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Tired of hearing about the Clans



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#81 MonkeyDCecil

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Posted 08 April 2012 - 07:39 AM

View PostCoffiNail, on 07 April 2012 - 03:41 PM, said:






See, I understand it goes against Clan ideals to play as a Merc Corp, but lone-wolf would make it very difficult to maintain a unit coheasion for when the Clans to appear, and they will appear. They picked 3049 for a reason. Anyone who would join the Illician Lancers' 72nd 'Night Howlers' Assaults Company will know that we are geared to shift to Clansmen as soon as the opportunity presents itself. But I see it as the only option as otherwise my option is to sit around twiddling my thumbs until March or so for the Clan faction to be unlocked in what ever way PGI intends.

See, like a good number of people on these forums who are dedicated Clansmen, I LOVE the Clans ideals, culture and history. I have a stack of Clan sourcebooks, and Field Manuals beside my desk, and a Binary of Clan OmniMech miniatures, with the intention to buy more soon. In MWLL I have a Clan Mech bias, I have to literly convince myself to pick a Bushwhacker, or Awesome or some such. I just have a ingrained thought of if it is not a OmniMech it is a inferior asset, even if this means I am in a light or light medium vs Atlases and Maulers. It is just what I like, not because it is superior tech, as in MWLL it is fairly balanced but it is because of who I am. I am a Ghost Bear at heart. Playing in Inner Sphere Mechs is a stepping stone to keep me in piloting shape until I can enjoy fighting for the Honor of Clan Ghost Bear. As well I will probably only play in Mechs that were developed during or before the Star League. So there is no moving fast, there just is who I am.



CoffiNail your avatar shows you as a Merc. And Wolf's Dragoon is clan and Mercs. So are you dishonorable and them too. I understand why you like the clans. I agree with you that their cool for the culture not their tech. I too am a big Clan fan for their culture not their tech. But I was a Davion fan before there were Clans in BT. I just think its said that you will make a Merc corp. and then abandon it when the clans come. As for your Illician Lancers' 72nd 'Night Howlers' Assaults Company great name. I understand why you guys are recruiting now, instead of waiting. I also think you will let everyone who joins your corp or guild (depending on how you do it) now you will be going Clan.
I will say it again. I just think you should slow it down. For your sake and all the other Claners out there, I hope the clans come soon. And that maybe you can take the pilot you worked hard on to lvl and transfer him to the Clan of your choice. Much love for all BT fans.

#82 Gun Bear

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Posted 08 April 2012 - 07:40 AM

View PostZerik, on 08 April 2012 - 07:30 AM, said:


But does not swinging of the Mighty Ban Hammer of Death, Doom and Banning™ a good day make?

As long as it's nowhere in my general direction!

As someone who has been a mod and admin on many forums... no, using it always sucks.

Edited by Gun Bear, 08 April 2012 - 07:40 AM.


#83 karish

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Posted 08 April 2012 - 07:41 AM

The IS houses do have schools and training for the Mech warrior officers. The merc units have mechs handed down from father/mother to son/daughter and they group up learning their mechs. The IS schools are like a Top Gun but with that being said some of the officers of the other and lesser houses are handed rank because of their birth and this is why the Dragon will rule all

#84 T0RC4ED

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Posted 08 April 2012 - 07:51 AM

View PostThorn Hallis, on 08 April 2012 - 02:55 AM, said:

And what will you do when salvage is not included into the game?

Ill go get some bricks, cement ,and other misc materials, build a bridge and get over it ;) Alternatively Ill just buy the toys I like with the money ive made from stomping random people. :(

Edited by T0RC4ED, 08 April 2012 - 08:01 AM.


