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Tired of hearing about the Clans



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#61 geck0 icaza

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Posted 07 April 2012 - 11:10 PM

View PostPiddles, on 07 April 2012 - 09:29 PM, said:

Those saying to be Clan you have to got through Trials, earn the right to be Clan or your Mech or your Rank or anything, need to remember MWO isn't being designed as a role playing game and those that say the Clans should only be PVE need to remember the devs saying their is no PVE in the game.

Anyone should be able to logon and play the faction they want, if it be clan or IS (and i'm picking IS unless the Clan Tech is so unbalanced it's pointless to be anything else - which is what i'm expecting). I do like the idea of acting out the Clan practices, but I think that will have to be implemented by the players themselves in how they setup and run thier created Clan/Merc unit.

edit - I also wouldn't want to have to play through years of Academy training to get accepted into a House unit



Amen. Thank god the devs have good sense and this group is NOT in charge of the game. Cause if they were the game wouldn't last 3 months.

"Wanna play this faction? well, do 3 months of academy training", "wanna join that unit? well they are special, you gotta do survival training for a week", "What? that faction? you gotta play the game 24/7 until the community decides to let you play as them.". "In fact you know what, fill out an application, submit your resume before you even play the game"

And before you gloss over this, yes, yes those of you saying this stuff do in fact sound that ridiculous.

I'm done... and out.

#62 EDMW CSN

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Posted 07 April 2012 - 11:33 PM

Easiest way to do it. Balance all matches by BV. A Clan Heavy star can easily have enough BV to rival to the BV of 8 to 10 IS mechs.

Edited by [EDMW]CSN, 07 April 2012 - 11:34 PM.


#63 ShoveI

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Posted 07 April 2012 - 11:48 PM

The clan topic comes up every other day with someone having a new idea on how the clans should be implemented and what kind of rules should be introduced to limit the number/skill of those in the clans. This being a FTP game, PGI is going to want to keep as many people playing as possible. That being said, I can see a few options possible that not many people have considered.

Limiting the ability of pilots to play clanners will adversely affect game health. If you only allow the "elite" to play clans that will force all new players to play IS, even dividing the field even more in favor of the clans, eventually more and more of the veteren merc/house units will move to the clan side leaving only the fanatically loyal and new players to do battle for the IS.

One way that I can see this from happening is to treat the clans much like the factions in the IS. Clans will for the most part battle other clans, effectively keeping tech against tech. If potential clanners know that they will be battling mostly other clanners, negating technology dominance against the enemy, it may keep the population ratios more in check. Clan vs IS can be waged but needs to be limited somehow in numbers, whether that be through bidding, bv, tonnage ratios or some other way.

Another thing is that clan tech might need to be nerfed slightly than what canon is, much the way that pilot upgrades are going to be done. Maybe clan technology is a boost of 20% over IS counterparts (percentage is just a random number I threw in there for the sake of argument). The tech boost is still there but not completely over-powering leaving it a more skill vs skill type match given the scenario of two stars vs an IS company (120%*10=100%*12). Given that scenario then pilot skills, if there are no limits on who can join the clans, should be relatively equal.

Anyway, just a couple of thoughts I had about the clans being introduced next year, flame me as you will.

Edited by ShoveI, 07 April 2012 - 11:52 PM.


#64 MrDred

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Posted 08 April 2012 - 12:15 AM

Of course the clans are not in as it stands now. However the timeline is chosen very... particular. We can expect its the first big thing that will happen shortly.

You know... playing MW2:Mercs back in 1996, one of the coolest things i ever experienced in gameplay-wise was encountering those strange mechs during what was supposed to be a routine mission. The on board ID computer blaring "unknown" all over the targeting info. One of the most memorabel events ever.


Edited by MrDred, 08 April 2012 - 12:19 AM.


#65 chewie

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Posted 08 April 2012 - 12:28 AM

*places soap box and steps up*

I personally think this has gone way away from the OP's original sentiment which was essentially this.

