
The "D" in DHS means Double! Petition (Poll, Not Discussion)
#21
Posted 02 November 2012 - 01:29 PM
#23
Posted 02 November 2012 - 01:37 PM
#24
Posted 02 November 2012 - 01:39 PM
Voted anyway.
#25
Posted 02 November 2012 - 01:41 PM
#26
Posted 02 November 2012 - 01:43 PM
#28
Posted 02 November 2012 - 01:57 PM
#29
Posted 02 November 2012 - 02:01 PM
Also happy that they've finally put aside the canon TT mentality and went towards balancing for a game. This needs to be done to many more components of the system.
#30
Posted 02 November 2012 - 02:02 PM
Edited by ManDaisy, 02 November 2012 - 02:03 PM.
#31
Posted 02 November 2012 - 02:04 PM
Reason being that 2 x 2 = 5.
As such, I refuse to vote.
On a more serious note: would it really be that hard to stop whining about the DHS already, start threads about them, petitions, whatnot?
It is a computer game for EFFs sake. Variables like these change all the time. The original heat sink system would never work in a game where aiming is not randomized, as we, the players shoot a lot better than the pilots of the MW tabletop game from where the rules originally came.
Since they have to change the values around to make them work, what does it matter how much double actually means? Yea you cannot build certain mechs but guess what.. such is the nature of games.. you are limited by the rules, even if those rules you do not like and in online games, the rules are always subject to change.
So quit whining and focus your efforts instead towards finding new ways to fit those mechs.
#32
Posted 02 November 2012 - 02:16 PM
Edited by cache, 02 November 2012 - 02:16 PM.
#33
Posted 02 November 2012 - 02:18 PM
#35
Posted 02 November 2012 - 02:23 PM
Yoseful Mallad, on 02 November 2012 - 01:00 PM, said:
I'd do 1.5x dissipation, 2 crits, and call them Advanced Heatsinks. That would likely be a good middle ground.
Alternatively, allow mixing of both double and single heatsinks (with doubles *really* doubled) and keep the ones in the engine at 1x effectiveness.
#36
Posted 02 November 2012 - 02:27 PM
I think 1.5 should be the minimum though. We'll see.
#37
Posted 02 November 2012 - 02:32 PM
then when the clans come, make DHS at 2.0, 1 ton and 2 crit slots but make it that only clan mech can use these DHS at 2.0 as their weapons generate way more heat.
#38
Posted 02 November 2012 - 02:35 PM
1.4 would be fine for 2 crit slots and 1.5 million.
1.4 for 3 crit slots and 1.5 million is simply terrible value for money.
1.4 for 3 crit slots and having to pay AGAIN to go back singles is a kick in the teeth.
Sort it out Garth. Honestly your quality testing team/testing team has made some pretty bad mess ups of late. How did they not notice this to begin with? Now this 1.4 crap? Really?
Where is common sense?
#39
Posted 02 November 2012 - 02:59 PM
Over and out.
Edited by CCC Dober, 02 November 2012 - 02:59 PM.
#40
Posted 02 November 2012 - 03:24 PM
Jagdhund, on 02 November 2012 - 02:01 PM, said:
Anything that doesn't translate directly across from TT is what they are tweaking. This generally means rate of fire and heat dissipation from that rate of fire. Tonnage and Crit slots are "locked" figures.
I entered the closed beta late in development cycle, but from what I read on the (now unavailable) closed forums, when it was closer to 10 second weapons fire/10 seconds heat dissipation, the matches went too long and didn't "feel" like a proper fight, so they halved weapon cycles and doubled armour.
If anything, I think they need to lower the heat cap from 30+HS to 20+HS, as pure energy builds aren't shutting down fast enough compared to TT equivalent loadouts.
The other thing is that the best comparison is actually the Solaris VII boxed set dueling rules, which is closest to the current ROF/Heat ratio. In that system you could fire a Med Laser 4 times per 10 seconds, but you generally exploded if you did... :-O
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