Topsytervy, on 12 April 2012 - 11:31 PM, said:
The thing alot of people are forgetting is that in the minature game you had wieght limits. Your team was structured with four mechs called a lance. Each lance was classified by wieght and role. Of course the wieght classes are Light, Medium, Heavy, and Assault. The roles where recone/persuite, fire/support, and Assault/command. A full company is three lances. So the Hunchback would be in the medium lance as fire/support (short range), or it could be teamed with other Hunchbacks and form a medium assault lance, or as fire/support (short range) in a heavy lance. Also if the pilot like running you could put in the medium recone/persuite lance. Last if the commander likes the beasty you can find her in the command lance of any wieght class. Its all about what you have and what you can bring to the table.
Weight classes were never preset like that in a company. Some regiments have 3 light lances; others have 2 heavy and an assault lance. Some even have 4 lances. Some have 2 with support elements.
Though, weight or BV limits is a good solution to the problem as I mentioned, forcing the overall team to make some choices as to what they pilot. If there are no limits my concern is that there will be
zero advantage to a heavier attack-style medium, because they aren't faster than heavies or assaults, nor do they carry the firepower and armor to compete with them. It's skewed so only the fastest lights and heaviest hitters are the only concern at that point, which would be disastrous.
LordDeathStrike, on 13 April 2012 - 02:27 AM, said:
speed is armor in mwo. if your scout mech goes 150 kph, theres no way an atlas should ever get into ac 20 range on you. he cant catch you, you have to blunder into him.
aka if you die in a light mech, its 100% your fault, not the mech, the mech is fully able to be immune to damage by running around at top speed avoiding being in any enemies weapon range.
A big problem when discussing rule warfare is that is naturally the argument that is jumped to. While in itself has flaws (12 lights vs 12 assaults would not be pretty for the lights, at all), nobody is saying fast moving lights won't have a role. Or assaults won't have a role.
Again my entire focus is on everything in between. The 35-75 ton range entirely is my main concern, 'mechs depending. For example if a Mauler existed or the Stalker is implemented, I'd have a hard time justifying a Catapult that has similar speed but less armor, ammo, and firepower.
So yeah; my concern isn't the REALLY little guy or the REALLY big guy, but everything in the middle.
Edited by Victor Morson, 13 April 2012 - 05:19 AM.