Please, (stop talking) asking for clan stuff, it will get here when it does.


The clans and their tech will likely be implemented, at an appropriate time, I have no doubt.

All you who aspire to play with a clan tag, will get to play with a clan tag from day 1.

But you'll likely be mercenaries UNTIL such time as (if ever that is) they implement a role played invasion of the IS. In which case you'll be reduced to either being part of the Jaded Budgies, Puppy Dawgs, Ghost (cannot think of lame name/insult for these guys) Bears, Star Tabbies, Foggy Kittens or the Slow Worms.

AT that point your *clan* will not exist within the timeline as far as the IS is concerned.

As far as the limiting of players to clan tech, yeah it will be needed, because there will be a large amount of players who only want to play with the Madkitty, because it was so uber in MW4 etc etc.



So, back to the crux of the matter, lets just let the devs get the game running and play with the mechs they give us to begin with, and we can worry about strapping into our super mechs when they arrive.

I personally loved the Uziel during MW4, black knight and MW4:mercs.

But I loved my Commando, Panther, Vindicator, Black Jack and Centurion better. Because they mean more to me and have a much greater heritage.

ok, I'm done, let the vitriol commence.

Edited by Mason Grimm, 08 April 2012 - 07:19 AM.


#66 MrDred

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Posted 08 April 2012 - 01:45 AM

Wolf's Dragoons ^^

#67 Halfinax

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Posted 08 April 2012 - 01:57 AM

WTH? Some of these Clanners seem to think that when "an unnamed group of 'Mechs" start staging, and are encountered in the outer periphery in August of 3049 is when we will see Clan battles start? Sorry dear Clanner scum, but the invasion doesn't start until March of 3050. Staging isn't the same as invading. A few rumored reports of unnamed 'Mechs isn't the same as a full scale invasion, and 5 months of sitting on your thumbs isn't fun gameplay either.

Ultimately you also need to face the fact that you are Clanners because you like the tech advantage too. No grit, no work, but all the power. Hell your own scouts, and one of the most powerful Clans even turn against you. Add to that the fact that we IS loyalists will have 8 months of constant fighting and experience on our side, and you won't stand a chance. Cannon be damned the Clan invasion will fail. 300 years of constant battle is more important than a slightly better technology, and cloning.

#68 Blkcat

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Posted 08 April 2012 - 02:20 AM

For all those saying that clanners should have to do some kind of RP trial in order to get into the clans, then you should also have to RP out your accadamy training and graduation tests for IS pilots, which should be equally hard. After all, wasnt it a Liao who gained the highest test score that anyone, IS or Clan, had ever seen? ;)

If individual clans want to have trials for their organization, thats on them, but expecting the game to block players from only one faction based on 'skill', thats just dreaming. Time to pull your heads out of the clouds, and return to reality. You dont like clanners, we get that, but to try to 'cook' the numbers by trying to get the game to back your hate, thats just silly.

As it turns out, just sounds like some of you are crying because you cant have the shiny clan tech and your House to boot. Trade offs folks, life is full of em.

#69 T0RC4ED

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Posted 08 April 2012 - 02:23 AM

View PostFinnMcKool, on 07 April 2012 - 08:39 PM, said:

I said this before , but to be clear , Im a Merc. I want to win , I want to do stuff my way, and most of all I want ,not the Clans ,but their stuff.


Agreed, many may jump to join the clans for their shiny tech but ill make my stand with the legion and take loads of that tech as salvage from obliterating those who stand before me.

#70 Thorn Hallis

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Posted 08 April 2012 - 02:55 AM

And what will you do when salvage is not included into the game?

