

Streaks, Skill based FPS and you!
#41
Posted 02 November 2012 - 07:01 PM
So lockable guided missiles are not apart of a FPS game.
#42
Posted 02 November 2012 - 07:10 PM
lsp, on 02 November 2012 - 06:46 PM, said:
If a mech turns or if you fire at it from the side you will hit it in the arms.
And also if your a crappy brawler, having a streak cat won't make a difference. A crappy brawler, is just as crappy in a streak. It's not as simple as run around get locks and win, like most people think it is.
Off topic
I remade my CB mech today, drg-1n. And it's too expensive to even run(thinking it's the 300xl and 5tons of GR ammo plus 2tons of SSRM ammo), so back to my streakcat. Plus the netcode still blows.
yeah XLs are terrible especially on that huge side torsos on the catapult chassis...
But anyway
I have a question for you. What brawler build do you fear when piloting a Streakcat?
#43
Posted 02 November 2012 - 07:12 PM
Shiney, on 02 November 2012 - 06:53 PM, said:
The difference is srm's and lrm's spread the weapon damage all over the mech. Streaks go for the CT every time, don't always hit CT though. And srm's are dumb missles, good luck hitting a light mech with them unless your right in his face.
#44
Posted 02 November 2012 - 07:15 PM
Voodoo Circus, on 02 November 2012 - 07:10 PM, said:
yeah XLs are terrible especially on that huge side torsos on the catapult chassis...
But anyway
I have a question for you. What brawler build do you fear when piloting a Streakcat?
Xl's are expensive to run, and none really another streak maybe. Dragons are pretty strong, but usually they're damage output can't keep up with mine.
The solution pgi is coming up with isn't the answer in my opinion. Making streaks spread damage all over mechs makes them completely useless(if they spread as bad as srm's do). What benefit does that have for non boaters? They should address the mech's them selfs not the weapon.
#45
Posted 02 November 2012 - 07:17 PM
#46
Posted 02 November 2012 - 07:45 PM
lsp, on 02 November 2012 - 07:15 PM, said:
The solution pgi is coming up with isn't the answer in my opinion. Making streaks spread damage all over mechs makes them completely useless(if they spread as bad as srm's do). What benefit does that have for non boaters? They should address the mech's them selfs not the weapon.
i fear none also. If its a brawl It dominates. That for me is the prime proof something is wrong.
Regarding the spread and the changes in the SSRMS
Some guy said that in TT the Streak is a SRM that ensures that all the missiles hit the target.
So i think it would be used to help hunt down light mechs since even with the spread their armor cant take many hits
Also there are SSRM4's and SSRM6's to be added in the future
#47
Posted 02 November 2012 - 07:52 PM
Voodoo Circus, on 02 November 2012 - 04:32 PM, said:
-have to aim(more dificult when moving etc)
-most eficiency when hitting the same spot several times
VS
6x streak2 = 9 tons / 30 damage / 3.5 cooldown
-Lock on and press button to hit CT( no need to aim)
-can keep enemy stuned by cockpit shaking if chain fired
Just bought a Catapult and been playing around with the streaks
Anyone that gets around 270m of my mech gets hit by the equivalent of 2 gaussrifle shots
on the CT every 3;5 seconds until they get behind some kind of cover or out of range.
Any half decent brawler knows how to stay out of the open if using a short range build avoiding LRMS and at 78.5 kph I can pretty much dictate the range of the fight against anything but lights.
No need to aim, no need to slow down, no problem with heat(can alpha everytime), more than enough ammo and I can fit the top speed engine for max speed on my mech.
Faced people with AMS. Its no good for them once I am close and only has a small effect at 270m.(SSRM max range)
Even assaults cant take that kind of punishment for long.
Only counter seems to be 3 or more people focusing fire on the StreakCAT
My point being
A first person shooter that rewards the use of a auto-lock weapon like this cannot claim to be
skill centered.
Except you have to have a lock to fire! Just power down people! Cool down, then Alpha it's cockpit, shut down when hot or in a bad position to cockpit it again! It takes time to re-in gage the lock.
#48
Posted 02 November 2012 - 08:24 PM
Edited by Thorqemada, 02 November 2012 - 08:24 PM.
#49
Posted 02 November 2012 - 08:39 PM
FYI - you can alpha every time with 6x streaks. I'm running 25 HS, Endo Steel, Standard 260, 6 Streaks, and 6 tons of ammo and every shot is an alpha.
Edited by JediLow, 02 November 2012 - 08:40 PM.
#50
Posted 03 November 2012 - 02:17 AM
Voodoo Circus, on 02 November 2012 - 06:31 PM, said:
...and those are things everyplayer has to deal with
so you think its ok for a lock on weapon loadout to do 30 damage to 1 spot in 1 shot guided? a HBK has 52 armor on CTfront
dont you think thats a little too rewarding for a weapon that you dont have to aim?dont have to adjust for bullet drop?keep crosshairs on target?
anyway it will get fixed soon as some others have told me
Just for context, I run pretty much 3 mechs only; Jenners, Hunchies, and my Founder's Cat C-1, I've never piloted a Streakboat.
Anyway, that's not the point.
Yes, I hate it when I meet face to face with a streakboat in a pubbie match, but if I met one in a team-game, I'd think "hmm, interesting choice..."
That's my point - They dominate in pubbie matches for all the reasons I gave above, but when the opposition are actually wroth their salt, they're not all that powerful.
By their nature, you need to over-extend in order to use them, you need to show yourself for as long as it takes to get the lock, and against a half decent team that's enough time to take more damage than it's worth.
If you hold yourself back until/if the match collapses into a brawl, then you've wasted a heavy slot on your team's roster, so your guys have been at a disadvantage for the whole match up till that point.
In a decent match, the enemy scouts will have identified you already, so you *will* be focus-fire target #1, so even in the brawl you won't get the chance to fire many of those streaks.
So yeah, I wouldn't call any build "no skill", to come back to the point you quoted, but neither would I say that they're game-breaking.
It's just that pub matches don't have the things required to beat such a build yet, but they'll learn.

