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The "D" in DHS means Double! Petition (Poll, Not Discussion)


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Poll: The "D" in DHS means Double! Petition (Poll, Not Discussion) (421 member(s) have cast votes)

Double Means 2!

  1. Yes! (329 votes [77.23%])

    Percentage of vote: 77.23%

  2. No, 1.4 is OK! (97 votes [22.77%])

    Percentage of vote: 22.77%

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#21 anonymous175

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Posted 02 November 2012 - 01:29 PM

In before

Posted Image



#22 Bubba Wilkins

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Posted 02 November 2012 - 01:35 PM

View PostZeno Scarborough, on 02 November 2012 - 01:29 PM, said:

In before

Posted Image





cute, but this is why it was intended to be just a poll thread with no discussion.

#23 Toolan

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Posted 02 November 2012 - 01:37 PM

I think 2 is too much but 1,4 is too low, please 1.75 :blink:

#24 Mylar

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Posted 02 November 2012 - 01:39 PM

One is drawn to question the probable lifespan of a thread titled "Not Discussion" in a forum titled "General Discussion"
:blink:
Voted anyway.

#25 The_Desert_Tiger

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Posted 02 November 2012 - 01:41 PM

Just a thought, why don't we I dunno test it, seeing as how it's a beta test. They stated they will adjust as needed...so no harm no foul?

#26 Steel Will

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Posted 02 November 2012 - 01:43 PM

The "d" in DHS stands for disappointing. :blink:

#27 anonymous175

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Posted 02 November 2012 - 01:51 PM

View PostBubba Wilkins, on 02 November 2012 - 01:35 PM, said:


cute, but this is why it was intended to be just a poll thread with no discussion.


I gambled and lost as he closed down every DHS thread but the one I was able to post in.

#28 Wispsy

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Posted 02 November 2012 - 01:57 PM

You people would be torn apart by Jenners with true dhs.....

#29 Jagdhund

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Posted 02 November 2012 - 02:01 PM

DHS are already good in my builds. Far from disappointing, they help quite a bit, and I look forward to the 1.4 value being put in the engine HS's.

Also happy that they've finally put aside the canon TT mentality and went towards balancing for a game. This needs to be done to many more components of the system.

#30 ManDaisy

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Posted 02 November 2012 - 02:02 PM

I can work with 1.4 double heat sinks ... hahaha all of you. The only thing that stopped laser boats in table top was that there was no focus fire. However since focus fire is easy in mwo the only thing stoppin laser boats is heat.

Edited by ManDaisy, 02 November 2012 - 02:03 PM.


#31 csebal

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Posted 02 November 2012 - 02:04 PM

This vote sucks.. it is lacking the correct answer, which is 2.5.

Reason being that 2 x 2 = 5.

As such, I refuse to vote.

On a more serious note: would it really be that hard to stop whining about the DHS already, start threads about them, petitions, whatnot?

It is a computer game for EFFs sake. Variables like these change all the time. The original heat sink system would never work in a game where aiming is not randomized, as we, the players shoot a lot better than the pilots of the MW tabletop game from where the rules originally came.

Since they have to change the values around to make them work, what does it matter how much double actually means? Yea you cannot build certain mechs but guess what.. such is the nature of games.. you are limited by the rules, even if those rules you do not like and in online games, the rules are always subject to change.

So quit whining and focus your efforts instead towards finding new ways to fit those mechs.

#32 Cache

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Posted 02 November 2012 - 02:16 PM

Where is the "S T F U and wait until the patch drops so we can actually know what we're talking about" option?

Edited by cache, 02 November 2012 - 02:16 PM.


#33 80sGlamRockSensation David Bowie

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Posted 02 November 2012 - 02:18 PM

Idk what discussion there is to have here. 1.4 is a horrible idea, and any data leading them to this being a good one is false or blatant misinformation. There is a reason NO ONE uses ERLL, ERPPC's or PPCs (at least successfully) without ludicrous amounts of heatsinks and significant frustration.

#34 Xelrah

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Posted 02 November 2012 - 02:21 PM

View PostTennex, on 02 November 2012 - 11:17 AM, said:

not that big of a deal. IMO it just means that PGI is diong something to balance the game. Its so much better than "everything has to be TT and canon"

cuz it makes a working game in the end.


I suspect a gausscat pilot.

#35 WardenWolf

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Posted 02 November 2012 - 02:23 PM

View PostYoseful Mallad, on 02 November 2012 - 01:00 PM, said:

i see why they went with the 1.4 as a straight up 2.0 dissipation would make mech like your laser boats that much worse. But at just a 1.4 dissipation they can no longer be called double heat sinks and should maybe just be called Advanced Heat Sinks for the sake of this game. And I do feel 3 critical slots is a bit much for just 1.4 dissipation. If they lowered the crit slots to 2 at 1 ton with 1.4 dissipation, i think that would be a great even ground between PGI and the gamers.

I'd do 1.5x dissipation, 2 crits, and call them Advanced Heatsinks. That would likely be a good middle ground.

Alternatively, allow mixing of both double and single heatsinks (with doubles *really* doubled) and keep the ones in the engine at 1x effectiveness.

#36 Kraven Kor

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Posted 02 November 2012 - 02:27 PM

I'll at least give it a chance before I freak out.

I think 1.5 should be the minimum though. We'll see.

#37 Joe Mallad

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Posted 02 November 2012 - 02:32 PM

I think these in game DHS should be renamed Advanced Heat sinks and give them a dissipation of 1.6 to 1.75 at 1 ton and 2 crit slots.

then when the clans come, make DHS at 2.0, 1 ton and 2 crit slots but make it that only clan mech can use these DHS at 2.0 as their weapons generate way more heat.

#38 DraigUK

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Posted 02 November 2012 - 02:35 PM

1.6 would be fine for 3 slots and 1.5 million.

1.4 would be fine for 2 crit slots and 1.5 million.

1.4 for 3 crit slots and 1.5 million is simply terrible value for money.

1.4 for 3 crit slots and having to pay AGAIN to go back singles is a kick in the teeth.

Sort it out Garth. Honestly your quality testing team/testing team has made some pretty bad mess ups of late. How did they not notice this to begin with? Now this 1.4 crap? Really?

Where is common sense?

#39 CCC Dober

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Posted 02 November 2012 - 02:59 PM

PGI should stop lying to themselves and more importantly us. They got a problem with certain energy boats, not with DHS. Time to admit it and let us play the game like it is meant to be played. DHS means DOUBLE. Get it PGI.
Over and out.

Edited by CCC Dober, 02 November 2012 - 02:59 PM.


#40 Fiona Marshe

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Posted 02 November 2012 - 03:24 PM

View PostJagdhund, on 02 November 2012 - 02:01 PM, said:

Also happy that they've finally put aside the canon TT mentality and went towards balancing for a game. This needs to be done to many more components of the system.


Anything that doesn't translate directly across from TT is what they are tweaking. This generally means rate of fire and heat dissipation from that rate of fire. Tonnage and Crit slots are "locked" figures.
I entered the closed beta late in development cycle, but from what I read on the (now unavailable) closed forums, when it was closer to 10 second weapons fire/10 seconds heat dissipation, the matches went too long and didn't "feel" like a proper fight, so they halved weapon cycles and doubled armour.
If anything, I think they need to lower the heat cap from 30+HS to 20+HS, as pure energy builds aren't shutting down fast enough compared to TT equivalent loadouts.

The other thing is that the best comparison is actually the Solaris VII boxed set dueling rules, which is closest to the current ROF/Heat ratio. In that system you could fire a Med Laser 4 times per 10 seconds, but you generally exploded if you did... :-O





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