ManDaisy, on 02 November 2012 - 02:07 PM, said:
You dont want to see a lunchback/ jenner/ cicada/ with true DHS. Zeno you sig is gonna give me a seizure.
Problem is: on these Mechs even the 1.4 hs will work, but now they aren't an option for Assaults anymore. To get a similar heat dissipation on my AS7-RS with 36 SHS i would need roghly 40 crit slots fpr "DHS". 1.4 is ridiculous and even more when you look at the costs for this upgrade. A Jenner will still be _very_ fine with that simply because it has the crit slots for it. On an Atlas on the other hand you simply cannot use any of the advanced tech because of the lack of available crit slots or the unpracticability of the items ("sudden death" xl engines for examples just make you go down a lot faster).
It feels like most changes are in favour for the light Mechs: no collision, lag shield, firing delay for ballistic weapons and PPCs, slow flying LRMs, double armor (this feature i fully understand, but still it favours Lights a lot more then every other class), hit detection (and therefore it is a problem with the available ammo/ton for ballistics which was not doubled to even out the doubled armor), necessity to hold your Lasers on target due to beam duration (another feature i quite like but favours Lights more then others). You can survive longer in a fast Light then in an Atlas and that just feels odd.
Problem is: as we are now in open beta and therefore there won't be anymore wipes and refunds and we are playing with real money now, PGI simply can't change things drastically because players that have invested their money in nowadays superior technology will rage if you nerf their payed items. And these complaints won't be unsubstantiated.
edit: oh, and as a funny side note: PGI and a whole lot of the community defended the current broken heat system with the arrival of double heat sinks and how they will change the game and builds. But now heat build up ist still 3 times higher then in TT, need amount of shs therefore still is 3 times higher and the upcoming dhs will help noone except Lights and Mediums. I have nothing against changes from TT to video game because of balancing and gameplay issues, but these changes have to fit in. You simply can't design dhs this unefficient but make them still use this huge amount of crit slots and make them this expensive.
Edited by Dodger79, 03 November 2012 - 07:07 AM.