So I was thinking about MW:O at work today because well, why would I think about work? I was thinking back to the game play footage and my own fears of people rushing in to battle without much thought. Basically, how do we give people incentives to play cautiously. One life is the big thing on the table but once you are in a fight most people get tunnel vision. Right now it doesn't seem like their is much incentive to retreat from an engagement once you are in it, since damage seems permanent and running will only give your opponent a chance to take shots at your back.
Part of this is dependent on how our own 'Mech damage is relayed to us (ex. if percentages for sections are readily available). I was thinking that some fighting games the most prevalent example in my own memory was from Bloody Roar.
![Posted Image](http://i181.photobucket.com/albums/x3/Auranar/bloodyroarprimalfury.jpg)
Pardon the horrible MS Paint-iness...
As you take damage you lose health, but a portion of the health you lost you had the ability to regain by performing special abilities. The more damage you took the more health you permanently lost and would never be able to regain. My suggestion is this: what if you escaped from an engagement and had the ability to shut down your 'Mech, you could then initiate an Automated Repair Sequence that would allow you to regain a portion of your lost "health" as the mech made some minor repairs. The amount repairable would not be total but only a portion of what you lost could be repaired. Also the sequence can not be interrupted, so if the sequence takes 30 seconds you can't stop it and then once it is done you have to power back on.
This function would not repair destroyed weapons or arms. Though maybe it could be used to restore partial functionality to a critically damaged leg (ex: someone legs you then lopes off leaving you there). I don't want this to be a miracle restorative.
It could be implemented as a base feature in all 'Mechs, it could be a module you have to choose to install to get the option, maybe it is in one of the skill trees (pilot, or 'Mech). Just an idea for the community and the devs, looking forward to hearing feedback, the more constructive the better.