#51
Posted 03 November 2012 - 04:27 AM
You also forgot to mention that streaks range is 270m vs gauss +600m - this means if your a guass user you can safely be over half a kilometer away from a fight or your target and do heaps of damage compared to streaks where you have to be out in the open or in their face where you can be constantly fired apon by every hostile target around you in order to use your weapon.
Also forgot that streaks produce more heat then gauss.
Also Also forgot that AMS shoots down streaks... and for it to shoot down 2 missiles is quite easy - which means that youve fired and every shot has been intercepted.
Also Also Also forgot that you need a complete lock to fire.
Streaks are fine.
#52
Posted 03 November 2012 - 04:40 AM
Edited by bravo3, 03 November 2012 - 04:41 AM.
#53
Posted 03 November 2012 - 04:42 AM
#54
Posted 03 November 2012 - 04:52 AM
#55
Posted 03 November 2012 - 04:58 AM
remove all chassis.. keep only 1 ... remove all weapons just keep medium lasers... remove the mechlab...
and the whining will stop .. OH NO IT WONT !!!!! ppl will find other stuff... like maps and so on.. so make a flat map where you cant use a hill as cover... oh and remove the legs.. so ppl cant use.. just shot each other..
then .. but only maybe then.. all will be happy.. am i correct ?
lrms... light.. gauss... ssrm... you guys complain about ******* everything.
u know what ... how about you guys finaly stop wasting your time with complain threads and start learning how to play this game ?
if you want cheap cbills run a laserboar if you want rain lrms... gosh then play a lrmboat.. if you wana brawl.. use an atlas with ac20 setup or a srrm boat.
you guys just get slaughtered by that stuff.. because you have ZERO clue how to counter it !
how many ppl i see running straight up to a srrm boat just because they cant stay away 300m and using their range weapons ?
how many lights i see dieing by lrms while they are running arround an atlas ?
btw i dont read here ssrm user that they cant make money due the high ammo costs... and if a srrm boat keeps killing teammates... maybe you should talk to your team why they dont let rain lrm´s on it ?
why iam even writting here.. ppl coming here.. and well just crying about everything.. ima out here.
ima gona play now :
1. my lrm boar
2. ssrm boat
3. laserboat
and last but not least
4.i will jump into my jenner and lag the **** out of you noobs.
*edit* and streaks dont hit always the torsocenter.. only if you face your enemy.. get your fact straights.. since ppl cant turn your torse while fighting.. argueing is useless.
Edited by siLve00, 03 November 2012 - 05:02 AM.
#56
Posted 03 November 2012 - 05:15 AM
ebea51, on 03 November 2012 - 04:27 AM, said:
You also forgot to mention that streaks range is 270m vs gauss +600m - this means if your a guass user you can safely be over half a kilometer away from a fight or your target and do heaps of damage compared to streaks where you have to be out in the open or in their face where you can be constantly fired apon by every hostile target around you in order to use your weapon.
Also forgot that streaks produce more heat then gauss.
Also Also forgot that AMS shoots down streaks... and for it to shoot down 2 missiles is quite easy - which means that youve fired and every shot has been intercepted.
Also Also Also forgot that you need a complete lock to fire.
Streaks are fine.
first a streak cat shoots 12 missiles, not 2
you got to agree with me that aquiring a lock only requires a not brain dead pilot
On the streakcat build you have tonnage and crit slots more than enough to dissipate TWO heat per SSRM laucher
plus there are plenty of 270m only builds, such as the large majority of the hunckback builds, yet you dont see hunchbakcs obliterating everything in a 270m radius
and last but not least as I said in the original post, with 78kph you chose the range of the engagement, not your enemy
and i will complain about broken builds
#57
Posted 03 November 2012 - 05:29 AM
Maudite, on 02 November 2012 - 05:41 PM, said:
Suppose it doesn't matter tho... I prefer to just use srms now. It's a way better shotgun and since my aim is good no need for lock.
Streakpult drivers use a broken game mechanic.
So i go that far to call them noobish and skillless.
#58
Posted 03 November 2012 - 08:18 AM
Father Ted Kerensky, on 02 November 2012 - 06:29 PM, said:
For folks that don't know about the BTech Centers/Virtual World: http://en.wikipedia....tleTech_Centers
Some of those pods move around for special events. I'm really mad at myself right now because I've never got to play one and I just now found out about some pods (and tons of other games) being at Youmacon at the Renaissance Center in Detroit Michigan which isn't very far from me. But I can't go since I'm busy today and tommorow but wasn't yesterday and thursday

Edited by dario03, 03 November 2012 - 08:32 AM.
#59
Posted 03 November 2012 - 08:20 AM
It's a mech simulator.
#60
Posted 03 November 2012 - 08:23 AM
I believe they've already said they're going to address streaks being magic CT bullets. I think it's also worth pointing out that for all the similarities this is not an FPS in anything but the technical definition of those 3 words.
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