#71 CoffiNail

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Posted 08 April 2012 - 04:12 AM

View PostNaduk, on 07 April 2012 - 09:50 PM, said:

I really hope that the Clans are ultra hard to get into and i am glad to see the majority of the community feels the same.
Entry into the Clans must be earned by the elite of the elite Innersphere pilots and only them, but once you
join the Clans you should also become lowest of the low again and must fight your way to the top.
(snip)
I understand the love players like Coffinail have for their Clan (i myself support Clan Wolf in the same way)
but i do not want Coffinail to even join Clan Ghost Bear if he is not even good enough to perform second line garrison duty for his clan.
The caliber of its own warriors is what upholds the values,skills and honor of each Clan
(snip)

*not picking on you Coffi your just a good example as people know you*

Yep, perfectly fine. If I was a bumbling fool, I would not want me to be representing the Clans either ;) IT should be hard, maybe after a time frame, like 6 months Clans can open up in a easier transition for people, so those who are not skilled enough, but still have a passion, but the initial Clan invasion should be a powerhouse of skilled players, sweeping the Inner Sphere forces, picking them off one at a time.

I do agree that not letting players in the Clans can be a slight problem with the games health, so that is why, after ClanTech is becoming more widespread for salvage, black market and microtransactions that the Clans can be open to whom ever of a current rank level pilot, or through the use of real hard currency. Though for the initial 4-6 month invasion period, while the Clans were still a frightening force to most IS pilots, that fear should be prevalent to the IS population of MWO at first.

#72 KhanRad

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Posted 08 April 2012 - 05:11 AM

Yeah, enough clan talk. Battletech is hard enough to incorporate into an online simulator, let alone adding clan tech to the mix. The whole concept of the clans never made much sense to me anyhow since their existance does not follow real world models. Technological evolution is a direct result of the ease of aquiriung mass resources. A tech tree cannot continue to advance without an exponential surplus of resource in order to divert time, labor, and resources to the new technology. The fertile crescent got the head start due to geography which gave them an ideal climate, and the best beasts of burden to rapidly build and farm. Once they exported their crops and beasts to other areas of similar climate zones, then those civilizations advanced rapidly as well. All other ancient cultures from the Americas to the old world lacked the right combination of geography and beasts in order to make labor easier and create surplus of resource so that time and energy could be used to explore advancement. Clan space is low on resources, and this would have greatly impeded their advancement. By real world models, clan space should have been a declining Star League backwater while the greater houses would have been the most advanced. The history of Easter Island is another great real world example of what happens to civilizations with reduced resources.

Edited by KhanRad, 08 April 2012 - 05:58 AM.


#73 neodym

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Posted 08 April 2012 - 05:24 AM

CLANNERS GONNA CLANST

deal with it


#74 Threat Doc

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Posted 08 April 2012 - 06:22 AM

View PostPiddles, on 07 April 2012 - 09:29 PM, said:

Those saying to be Clan you have to got through Trials, earn the right to be Clan or your Mech or your Rank or anything, need to remember MWO isn't being designed as a role playing game and those that say the Clans should only be PVE need to remember the devs saying their is no PVE in the game.
It's not about the RP, Piddles, it's about the power of the Clans, for which we've not heard if, or how, the devs have explained they're going to limit the Clans, except for Zellbringen. No bidding, to the best of my knowledge, no restrictions on whether they will only be able to take one Star of 'Mechs and one of Battle Armor per IS Company -oh, that's right, there won't be any Toads in this game, as far we know, will there-, and with Zellbringen, forcing the Clans to fight one-on-one doesn't work because as soon as a second IS 'Mech fires on an OmniMech, it's on, Grand Melee time, baby. There are going to need to be some brakes put on the Clans somehow.

Quote

Anyone should be able to logon and play the faction they want, if it be clan or IS (and i'm picking IS unless the Clan Tech is so unbalanced it's pointless to be anything else - which is what i'm expecting). I do like the idea of acting out the Clan practices, but I think that will have to be implemented by the players themselves in how they setup and run thier created Clan/Merc unit.
Even you admit the power of the Clan tech is utterly ridiculous; this is why so many people, when these forums first opened, all the way to today, have been asking why the change in time-line. Again, however, I point out that the devs have already expressed that the more relevant mercenary units will not be playable because of their part in countering the Clan invasion, and other important parts of IS history post-3049; so, maybe they'll also keep players from playing the most important elements of the Clans, as well.

