And finally!!!!
AS7-D
x4 Medium Lasers
x2 SRM4
x1 Gauss Cannon
Standard Engine 300
Single Heat Sink
2.6 Heat Per Second
Current w/ DHS
3.0 Heat Per Second
Proposed (.14) DHS
2.8 Heat Per Second
Cannon (.2 DHS)
4 Heat Per Second
Conclusion
So by massively increasing my costs (and repair costs), I get an additional .2 HPS when I should be getting an additional 1.4 HPS. That and I actually
LOSE a significant amount of heat dissipation from the current implementation.
Doesn't even increase my heat dissipation by a significant amount and it massively increases my repair bill. I might as well just get Endo-Steel and slap on another 5 single sinks.
OVERALL CONCLUSION BASED ON 4 MECHS THAT RUN HIGH HEAT
Granted this isn't a good sample size (I could run you the statistical analysis on this to get a minimum sample size required, but I really don't want to spend the time). HOWEVER, all of the above mechs run pretty high on heat and could really benefit from double heat sinks (the .20 variants). But as it stands......the initial costs and the repair costs for very little gain (or a
LOSS in the case of the Atlas) of efficiency makes it completely pointless to ever get double heat sinks (the .14 variants).
Overall impact on the game?
None
Zip
Zilch
Nada
The weak double heat sinks still completely discourage the use of large energy weapons. The cannon DHS values would have made several builds like large lasers and PPCs much more viable. The weak versions just reinforce the fact that it's pointless to take them at all.
And given the nerf to pulse lasers (which are just fine at the moment) in addition....there is no point to run anything other than small lasers or medium lasers.
Edited by nungunz, 02 November 2012 - 09:27 PM.