#41
Posted 07 April 2012 - 03:26 PM
F2P kicks in and you pay real money to bypass it.
So, either way, people are going to play the Clans for whatever reason they want, if they want.
#42
Posted 07 April 2012 - 03:41 PM
MonkeyDCecil, on 07 April 2012 - 12:39 PM, said:
I am not saying the Clans are not part of BT. I know about the league history of MW. I played in them. But What are you guys going to do? Be lone-wolves or Mercs tell the Clans come. And if that is the case, then I find it stupid. Start a Merc company and put in all that hard work. And then abandon it when the Clans come. All I saying is slow it down. I would hate to join a Merc company that is going to abandon when the Clans come. Just make sure you tell all your recruits whats what. Because that"s fair. By the way I said I love the clans. The idea of the rocks. I don't love them as much as House Davion. But after that is Clan Wolf. Before they broke up. I am not hating on the Clans. I just think it should be slow down. That is all. And this is MWLL or any other MW game. It is MWO. No Clans in the game. We don't even know if the Clans will be in the game. I personal hope so. I look forward to fighting them. No matter how better their tech is.
karish, on 07 April 2012 - 01:41 PM, said:
See, I understand it goes against Clan ideals to play as a Merc Corp, but lone-wolf would make it very difficult to maintain a unit coheasion for when the Clans to appear, and they will appear. They picked 3049 for a reason. Anyone who would join the Illician Lancers' 72nd 'Night Howlers' Assaults Company will know that we are geared to shift to Clansmen as soon as the opportunity presents itself. But I see it as the only option as otherwise my option is to sit around twiddling my thumbs until March or so for the Clan faction to be unlocked in what ever way PGI intends.
See, like a good number of people on these forums who are dedicated Clansmen, I LOVE the Clans ideals, culture and history. I have a stack of Clan sourcebooks, and Field Manuals beside my desk, and a Binary of Clan OmniMech miniatures, with the intention to buy more soon. In MWLL I have a Clan Mech bias, I have to literly convince myself to pick a Bushwhacker, or Awesome or some such. I just have a ingrained thought of if it is not a OmniMech it is a inferior asset, even if this means I am in a light or light medium vs Atlases and Maulers. It is just what I like, not because it is superior tech, as in MWLL it is fairly balanced but it is because of who I am. I am a Ghost Bear at heart. Playing in Inner Sphere Mechs is a stepping stone to keep me in piloting shape until I can enjoy fighting for the Honor of Clan Ghost Bear. As well I will probably only play in Mechs that were developed during or before the Star League. So there is no moving fast, there just is who I am.
#43
Posted 07 April 2012 - 04:27 PM
...I would like to jovially point out that for being "Tired of hearing about the Clans", the Original Poster has participated in three MORE pages of discussion on that very same topic.
#44
Posted 07 April 2012 - 04:48 PM
Zelbrigen can be enforced by making rank dependent on having high honor (similair to loyalty) So even if the opponent breaks zelbrigen, if you maintain it, you gain honor, if not you gon't gain any, if you break zelbrigen first, you LOSE honor.
If your honor gets too low for too long(a week?), then you're kicked out. ie you become a lone wolf (dark caste), albeit a lone wolf with a clan mech in your posession. However if you get kicked out of the clans, then repairs and replacement of your toys should be MUCH more expensive, those uber toys don't grow on trees.
This also makes it unlikely for anyone but highranking IS players to be able to afford to maintain a clan mech (also similiar to btech fluff)
So, get higher honor, you can afford to maintain your clan mechs (you're higher rank gets you more K-bills (Kerensky Bills), lose your honor, and it gets much more expensive, and it might make sense to go back to IS tech in order to compete effectively.
So simply making the faction pricing more extreme, and adding an honor aspect to the game would be enough to make the clans more like how they are in the btech fluff.
Edited by verybad, 07 April 2012 - 04:50 PM.
#45
Posted 07 April 2012 - 05:00 PM
#46
Posted 07 April 2012 - 07:25 PM
Skoll-, on 07 April 2012 - 02:59 PM, said:
Wanna put money on that, bub?