#85 CoffiNail

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Posted 08 April 2012 - 08:04 AM

View PostMonkeyDCecil, on 08 April 2012 - 07:39 AM, said:



CoffiNail your avatar shows you as a Merc. And Wolf's Dragoon is clan and Mercs. So are you dishonorable and them too. I understand why you like the clans. I agree with you that their cool for the culture not their tech. I too am a big Clan fan for their culture not their tech. But I was a Davion fan before there were Clans in BT. I just think its said that you will make a Merc corp. and then abandon it when the clans come. As for your Illician Lancers' 72nd 'Night Howlers' Assaults Company great name. I understand why you guys are recruiting now, instead of waiting. I also think you will let everyone who joins your corp or guild (depending on how you do it) now you will be going Clan.
I will say it again. I just think you should slow it down. For your sake and all the other Claners out there, I hope the clans come soon. And that maybe you can take the pilot you worked hard on to lvl and transfer him to the Clan of your choice. Much love for all BT fans.


See I have only ever been in to Clans, I got introduced with the animated series, MW2/GBL, Blaine Pardoe's Player's guide that came with my MW2/GBL and Exdous Road, I have no interest in playing a House unit. I would love to play MWO without being a dezgra merc corp, but, sadly going lone wolf would make it fairly difficult for keeping my unit cohesion.

As well I must be misunderstanding your thoughts on Clans slowing down? Perhaps you can elaborate for me, so I better understand what you mean by slowing down?

#86 Curon Hifor

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Posted 08 April 2012 - 08:13 AM

View PostT0RC4ED, on 08 April 2012 - 07:51 AM, said:

Ill go get some bricks, cement ,and other misc materials, build a bridge and get over it ;) Alternatively Ill just buy the toys I like with the money ive made from stomping random people. :(


Amen, dude!

#87 Blkcat

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Posted 08 April 2012 - 08:14 AM

View PostKay Wolf, on 08 April 2012 - 07:18 AM, said:

No, the IS tests are not to be equally difficult, that would just be sheer ignorance. The Clans actually have these tests written into their history, their lore, the IS doesn't, period. Whether you agree with that or not is, in my book, immaterial.


Told ya we didnt agree. ;)
Hate to burst your bubble, but the IS sure does. All IS pilots, but a few FedSun training battalions, graduate from one of the major mech colleges. Shin was also an exception, but he learned to pilot a mech at the factory building them. Every pilot does have to recertify for his mech once a year. At the colleges, there are several trials and tests that you have to take, before graduating. Pick up a novel, its all in there.All I'm saying is, if its good for one, it should be good for all. You want clanners to have to test out and follow the cannon, fine, but then IS should have to as well. Of course this means that IS pilots will be driving for the most part STOCK VARIENTS as most individual pilots neither had the tech support, or the cash, needed to refit their mechs as they saw fit. Most IS mechs, if not owned by the House they are in service to, were actually family herlooms. Jenna Clay (think thats her last name), the double for Melissa Steiner during the Silver Eagle incident, piloted a mech that was handed down to her from her GRANDMOTHER. Kai's Centurion was the same mech piloted by his father on Solaris, and was given to him as a graduation present, and then refit (at huge costs no less) when he turned down the Wolf Dragoons Dire. During this time frame, very few NEW mechs were being built in the IS. Most of them were mechs that were left over from the Star League era, and few of them were in anything resembling 'new' condition. Then, if you fought for a house unit, you fought in whatever you were assigned too. If you wanna stick that close to cannon, then IS pilots will still be running around in second hand used lights and meds while clanners can Test into brand new Heavies and Assaults on day one. Yeah, didnt think you wanted to stick that close to cannon.

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Okay, but what if the devs already have it planned to program that in? They've already expressed that Zellbringen will be put into the game, so why not trials and training. The only reason you didn't have it in a game, before, was the programming and technological capabilities of that time did not allow for it, so you HAD to do it for yourself. Now, they do, and so we should.


Zellbringen is a long way from Trials of Position or Refusals. Zellbringen is an attitude, kinda like Bushido. Its a moral code that not even all Clanners agree on. Thus why you see the different Clans. They all believe in the Kerensky vision, just dont all agree on how to get there. :( Then there is the fact that Zellbringen only losely applies towards the IS, as clanners see it, and is really only used with IS personel due to habit, rather than any socially binding law. Clanners are not forced by law to offer Batchalls to IS units. They do it as a courtesy and a matter of habit, not because they have to. Lore wise, remember, IS personel, civilian or military, are seen as trash by Clanners. The IS threw away its Star League heratige, as clanners see it, and thus are only slightly more evolved than beasts.

