Stone Wall, on 31 October 2012 - 05:12 AM, said:
I don't remember other MechWarrior games having collision like the beta previously had.
There is NO REASON why a light mech should be tackled.
Oh the light mech is too fast? Well your 100 ton mech has 10 times the armor and firepower of that little mech. If you want your mech to keep up with a light mech, then don't pick a 100 ton mech!
I don't want it back.
Why not ? is that becuase you rely on your lagsheild to do more damage then most players on your team (who are in bigger more well armed mechs) becuase you take next to no damage and you can run circles freely all day everyday without fear of being tripped up? personally I cant wait till they bring back the knockdowns and with some minor tweaking i think they will be a great part of the game.
Let me ask you something can you find in the Battletech universe anywere a rule that states no light mech shall ever fall down from pilot error, or tripped via an enemy pilots quick thinking, or to be knocked over by the force of impact from a large amount of kinetic weapons fire?
That btw was a retorical question, I suggest you get used to getting knocked down becuase once they work the bugs out its coming back. Its safe to say that anyone who says knockdowns shouldnt be brought back pilots a light mech but has no skill in piloting, I personally pilot Jenners and Cicadas and altho i dont like getting knocked down i know that most of the time its pilot error, and on the very very very off occassion its from lag. So put your big boy pants on and own up to the fact that when you get knocked over 9 times out of 10 its your fualt, you have a radar learn how to use it. You should be aware of your surroundings if you cannot learn how to avoid collisions then i suggest a you choose a different weigh class.
Fix the knockdown mechanics and bring them back, anyone who says they shouldnt be brought back simply doesnt want to adapt and become more skillful, and would rather take a free ride on the WAHHmbulance.