Hey hay, I'm hoping to MAKE money on the situation. I like to keep out of the politics and taking sides and all that you know, I'm just a squirrel in the galaxy trying to get a nut and make an honest living. "If the cash is there, we do not care" is our motto so whoever pays the C-Bills will have my loyalty and my guns till death do us part.
#47
Posted 07 April 2012 - 07:44 PM
Clan Wolf was first encountered on the Rock in the system with the same name.
The Kell Hounds encountered them, it was 3049, where this game takes place until next year.
On a completely different note:
It would be awesome if we could go to the Rock, and fight a clanner, take his mech, and kick everybody's buttocks!!!!!!!!!!!!!!!!!!
Insidious Johnson, how can you NOT know who the clans are, unless you are being sarcastic, which is highly stupid!!!!!
#48
Posted 07 April 2012 - 08:15 PM
Tronchaser, on 06 April 2012 - 12:14 PM, said:
Ummm, as soon as we found out we would.... stop... buying stuff.
I do believe a lot of you here have been with your chosen faction for a long time. Some consistently, others more in spirit. Both IS, merc, and clanners alike. Its a source of pride and comfort for all of us. Many of us rocked at MW4, MW2, MW3, Mechcommander 1 and 2, Living legends mod, and the TT or any other version. And even if we don't rock face in those games we still love our faction dearly.
We all have a very basic understanding on how the game will work in terms of joining a faction and what that means. I understand how that system may not fit 100% with how the Clans work. I get it. I read a lot of posts about how players should be able to join clans. They include: try outs, level minimums, and rank maintenance just to name a few. None of which an IS player has to endure. Change something small so it makes more sense. But tryouts? I get the trial of position thing but this is a game. And not an RP one either.
If you for whatever reason weren't great at THIS game, would you be upset that you couldn't play your beloved faction? Hell yes you would. I know i'm going to get an IS response containing something like "the weapons are OP" or "you have to keep everyone from going there". But, does that justify denying someone the ability to play for the faction that many have years of love for?
I know having clan tech run rampant is a scary thing but we are a year away from the Clans and haven't even played the game yet. Is it possible these fears are remnants of previous experiences? Thus far the information we have indicates this will be a mechwarrior unlike those we've ever seen. That's a very good thing IMO. Maybe they are much harder to maintain. Maybe they have to fight 2v1 or 3v1 odds, maybe they lack the extensive mods the IS will have access to. We don't know anything and already we want to punish those who would choose those factions.
As far as player base, I couldn't find a link but there was a poll in the forums on who would join the IS over the clans. The clans were easily the minority. I know this doesn't discount the new players that know nothing of the lore from flocking to what seems to be better gear. But again we know nothing about it.
Why punish us? Why the specia treatment? (Note: I don't need the reason. Just really ask yourself they question.)
Edited by geck0 icaza, 07 April 2012 - 08:22 PM.
#49
Posted 07 April 2012 - 08:21 PM
#50
Posted 07 April 2012 - 08:31 PM
Mason Grimm, on 06 April 2012 - 12:47 PM, said:
This means a training period of a few weeks and then a ToP. It would be a play style. You drop to a random map, the drop "commander" (or ref in this case) assigned three mechs (one of each class) and you face them the same way you would as if you were a clan warrior testing out. The game keeps track, not the ref (so you can't pass your buddies unfairly).
Bling Bling Muthatrucka!!! No Pass! No Clan!!!
You pass, you get the good shiny toys.
Briliant idea mate! Weed out the "I needz big gunzzz" people that always "pay to win" I hope something similar is implimented.
#51
Posted 07 April 2012 - 08:36 PM
Jack Gallows, on 06 April 2012 - 03:50 PM, said:
Better to start now and form a solid group, meet new friends and rekindle friendships with old ones, and enjoy the game an practice until they can be the faction they want.
Honestly, I wish the devs would answer one simple question: Will individuals be able to step into Clan shoes at all during the life of MWO?
Quote
#52
Posted 07 April 2012 - 08:39 PM
#53
Posted 07 April 2012 - 08:41 PM
Morashtak, on 06 April 2012 - 12:47 PM, said:
Trials of Grievance, Position and Bloodright are fine by me if the players take it serious and only through these trials only allow the players into their Clans that uphold the finest of traditions. This could all be played out prior to Operation Revival Wave 1 which starts in March of 3050.