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Now, getting back to IS and Clan training; there is a distinct disparity between the two and, for better or worse, the Clans have the kind of program you want to see implemented for Inner Sphere folks, as well, while in the lore the Inner Sphere folks have a "do your best" training model. That's how it is, why change it? The pro's and con's of each model could be exhaustively, and never conclusively, argued, but to say that all boats, despite the lakes they float on, should float as if on the same lake, is not right.


Wrong, Wrong, and more wrong. Not everyone in the IS can, or does, pilot a mech. According to the lore, you have to be sponsored into one of the major mech academies for 6-8 years. While there are a few exceptions, this is the general rule. Just graduating doesnt get you into your unit of choice though. Kai transfered out of the unit he graded into, so that the girl he was dating at the time could have the slot instead, as her family all served in that unit, and her grades were only good enough to get her the top alternate slot. Kai also went on to post the highest scores of any person, IS or Clan, in a Clan style testing, only proves that clan warriors arent 'better', only more experienced as they typically have about 10 more years of training. My point being, IS has testing just as hard as the Clans do for their mechwarriors. The only difference is that Clan warriors start their training at 5 or 6, where IS pilots typically dont start till their late teens.

So, given that the lore states that the only real difference is when they start their training, how do you justify harder 'trials' for prospective clan players than for IS players? Phelan Kell, not even academy trained if I remember, trained by the IS, was able to do his Clan test with just over 6 months of clan style training. That was after months of chemical interigation. Clan mechwarriors are not 'super men', and have not been overly genetically modified, such as the Elemental or Aerospace pilots. They just have more years behind the cockpit of a mech than an IS pilot of the same age.

Then again, if Clan Mechwarriors are suppost to be 'super men', as it appears you believe, then you would have no objection to an artificial mechanism in the game to reflect this, would ya? A mechanism that an IS pilot couldnt duplicate, because Clanners have a harder trial? :huh:

Edit:Answered a question I missed first time around.

Edited by Blkcat, 08 April 2012 - 08:38 AM.


#88 Moncai Icaza

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Posted 08 April 2012 - 08:31 AM

Sorry but i am getting a little bored of all the you only want to play clans for power arguements i would happly ride in and industrial or urban mech on a second line unit just to have the falcon on my mech i have been looking for a Jade Falcon merc unit and even sugested doing a jade falcon equivalent of wolfs dragoons in RP on the clan forums for now and in game that fully advertises as such and with the understanding that the unit as a whole will join clan Jade falcon when it comes to MWO.


I also think that ToPs to play a clan should not happen to play frontline mechs yes but not the clan as a whole and those that are insisting on it will the rules be the same for the Cappeian and Kuratain Elite units like the Death commandos or can anybody join them?

#89 MonkeyDCecil

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Posted 08 April 2012 - 08:45 AM

CoffiNail, I understand your love for the clans. I also complemented you and your name of your Merc corp. Because it is not Clan Ghost Bear , or Galaxy Cluster whatever. Although I guess using galaxy or cluster would be ok. Anyway I mean slow down is all. What are you and your Merc corp going to do when the clans come? Slow down in the fact we have heard nothing about the clans from the Devs. We know they are not going to be in the game and thats all. I personally think you and all the other Claners are getting ahead of themselves. With regards to recruiting for the clans. When there are no Clan factions. Now for a Merc corp that is different. Even if it is a corp made up of nothing but like mind people, waiting for the Clans. But not recruiting for Clan Ghost Bear. There is no Clan Ghost Bear in the game. This in not a league for a multiplayer part of a single player game. And CoffiNail lets be clear. You have done no recruiting for your Merc Corp. All you have recruited for is Clan Ghost Bear. I have seen that many time recruiting for the Clans specifically. Not Merc Corps for like minded people who love the Clans.

