Fetladral, on 08 April 2012 - 04:27 PM, said:
I think I lost a few points off my IQ reading that because that made no sense. They are NPC's while at the same time they are players? And I havn't heard anything about there being levels at least not the kind like WoW or LOTRO
You misread that. Perhaps I wrote it poorly, so allow me to restate it. I do not think the clans will be NPC's AND player controled at the same time, it was more of an either/or statement.
I just think that if players are allowed to play a sthe clans that it will be ballanced, like in previous Mechwarrior games were Clan mechs were not vastly superior to IS mechs of similar weight class. And all of this talk about some kind of players' trade unionist type scheme where players will have to go through a 6 month training program and have an FBI background check befor ethey are given GOD -MECHS is a little silly.
If the clans become playable they will almost certainly be open to anyone who wants to join them (like every other faction) and nerfed such that they are ballanced with the inner sphere factions, since we know the game will take place in 12 vs 12 multi player matches there just will not be room for mechs or factions which are overtly more powerful then others, it would destroy game ballance.
My comment about the clans being open to
anyone who is level X or higher was based on the idea that MWO will follow the World of tanks model, (which they listed in one of the dev blogs as being a major inspiration and is similar to their pilot/mech skill trees they have released) in that in-game experience and credits will be used to buy better mechs. and the assumption that If the Clan mechs are implemented as being flately superior it is likely that they will be put at the top tier in the mech tree and open to every faction, sinc ewe know also that the devs have stated that every mech will be open to every player from any faction.
Hope that clears things up Drac hunter.
EDIT: you see, this is the silly ideas and thinking that I was talking about;
Kay Wolf said:
Quote
So, in summary, everyone who wants to go Clan, if the Clans are released to play, can go Clan to their heart's content. They test out, after some basic training, through a Trial of Position that will first determine if they would be a first- or second-line MechWarrior; most should turn out to be second-line. The second Trial, each for first- and second-line, determines who will be Star Colonel's, Star Captain's, Star Commander's, and Point Commander's. From whatever position an individual ends up in, they can test out periodically, I believe it varies by Clan, but the average is twice per year, for promotion, if they need to go higher, per normal Clan rules. Then, instead of getting money, they can test out for various modules and equipment for their OmniMech, and/or for a better OmniMech altogether. The Clanners life is all about trials in the lore, why not make it that way here, as well?
This is just absurd. Does anyone really think that a half sim/half arcade/action game will have that kind of barrier to entry? Name one major game that does! Even the ultra realistic ArmA does not force people who want to pilot Apaches to go to ROTC. What's next, are the Steiners going to be lead by Social generals who bougth their command with real world money?!
Xenodraken, on 09 April 2012 - 01:30 AM, said:
Ah the joys of Lore clashing with video games.. yes its nice to be right on target but it aint gonna happen.. it cant.. they will try their best to get it close but the lore isnt going to be dead on. If there is Clan and IS on the field some day, the devs are gonna balance the play out, and im pretty sure it will have nothing to do with ToP or clan code, etc..
THIS.
Edited by Alaskan Viking, 09 April 2012 - 03:16 AM.