I want to see what the devs are going to do with regards to this, but I hope whatever brakes they do decide to put on are going to be serious enough because, if people begin to switch over to the Clans, it WILL be a mass exodus, period. Why do I say this: if PGI only allows the elite folks, those who test out well enough, to join the Clans, of those who fail to test out with the uber-powerful Clans, a high percentage of those folks will leave the game, period, rather than returning to the weaker Inner Sphere. Look, I'm a merc through-and-through, and I don't want my unit or I to be trounced, but in order to beat the Clan advantage, we're going to have to do the same things Kay Allard-Liao, Victor Davion, Hohiro Kurita, and Shin Yodama did, and that's cut down that range advantage to nothing with foil packs, heat generators, and shunting power from upper heat sinks to leg heat sinks only. Are any of those going to be possible in this game? I don't know, but I'm thinking not bloody likely.

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edit - I also wouldn't want to have to play through years of Academy training to get accepted into a House unit
I think playing through minutes of basic training, for 'Mech piloting as in previous games, would be very good, and then allow players to develop maps for further training in tactics, weapons use, etc.

View Postgeck0 icaza, on 07 April 2012 - 11:10 PM, said:

Amen. Thank god the devs have good sense and this group is NOT in charge of the game. Cause if they were the game wouldn't last 3 months.
Thank God, however, that the devs are listening to us, so they can see where we would like to see this game fall, and thank God that there are good people here willing to discuss it, even if we might get a little rowdy from time-to-time.

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"Wanna play this faction? well, do 3 months of academy training", "wanna join that unit? well they are special, you gotta do survival training for a week", "What? that faction? you gotta play the game 24/7 until the community decides to let you play as them.". "In fact you know what, fill out an application, submit your resume before you even play the game"
I've actually heard this latter one recently. The fact of the matter is that each unit SHOULD have the ability to put the people who come to them into training to help them learn the ropes of how the unit operates. I've already devised a basic written statement for each training map I would want to build, and the Victory Conditions (VC) for successfully completing it. Again, I don't believe there needs to be an extended training period, but it would be awfully nice to see the ability to test out warriors and, as far as the Clans go, if the devs will allow them to be a playable faction, at all, they should be a very exclusive club.

View PostBlkcat, on 08 April 2012 - 02:20 AM, said:

For all those saying that clanners should have to do some kind of RP trial in order to get into the clans, then you should also have to RP out your accadamy training and graduation tests for IS pilots, which should be equally hard. After all, wasnt it a Liao who gained the highest test score that anyone, IS or Clan, had ever seen? ;)
I agree, a short training period, for familiarization with controls, the skill bonuses, 'Mechs, and modules of the individual Houses, and a test-out period to ensure someone can at least achieve a 1:1 Kill Ratio, would be a very good idea.

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If individual clans want to have trials for their organization, thats on them, but expecting the game to block players from only one faction based on 'skill', thats just dreaming. Time to pull your heads out of the clouds, and return to reality. You dont like clanners, we get that, but to try to 'cook' the numbers by trying to get the game to back your hate, thats just silly.
Something you fail to realize is that the Houses and, most likely by extension, the Clans, will have a decentralized leadership. There will be NO House leaders at game start, and the devs have all but poo-poo'd the idea of having anything but organized Regiments at any point, to the best of my memory. The Clans will be decentralized, as well, meaning that a training program, and the map(s) to go with it, would need to be set in place for the game, and ToPs would become necessary to prove the rank, position, and 'Mech of each member of the Clan. I guarantee you that those who are on top of the Clans, now, will not find themselves on top if Clan means and traditions are established true to lore.