Also Empath, why would I not look and reply in the thread I started. I love this discussion. That is why I started it. Also to complain about recruiting for the Clans

And to say the Clans kick so much butt, because they are superior pilots is B.S. They kick so much butt because of better tech and thats it. The IS as just as good of pilots as the Clans, That is why the IS won and repelled the Clans in the end. Look at the history of the lore. ;)

Also Mason Grimm is right. No insulting is need in the forums. I hope I have done none of that. If I have I apologize. I don't think I have. Lets keep it clean.

Also Happy Easter for all you Christian out there. And happy whatever it is to everyone else.

Edited by MonkeyDCecil, 08 April 2012 - 09:08 AM.


#90 Cochise

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Posted 08 April 2012 - 08:49 AM

Most of you guys are making a huge leap of faith assuming that the process of becoming a clanner is going to be "X". It may be something completely different. The only thing to be sure of is that they will appear and really that's about it.

#91 Threat Doc

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Posted 08 April 2012 - 10:17 AM

Blkcat, you and I are going to have to agree to disagree, except for clarifying one thing...

The way the Clans train, and the way the Inner Sphere trains, except perhaps in Houses Liao and Kurita, are completely different animals. I would say there are all manner of training types to be had, between the MechWarrior Academies within Houses, even, with certain minimum requisites put out by the state for MechWarrior qualification. Once an individual arrives at their unit in the Inner Sphere, that unit is going to have continued training, just like folks who've been in the real-world military can attest to, that is based on the training doctrine of the state, whether loosely or dead-on, and they are generally required to complete that training, as well.

Even the Clans, for training based on their totem animal, still have to participate in training that is Clans-wide, though they train to their experience and based on their individual doctrines. However, Clan training is so much more robust and difficult than Inner Sphere training, that it makes sponsorships and minimum scores look like a birthday party. I know what you mean, and respect what you are saying about having entry into various units be difficult, but what you're advocating is Clan-sized difficulty, and it is unnecessary.

I really need to be done with this thread.

#92 Fetladral

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Posted 08 April 2012 - 10:39 AM

I'd say those who want to join a clan have to go through a trial of position. whether it be from players or they have to fight a succession of npcs (all the classes one on one) I don't know. Unless it's a clan that isn't in clan space anymore different set up there I suppose. Well Trial of Position for the really good mechs.

I believe the Death Commandos the members have to be a member of a Warrior House in Liao.

The Capellan Warrior Houses are semi-religious military orders within the Capellan Confederation, independent from the regular Capellan Confederation Armed Forces. They are a unique feature of the Capellan military, and well known and feared throughout the Inner Sphere. Led by the Grand Master of the Order, the Warrior Houses reported directly to the Chancellor and were placed under the command of the Strategos only at the Chancellor's direction. Many members of the Death Commandos are drawn from the ranks of the Warrior Houses.

Suitable membership candidates are chosen at the age of 12 by the House Master, and then educated and trained by the House for a lifetime of service. (For all warrior Houses)

Some also consider the Capellan Death Commandos to be a Warrior House in the wider sense, or at least a related institution. However, it should be noted that, unlike Warrior Houses, the Death Commandos are part of the regular Capellan military and have a particularly strained relationship with the Warrior Houses; they are often set against the Warrior Houses in political maneuvering. Yet, they exclusively recruited (or drafted) their personnel from the Warrior Houses until they opened up for qualified personnel from regular line regiments in 3003.

Of course that doesn't mean it's easy to get into the Death Commandos though it opened to regular line troops.

Edited by Fetladral, 08 April 2012 - 10:50 AM.


#93 Mota Prefect

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Posted 08 April 2012 - 03:07 PM

View PostAlaskan Viking, on 07 April 2012 - 09:10 PM, said:


WoW, I actually agree with a Kuritian...Hel has frozen over...

@ Clans.

I really, really, REALLY do not think the devs will force any body who wants to play their game as a member of Faction X to conform to some archane role playing warrior test. They will just make the clans be NPC's, open to anyone who is level X or higher, or nerf them so ba dthat they are even with IS mech tech.

