Automated repairs in the field
#1
Posted 05 April 2012 - 02:11 PM
So I was thinking about MW:O at work today because well, why would I think about work? I was thinking back to the game play footage and my own fears of people rushing in to battle without much thought. Basically, how do we give people incentives to play cautiously. One life is the big thing on the table but once you are in a fight most people get tunnel vision. Right now it doesn't seem like their is much incentive to retreat from an engagement once you are in it, since damage seems permanent and running will only give your opponent a chance to take shots at your back.
Part of this is dependent on how our own 'Mech damage is relayed to us (ex. if percentages for sections are readily available). I was thinking that some fighting games the most prevalent example in my own memory was from Bloody Roar.
Pardon the horrible MS Paint-iness...
As you take damage you lose health, but a portion of the health you lost you had the ability to regain by performing special abilities. The more damage you took the more health you permanently lost and would never be able to regain. My suggestion is this: what if you escaped from an engagement and had the ability to shut down your 'Mech, you could then initiate an Automated Repair Sequence that would allow you to regain a portion of your lost "health" as the mech made some minor repairs. The amount repairable would not be total but only a portion of what you lost could be repaired. Also the sequence can not be interrupted, so if the sequence takes 30 seconds you can't stop it and then once it is done you have to power back on.
This function would not repair destroyed weapons or arms. Though maybe it could be used to restore partial functionality to a critically damaged leg (ex: someone legs you then lopes off leaving you there). I don't want this to be a miracle restorative.
It could be implemented as a base feature in all 'Mechs, it could be a module you have to choose to install to get the option, maybe it is in one of the skill trees (pilot, or 'Mech). Just an idea for the community and the devs, looking forward to hearing feedback, the more constructive the better.
#2
Posted 05 April 2012 - 02:32 PM
Since mechs are built to be tough and have many redundant systems, if something is knocked out there is a very good reason for it. (a mech is even capable or re-routing a small amount of power through armor plates if need be to maintain minimalistic functionality to some weapons or parts, apparently)
#3
Posted 05 April 2012 - 02:37 PM
- inside a mechhangar/repairbay
- in front of a repair truck
- harjel
- the pilot getting out of the mech with a toolbox
Edited by Exilyth, 05 April 2012 - 02:38 PM.
#4
Posted 05 April 2012 - 02:44 PM
/ Sarcasm.
Sorry but I had to. I appreciate the effort put in, in trying to come up with a good idea. It's just not right for this franchise. Maybe as others have said, if there was a hanger or a MFB, but not just shutting down.
#5
Posted 05 April 2012 - 02:46 PM
It's an interesting concept, and the potential use of modules gives it a layer of feasibility, but I wouldn't want to see this implemented until at least the timeline hits 3055.
#6
Posted 05 April 2012 - 03:13 PM
there, saved my self from having to explain why field repairs are dumb
#7
Posted 05 April 2012 - 03:45 PM
#8
Posted 05 April 2012 - 04:18 PM
#9
Posted 05 April 2012 - 04:25 PM
chris
#10
Posted 05 April 2012 - 04:26 PM
Geist Null, on 05 April 2012 - 03:45 PM, said:
I have to agree with this. And as I said in another post about reloading, the repair facility, whatever form it takes, is going to be a No.1 target.
#11
Posted 05 April 2012 - 04:33 PM
wwiiogre, on 05 April 2012 - 04:25 PM, said:
chris
touche
#12
Posted 06 April 2012 - 12:49 AM
Edited by empath, 06 April 2012 - 01:01 AM.
#13
Posted 06 April 2012 - 12:57 AM
#14
Posted 06 April 2012 - 06:36 AM
So you're blasting away and your head takes a hit, blowing some circuits and messing up some of your cockpit displays. Or a weapon jams from a hit, or your neural helmet gets knocked sideways, (i dunno )
You could stop your mech, spend about 15 seconds "futzing" with the damaged system's breakers, adjusting your helmet, whatever, to improve on the problem.
So you're not really repairing a major system, just trying to "rig" a malfunctioning system by punching your dash board or cursing loudly at "that damned thermal couple!" again.
Not sure if there will be any "light" battle damage like that, but it could be fun.
#15
Posted 06 April 2012 - 06:52 AM
Listless Nomad, on 05 April 2012 - 02:44 PM, said:
/ Sarcasm.
Sorry but I had to. I appreciate the effort put in, in trying to come up with a good idea. It's just not right for this franchise. Maybe as others have said, if there was a hanger or a MFB, but not just shutting down.
If I see "Strawberry Jam" on my screen when I take a hit, there's gonna be a LOTTA people roadtripping to PGI HQ.
Anyways, for me "No in-battle repairs, only a 1x refit of ammo".
If people can repair in game, you'll always have them fall back and just come back out for the front lines fresh once they've only taken moderate or less damage.
#16
Posted 06 April 2012 - 09:25 AM
Edited by Nik Van Rhijn, 06 April 2012 - 09:26 AM.
#17
Posted 06 April 2012 - 09:34 AM
#18
Posted 06 April 2012 - 09:34 AM
#19
Posted 06 April 2012 - 10:10 AM
That being said, I am heavy leaning towards no in game refits or repairs. Yes you can hand wave it, but repairs take hours, not seconds.
Cheers.
#20
Posted 06 April 2012 - 10:17 AM
I would love this to be in game. Why? Because in the fiction it happened. In a game where a map is 5km by 5km there could be some spots a depot or base could be at so it could happen. Note Mobile Field Bases are not available in this time line. Only ammo loaders and Full Warehouses and Army Bases with Mech Bays or Drop Ships. Imagine landing in the game on a Leopard then moving off to attack, using all your ammo and running back to the leopard to get reloaded. This would mean, you better leave back some mechs to guard your dropship cause it is a big target for the other team. Also your mech just pulled out of the action, perhaps you were followed. Then the other team gets a scout in LOS of your drop ship and starts raining down arty, air strikes and indirect LRM fire on your depot or dropship. I know I wouldn't want to be standing shut down in the middle of a pile of explosives when the LRM rain started falling or the Naval Gunfire started Falling or the Seydiltz fighters started strafing or the Arrow IV missiles started landing, etc.
I don't see this happening at launch, but it would be one of the things I would hope the Dev's add later on as it would make the game more immersive and in some situations the battle much more fun as the more options the better the game play. Would some players camp, then reload, etc. Yep they would, but It would come at a price as they would not be other places where they may be needed.
Chris
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