

Performance is rewarded - Mechwarrior Style
#81
Posted 03 November 2012 - 11:45 AM
1. For every winner there's a loser, currently loser doesn't get salvage bonus. My personal experience is that it doesn't matter if I deliver surgical cores or not since as a pugger I've only got about a 20% chance of actually getting salvage. To be fair the phase 3 MM should fix this but until that happens a lot of people are reliant on base pay plus line-item bonuses and a lot of folks seem to have decided that the best performance reward is to not perform at all. This is bad.
2. It doesn't incentivize the less sexy but necessary roles like forward scout and capper. In theory a "good" match ends 3-3 with a cap, but that only happens if people cap and in a lot of cases it's just a deathmatch. In fact, relying on salvage to make money further encourages deathmatching since more dead mechs = more cash money.
#82
Posted 03 November 2012 - 11:50 AM
#83
Posted 03 November 2012 - 12:34 PM
LogicSol, on 31 October 2012 - 11:29 PM, said:
That doesn't change that you can get 200k in a match without premium.
But isn't the initial post stating that you can make mad money by winning AND gaining salvage?
If a new player starts out in a trial mech and not only earns 80% less money for the match but also doesn't get any salvage then isn't the entire original post pointless?
All it's showing is that people with "real" mechs can earn money at a decent pace. Which, as far as i can tell, no one is saying isn't true. It's the trial mechs that seem to be the real issue.
Side note: When did PGI change their mind about allowing new players 1 stock mech of their choice?
#84
Posted 03 November 2012 - 12:37 PM
Lycan, on 03 November 2012 - 12:34 PM, said:
But isn't the initial post stating that you can make mad money by winning AND gaining salvage?
If a new player starts out in a trial mech and not only earns 80% less money for the match but also doesn't get any salvage then isn't the entire original post pointless?
All it's showing is that people with "real" mechs can earn money at a decent pace. Which, as far as i can tell, no one is saying isn't true. It's the trial mechs that seem to be the real issue.
Side note: When did PGI change their mind about allowing new players 1 stock mech of their choice?
Trial Mechs earn 20% less money. They also do not earn Salvage, but frankly I'm not interested in the sustainability of Trial Mechs. Anyone who puts a few hours into the game will be working with an owned Mech for the entire rest of their play-lifetime.
Trial Mechs are already being looked at for tweaks. My concern is with the sustainability of owned Mechs, and the apparent large number of players who still bleed money with them.
#85
Posted 03 November 2012 - 12:39 PM
Vlad Ward, on 03 November 2012 - 12:37 PM, said:
Trial Mechs earn 20% less money. They also do not earn Salvage, but frankly I'm not interested in the sustainability of Trial Mechs. Anyone who puts a few hours into the game will be working with an owned Mech for the entire rest of their play-lifetime.
Trial Mechs are already being looked at for tweaks. My concern is with the sustainability of owned Mechs, and the apparent large number of players who still bleed money with them.
Ah, okay. Gotcha. Thanks for the clarification.
#86
Posted 03 November 2012 - 12:50 PM
http://mwomercs.com/...ush-cb-results/
You make MUCH more money in a trial mech charging the enemy and dying as fast as possible to restart. Like, 10 times as much.
#87
Posted 03 November 2012 - 12:51 PM
Boo hoo short term problems. I'm interested in long term solutions.
#88
Posted 03 November 2012 - 12:58 PM
Vlad Ward, on 03 November 2012 - 12:51 PM, said:
Boo hoo short term problems. I'm interested in long term solutions.
Not being patched out. Being band-aid patched in a way that will probably be ineffective. You have 4 trial mechs to rotate through. By the time you finish the fourth one your first one will probably be back. And it doesn't change the fact that trial mechs still suck.
#89
Posted 05 November 2012 - 04:53 PM
Codejack, on 31 October 2012 - 06:27 PM, said:
You understand that "inferior mechs" cost very little, hence LESS money for salvaging them? I think its you who does not understand. If you see an expensive mech with higher, expensive tech, you GET more money from salvaging their undamaged parts. The enemy has paid very little for upkeep on their mech, and you get FAR less salvage reward for them, while your higher tech mech costs a HELL of a lot more to upkeep. You end up losing more money this way. However, if my mech is cheap, and the enemy mech is expensive, and I WIN (which means NOT suicide like an *****) I can earn a crazy high amount of money because I am earning FAR more through salvage and paying FAR LESS in repair.
The condition of your mech is only relevant as to how much you pay towards fixing it and player skill. If you cannot kill something in any stock mech, whether its an Awesome or Cent, then YOU are the problem.