Quote

As it turns out, just sounds like some of you are crying because you cant have the shiny clan tech and your House to boot. Trade offs folks, life is full of em.
For my part, I don't want the Clan Tech, to begin with, and the only reason I've piloted it in previous MechWarrior games was a direct result of wanting to finish the game. I will probably pilot my much-preferred Catapult until my beloved Wolverine comes out, and then I'll sacrifice 10 tons to drive my favorite 'Mech.

#75 Blkcat

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Posted 08 April 2012 - 06:43 AM

View PostKay Wolf, on 08 April 2012 - 06:22 AM, said:

I agree, a short training period, for familiarization with controls, the skill bonuses, 'Mechs, and modules of the individual Houses, and a test-out period to ensure someone can at least achieve a 1:1 Kill Ratio, would be a very good idea.


No, I dont think we do agree. I'm saying that if you all want a 'trial' for someone to get into a Clan, then you gotta have a trial to get into a House unit or Merc unit that is equally hard. What happens if someone fails the tests for both Clan and IS? Hummm? ;)

Quote

Something you fail to realize is that the Houses and, most likely by extension, the Clans, will have a decentralized leadership. There will be NO House leaders at game start, and the devs have all but poo-poo'd the idea of having anything but organized Regiments at any point, to the best of my memory. The Clans will be decentralized, as well, meaning that a training program, and the map(s) to go with it, would need to be set in place for the game, and ToPs would become necessary to prove the rank, position, and 'Mech of each member of the Clan. I guarantee you that those who are on top of the Clans, now, will not find themselves on top if Clan means and traditions are established true to lore.


Yes, I do realize this isnt a rebuild of BT:3025. I'm fully aware that there will be no game appointed leaders of Houses or Clans. If INDIVIDUAL groups want to make conditions for joining THIER group, thats on them. If Clan Kahns and saKahns want to include ToP's, ToR's, and the rest into their individual structures, its on them to do it then. As a former Kahn of Clan Steel Viper on the Kali game servers, I know it can be done. Just a matter of how much one wants to dive into the Battletech Universe in order to play a video game. We had trials, which were used for internal Clan ranks but that was all done internally. I earned my Kahn rank (Sorry Orion, loved ya, but my summie was better :huh:) Trials and stuff like that are best done within the clan, rather than a game mechanic. Then there is the fact of the time it would take to hard code all this into the game, time I would rather see them spend actually finishing and polishing the game. :(

#76 Zerik

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Posted 08 April 2012 - 07:03 AM

View Post[EDMW]CSN, on 07 April 2012 - 11:33 PM, said:

Easiest way to do it. Balance all matches by BV. A Clan Heavy star can easily have enough BV to rival to the BV of 8 to 10 IS mechs.


This, plus

View Postverybad, on 07 April 2012 - 04:48 PM, said:

I dont' think they'll deny anyone into clans that want it, but they should make it more competitive to get the shiny toys and gain rank.

Zelbrigen can be enforced by making rank dependent on having high honor (similair to loyalty) So even if the opponent breaks zelbrigen, if you maintain it, you gain honor, if not you gon't gain any, if you break zelbrigen first, you LOSE honor.

If your honor gets too low for too long(a week?), then you're kicked out. ie you become a lone wolf (dark caste), albeit a lone wolf with a clan mech in your posession. However if you get kicked out of the clans, then repairs and replacement of your toys should be MUCH more expensive, those uber toys don't grow on trees.

This also makes it unlikely for anyone but highranking IS players to be able to afford to maintain a clan mech (also similiar to btech fluff)

So, get higher honor, you can afford to maintain your clan mechs (you're higher rank gets you more K-bills (Kerensky Bills), lose your honor, and it gets much more expensive, and it might make sense to go back to IS tech in order to compete effectively.

So simply making the faction pricing more extreme, and adding an honor aspect to the game would be enough to make the clans more like how they are in the btech fluff.


This
= Profit?

Hell, adding the above two even ontop of a serious or mild nerf of Clan Tech, I still want to play Clan Wolf purely for the lore.
In the meantime, though, I plan to fully enjoy my time as a Drac and/or Merc ;)

Edited by Zerik, 08 April 2012 - 07:04 AM.