March is fine with me for the first battles against Clan tech. Gives us plenty of time to balance IS tech as well as do most of the balancing in Clan tech beta testing.
True I think something like that need to be earned. However I'm more obsessed with my stack of c-bills and the latest mech tech. Clans are great for tech but not making those c-bills.
#54
Posted 07 April 2012 - 08:47 PM
#55
Posted 07 April 2012 - 09:10 PM
verybad, on 06 April 2012 - 11:30 AM, said:
Bless you!
The only thing I want from the Clans are ears.
WoW, I actually agree with a Kuritian...Hel has frozen over...
@ Clans.
I really, really, REALLY do not think the devs will force any body who wants to play their game as a member of Faction X to conform to some archane role playing warrior test. They will just make the clans be NPC's, open to anyone who is level X or higher, or nerf them so ba dthat they are even with IS mech tech.
This should be obvious to anyone who has any experience playing multiplayer games and does not live in some kind of a L33t clan warrior fantasy world...
#56
Posted 07 April 2012 - 09:29 PM
Anyone should be able to logon and play the faction they want, if it be clan or IS (and i'm picking IS unless the Clan Tech is so unbalanced it's pointless to be anything else - which is what i'm expecting). I do like the idea of acting out the Clan practices, but I think that will have to be implemented by the players themselves in how they setup and run thier created Clan/Merc unit.
edit - I also wouldn't want to have to play through years of Academy training to get accepted into a House unit
Edited by Piddles, 07 April 2012 - 09:31 PM.
#57
Posted 07 April 2012 - 09:31 PM
MonkeyDCecil, on 06 April 2012 - 11:24 AM, said:
But they are not going to be in game for a while. So please let it go. I already see recruitment for the Clans. Come on guys lets slow down a bit. Anyway that all I saying. Lets slow it down.
exactly
#58
Posted 07 April 2012 - 09:50 PM
Entry into the Clans must be earned by the elite of the elite Innersphere pilots and only them, but once you
join the Clans you should also become lowest of the low again and must fight your way to the top.
I cannot stress the importance of requiring and established character before you get a Clan invite,
if this is not done any skill barrier will simply be bypassed by players simply making a new account until they pass the trial.
Players should not be able to luck or spam their way into the clans and having a requirement of a max level character and some kind of high loyalty score required before the first trial of position can be taken.
This will ensure skilled players enter but also prevent mass exodus to the Clans for simply the superior tech.
In addition many players will not be willing to give up everything they have built up to join the Clans, i would like to see people having a hard time deciding too abandon their IS unit because they fought for them for a long time and it means something to them now.
I understand the love players like Coffinail have for their Clan (i myself support Clan Wolf in the same way)
but i do not want Coffinail to even join Clan Ghost Bear if he is not even good enough to perform second line garrison duty for his clan.
The caliber of its own warriors is what upholds the values,skills and honor of each Clan
This at the same turn would allow Coffinail to become the Kahn of the ghost bears if he has enough passion, drive and most importantly skill to get him there.
If this kind of system prevents me from joining Clan Wolf then so be it, who am I to water down their legend.
When i face down a clan warrior (assuming i am not one myself) i want to be afraid of them,
not because they have gear that is better than mine but because they will have earnt their right to be fighting for that Clan.
Not some 7 year old who just made an account cause robots are cool, that would simply not do.
I hope someone from PGI can come in here and talk bout this or at least let us know they are listening.
*not picking on you Coffi your just a good example as people know you*
#59
Posted 07 April 2012 - 10:24 PM
however i also think that their should be a elite side that is Very hard to earn when you go clan. mabey a paint job for your mech?
#60
Posted 07 April 2012 - 10:37 PM
Jack Gallows, on 07 April 2012 - 03:26 PM, said:
F2P kicks in and you pay real money to bypass it.
So, either way, people are going to play the Clans for whatever reason they want, if they want.
I hope not. I really do hope they can implement some sort of Trial of Position, with, like, a week 'cooldown' or something. So that if you fail, you're not totally ineligible, but you at least can't just do it a hundred times a day 'til you finally manage to win.
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