MWHawke, on 14 November 2012 - 05:05 AM, said:
They should make damage by collision more serious. That way, if a light mech keeps on stunlocking other mechs, he would be dead by the 2nd collision since he is going so fast.
Even damage dealt in the traditional TT manner would work fine.
You ram a 'Mech? Take tonnage/10 of the target in damage + your tonnage/10 in damage if you fall over. It's not super-lethal, but it'd insure repeated ramming stung if you're smacking your 'Mech into large targets, and even smaller ones would cause noticeable harm. I'd actually double it and have it deal damage in a randomized scatter on the front of the 'Mech, so tonnage/5 of target and tonnage/5 of 'Mech if it falls over.
Joey
Jenner rams an
Atlas. He takes 20 damage scattered across the 'Mech, plus another 7 points from falling over. Owie. He'll survive that (likely) but he'll certainly notice it. Likewise, have the target take the rammer's tonnage/5 in damage in turn- so the
Atlas takes a 7-point hit scattered around the 'Mech, and if it fell over would take 20 damage as a second hit.
Edited by wanderer, 19 November 2012 - 12:37 PM.