#77 Gun Bear

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Posted 08 April 2012 - 07:18 AM

I'm not sure which is worse... OMG CLAN H@+& or OMG CLAN <3

#78 Threat Doc

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Posted 08 April 2012 - 07:18 AM

View PostBlkcat, on 08 April 2012 - 06:43 AM, said:

No, I dont think we do agree. I'm saying that if you all want a 'trial' for someone to get into a Clan, then you gotta have a trial to get into a House unit or Merc unit that is equally hard. What happens if someone fails the tests for both Clan and IS? Hummm? ;)
No, the IS tests are not to be equally difficult, that would just be sheer ignorance. The Clans actually have these tests written into their history, their lore, the IS doesn't, period. Whether you agree with that or not is, in my book, immaterial.

Quote

Yes, I do realize this isnt a rebuild of BT:3025. I'm fully aware that there will be no game appointed leaders of Houses or Clans. If INDIVIDUAL groups want to make conditions for joining THIER group, thats on them. If Clan Kahns and saKahns want to include ToP's, ToR's, and the rest into their individual structures, its on them to do it then. As a former Kahn of Clan Steel Viper on the Kali game servers, I know it can be done. Just a matter of how much one wants to dive into the Battletech Universe in order to play a video game. We had trials, which were used for internal Clan ranks but that was all done internally. I earned my Kahn rank (Sorry Orion, loved ya, but my summie was better :huh:) Trials and stuff like that are best done within the clan, rather than a game mechanic. Then there is the fact of the time it would take to hard code all this into the game, time I would rather see them spend actually finishing and polishing the game. :(
Okay, but what if the devs already have it planned to program that in? They've already expressed that Zellbringen will be put into the game, so why not trials and training. The only reason you didn't have it in a game, before, was the programming and technological capabilities of that time did not allow for it, so you HAD to do it for yourself. Now, they do, and so we should.

Now, getting back to IS and Clan training; there is a distinct disparity between the two and, for better or worse, the Clans have the kind of program you want to see implemented for Inner Sphere folks, as well, while in the lore the Inner Sphere folks have a "do your best" training model. That's how it is, why change it? The pro's and con's of each model could be exhaustively, and never conclusively, argued, but to say that all boats, despite the lakes they float on, should float as if on the same lake, is not right.

#79 Mason Grimm

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Posted 08 April 2012 - 07:24 AM

I would like to remind everyone that we have DISCUSSIONS here and not ARGUMENTS.

Feel free to state your opinions, feel extra free to keep your dislike of another posters opinion to yourself.

I've seen a fair bit of insulting in here; some in the guise of roleplay, some just blatantly telling others to Shut The F(rell) Up.

Children!!!!!!! Behave!!!! For one day!!!! Just so I can enjoy Easter Sunday with some family without having to hover over these here forums and swing the Mighty Ban Hammer of Death, Doom and Banning™. Do it for me!!!!!!!!!

As a side note; you realize if you are banned from the forums that you are also banned from the game? Login on the forums is tied to login for the game. Can't play one without the other. Nobody will be Clan or IS then now will they?

#80 Zerik

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Posted 08 April 2012 - 07:30 AM

View PostMason Grimm, on 08 April 2012 - 07:24 AM, said:

...Children!!!!!!! Behave!!!! For one day!!!! Just so I can enjoy Easter Sunday with some family without having to hover over these here forums and swing the Mighty Ban Hammer of Death, Doom and Banning™. Do it for me!!!!!!!!!

As a side note; you realize if you are banned from the forums that you are also banned from the game? Login on the forums is tied to login for the game. Can't play one without the other. Nobody will be Clan or IS then now will they?


But does not swinging of the Mighty Ban Hammer of Death, Doom and Banning™ a good day make?

As long as it's nowhere in my general direction!

Edited by Zerik, 08 April 2012 - 07:31 AM.






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