Key point, the more expensive your enemy's mech is, the more money you can make off headshotting/legging them.
Welcome to player skill rewards, MechWarrior style.
Edited by mwhighlander, 05 November 2012 - 04:58 PM.
#90
Posted 05 November 2012 - 05:05 PM
mwhighlander, on 05 November 2012 - 04:53 PM, said:
You understand that "inferior mechs" cost very little, hence LESS money for salvaging them? I think its you who does not understand. If you see an expensive mech with higher, expensive tech, you GET more money from salvaging their undamaged parts. The enemy has paid very little for upkeep on their mech, and you get FAR less salvage reward for them, while your higher tech mech costs a HELL of a lot more to upkeep. You end up losing more money this way. However, if my mech is cheap, and the enemy mech is expensive, and I WIN (which means NOT suicide like an *****) I can earn a crazy high amount of money because I am earning FAR more through salvage and paying FAR LESS in repair.
The condition of your mech is only relevant as to how much you pay towards fixing it and player skill. If you cannot kill something in any stock mech, whether its an Awesome or Cent, then YOU are the problem.
Key point, the more expensive your enemy's mech is, the more money you can make off headshotting/legging them.
Welcome to player skill rewards, MechWarrior style.
Ah, so now it's back to the "premade vs. PUG" argument; well, hopefully that might be partially addressed this week, so let's see how you like it when you aren't always ganging up on a group that's half trial mechs.
#91
Posted 05 November 2012 - 05:14 PM
Lycan, on 03 November 2012 - 12:34 PM, said:
But isn't the initial post stating that you can make mad money by winning AND gaining salvage?
If a new player starts out in a trial mech and not only earns 80% less money for the match but also doesn't get any salvage then isn't the entire original post pointless?
All it's showing is that people with "real" mechs can earn money at a decent pace. Which, as far as i can tell, no one is saying isn't true. It's the trial mechs that seem to be the real issue.
Side note: When did PGI change their mind about allowing new players 1 stock mech of their choice?
This isn't about trial mechs. This is about premium vs non premium.
The point of the OP is this:
A premium player going for maximum damage will earn less than a stand player going for the most efficient kill.
The difference in salvage bonus between the 2 screen shots is greater than the amount of the premium bonus he got for the two matches.
Yes a premium player will reap an even larger benefit, but even a non premium player can pull in over 200k on a win if they play smart.
#92
Posted 05 November 2012 - 05:18 PM
As for the whiners, meh. You could give them a decked out Atlas of their choice and they would still melt in the puddles of their own ineptitude.
Have no fear, they won't be around long - as soon as they get wiped in a new shiny and face the repair bill having learnt squat from afk farming to get it, they'll be gone. After tomorrow, no more excuses about premades to "blame" either.
Just simple look in mirror time to see where blame for defeat lies.
Kill the meat, save the metal.
<salute>
#93
Posted 05 November 2012 - 07:33 PM
Codejack, on 05 November 2012 - 05:05 PM, said:
Ah, so now it's back to the "premade vs. PUG" argument; well, hopefully that might be partially addressed this week, so let's see how you like it when you aren't always ganging up on a group that's half trial mechs.
The Hell? When have I ever brought up anything to do with groupings? I bought my own mechs "pugging" at first with trial 'mechs (although with a founders bonus I'm proud to say I have because I support PGI). You clearly are just looking for an excuse as to why people are getting more money than you, and when a solution is shown how to make more money, you try and invalidate it by claiming others more successful as elitist.
Getting more money from salvage has nothing to do with what 'mech you have (except for the trials which earn no salvage, and is a problem). It has everything to do with how you kill that enemy 'mech.
#94
Posted 05 November 2012 - 07:40 PM
#95
Posted 05 November 2012 - 07:43 PM
Codejack, on 31 October 2012 - 05:48 PM, said:
HAHAHAHA- OMG, you are serious, aren't you? THE TRIAL MECHS ARE INTENTIONALLY GIMPED!
You are incorrect. Trial mechs are stock variants as they come from the mech manufacturer.
#98
Posted 28 November 2012 - 07:02 AM
The bonuses for damage and spotting should be increased. As thigns are currently when I see the match is lsot I just stand up go away from computer to get some food. Since NOTHIGN i can do will change significanlty the income.
#99
Posted 28 November 2012 - 09:25 AM
Edited by Teralitha, 28 November 2012 - 09:25 AM.
#100
Posted 28 November 2012 - 09:39 AM
The problem is that lack of performance is being rewarded. People who suicide, afk, or are just plain bad are getting rewarded 75% as much as the players that are trying their best.
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