This should be obvious to anyone who has any experience playing multiplayer games and does not live in some kind of a L33t clan warrior fantasy world...


lmao

#94 Fetladral

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Posted 08 April 2012 - 04:27 PM

I think I lost a few points off my IQ reading that because that made no sense. They are NPC's while at the same time they are players? And I havn't heard anything about there being levels at least not the kind like WoW or LOTRO

#95 geck0 icaza

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Posted 08 April 2012 - 04:39 PM

The clans have been talked about to death. The sheer mention of them produces a minumum 4 page thread within a day or 2. Anything from "QQ they hurt! make them hurt less!" to "QQ no one should play them!" as well as "QQ Stop hating on my faction"

Ok, a few facts.

1) none of us have played the game.

2) The small amount we do know about the game is IS only

3) The game is 1 for 1 day on time line.

4) the Clan invasion could start anywhere from Nov. this year to march next year.

5) Many of us have varying views on the subject on how the clans should be implemented.

6) None of us are the devs.

7) Devs. have consistently stuck with canon as a measure on what they should do regardless of whats stated here

The point is that there is a lot of energy and time talking in circles on a subject that as of right now is not even close to being a primary concern for the devs. I'm a stanch Clanner and I never thought I'd see the day when I'm sick of people talking about the clans.

So, I say lets discuss things that will help the game now. I would like to make sure the game succeeds from the start. Balance out the game play, flush out the mech choices. Good places for people to find out more about the lore. Come up with online community events, game modes, etc. Anything the devs. can be inspired by and use right now.

Another thing that could be helpful is if devs released some more information for us to talk about. [shrug]

#96 Jack Gallows

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Posted 08 April 2012 - 04:50 PM

View PostWilliam Petersen, on 07 April 2012 - 10:37 PM, said:



I hope not. I really do hope they can implement some sort of Trial of Position, with, like, a week 'cooldown' or something. So that if you fail, you're not totally ineligible, but you at least can't just do it a hundred times a day 'til you finally manage to win.


They might even do that, but they might also tack the money aspect onto it. It's still a free to play game, and just because their the Clans doesn't mean they won't come under the mighty dollar for things like this.

We'll have to see, I just think it's a HORRIBLE design and business decision to deny people entry into the clans they want, for various reason.

#97 The Cheese

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Posted 08 April 2012 - 04:56 PM

"I got so sick of hearing about other people complain about the clans and seeing new threads about them that I decided to make another thread about them."

#98 Fetladral

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Posted 08 April 2012 - 04:59 PM

I think being in the clan can be free but getting really good mechs, equipment, perks and such they can't get right away they have to prove themselves somehow. If you want a Dire Wolf(Daishi) you could enter into a trial of possesion or something like that. As far as I know that's how they did it. They weren't assigned mechs or given mechs they had to earn the right to pilot it.

Edited by Fetladral, 08 April 2012 - 05:00 PM.


#99 Lorcan Lladd

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Posted 08 April 2012 - 05:14 PM

That's another way to put it, I suppose.

Anyway.
Yeah, well, OP, I'd offer my constructive criticism if I was a part of the beta testing team, which I'm not; in fact, as it is, most of us haven't even touched the game in whatever rough state it may be in at the moment, so we can't really do what you're proposing we should do.
All we can do to contribute in the development of the game is to resume our wild speculating.

We'd be no good if we waited until release day to voice our opinions.

#100 Hawkeye 72

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Posted 08 April 2012 - 06:23 PM

Truth is I see more threads started in general discussion complaining about the Clans than actual threads started by Clansmen that are pertaining to the impending invasion...for the most part my Clansmen keep to our own forum (which the IS people seem to enjoying trolling despite their complaints).

Second, the game was set in 3049...unless PGI is going to rewrite history (which is funny because so many forum members cry foul at the idea of PGI rewriting the Jihad/Dark Age), the Clans are going to be an integral part of this game. It is one of the 5 major conflicts in the last 300 years. If PGI didn't want to include them, they would have picked a less controversial point in history to start this game.





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