams help lonewolves communicate. if VOIP wont be in, thats probably the easiest way to solve the problem for now.

#573 rdelta78

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Posted 15 August 2012 - 10:41 AM

I don't think the lack of VoIP is bad, cause i almost never used it and almost in every game, in which there was one, nobody used it. Instead of VoIP the devs should implement voice commands. For an example, pressing v+r puts a voice and a text command to all in the team saying "Retreat!" or something like that. It's more useful for public play. For playing with friends or clan mates i always use skype or TS, so the lack of VoIP doesn't bother me at all.

Edited by rdelta78, 15 August 2012 - 10:41 AM.


#574 Eiki

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Posted 15 August 2012 - 02:07 PM

The only reason I want VOIP is so I don't have to stop shooting or steering my mech in order to tell people that I see a lot of stuff.

#575 StevieD 1969

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Posted 15 August 2012 - 02:16 PM

In the chat that has just finished with the Tech Director he said they are looking at implementing something and they expect us to be "more than happy with it"


<IGP_MIKE> Levesque - Given the overwhelming demand for in-game voice chat, have you been investigating any VOIP-related technologies?
<[PGI]MattC> Levesque - Really glad you asked, this one gets hashed over a lot. Yes we are investigating this and there should be announcements before too long to address these concerns, needless to say the community is rarely voicing something we aren't thinking or addressing. I think the community will hopefully be very happy when they see where we are going with this.

Edited by StevieD 1969, 15 August 2012 - 02:26 PM.


#576 Stargell

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Posted 15 August 2012 - 03:12 PM

I'm sorry if somebody has suggested this, but perhaps as a compromise they could add in some sort of canned voice macros ala Tribes? so for example you would hit a combination of a few buttons to say 'I need help at E3' or 'Firing on Atlas in G4' or something.

#577 SouthernRex

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Posted 15 August 2012 - 03:20 PM

Text chat isn't viable in the middle of combat, much less when you aren't using a keyboard. Lots of players will be using joysticks. Voice is fast and efficient. Just incredible that it won't be included.. I mean wow.

#578 Tweaks

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Posted 15 August 2012 - 03:31 PM

That's not what Matt Craig wrote on the dev chat today! See quote below:

Quote

<IGP_MIKE> Levesque - Given the overwhelming demand for in-game voice chat, have you been investigating any VOIP-related technologies?
<[PGI]MattC> Levesque - Really glad you asked, this one gets hashed over a lot. Yes we are investigating this and there should be announcements before too long to address these concerns, needless to say the community is rarely voicing something we aren't thinking or addressing. I think the community will hopefully be very happy when they see where we are going with this.


#579 Sam Slade

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Posted 15 August 2012 - 03:34 PM

Yay! I'll more then likely be on TS or Mumble or something but thank god for this... as far as the money goes this is a must have to keep casuals paying.

#580 Squidhead Jax

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Posted 15 August 2012 - 04:08 PM

View PostStevieD 1969, on 15 August 2012 - 02:16 PM, said:

In the chat that has just finished with the Tech Director he said they are looking at implementing something and they expect us to be "more than happy with it"


<IGP_MIKE> Levesque - Given the overwhelming demand for in-game voice chat, have you been investigating any VOIP-related technologies?
<[PGI]MattC> Levesque - Really glad you asked, this one gets hashed over a lot. Yes we are investigating this and there should be announcements before too long to address these concerns, needless to say the community is rarely voicing something we aren't thinking or addressing. I think the community will hopefully be very happy when they see where we are going with this.


*raises eyebrow* Interesting.





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