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Developer Interview 6: Dion Linaker, Colin Huang, Stephen Andrusyszyn
#21
Posted 11 April 2012 - 09:54 AM
#22
Posted 11 April 2012 - 09:57 AM
 Mason Grimm, on 11 April 2012 - 09:40 AM, said:
Mason Grimm, on 11 April 2012 - 09:40 AM, said:
MechSpecs digs out an important nugget
JR7-F Variant confirmed!!!!!!!
But... as I understand the MechLab from last week, you can make a JR7-F from a JR7-D. Drop the SRM and ammo and add 3 tons armour. Done deal. <.<
#23
Posted 11 April 2012 - 10:02 AM
Look at that; the main interview was edited to remove that little tidbit of info
 
					
					#24
Posted 11 April 2012 - 10:12 AM
 Mason Grimm, on 11 April 2012 - 10:02 AM, said:
Mason Grimm, on 11 April 2012 - 10:02 AM, said:
Look at that; the main interview was edited to remove that little tidbit of info

Nice catch on the info slip!

Although yes, it sounds like it's a pretty simple change to make in the Mechlab from the D variant. Not sure why that'd make a special variant for it which you had to gain mech XP for, since it really doesn't change the mech's function very much.
Edited by Dihm, 11 April 2012 - 10:13 AM.
#25
Posted 11 April 2012 - 10:19 AM
Either way, it is interesting that it confirms my suspensions that the parts will be purchased separately for use in the Mechlab, which is neat!
#26
Posted 11 April 2012 - 10:21 AM
Can anyone back me up on this or point out something different?
#28
Posted 11 April 2012 - 10:46 AM
#29
Posted 11 April 2012 - 11:26 AM
 ...so they listen to what the people want  ok ill take a order of a Crab battlemech to be in the game please and is it true that a mech that paul pilots will automatically target a mech with a color of hot pink?
...so they listen to what the people want  ok ill take a order of a Crab battlemech to be in the game please and is it true that a mech that paul pilots will automatically target a mech with a color of hot pink?(just asking)
Edited by Cementblade, 11 April 2012 - 11:27 AM.
#30
Posted 11 April 2012 - 12:32 PM
Bushido rules!
#32
Posted 11 April 2012 - 12:36 PM
And as a database manager I can appreciate the dislike of "science projects";
"Hey, need you to dig out some info for me."
<looks over the list> "Okay, should have a good data set in one, two hours tops."
"No good, got a meeting in 15 minutes. Any way to hurry that up?'"
</facepalm>
#33
Posted 11 April 2012 - 12:37 PM
#34
Posted 11 April 2012 - 12:37 PM
#36
Posted 11 April 2012 - 12:50 PM
 at least until Thomas hit me with a few volleys of lasers and I was toast, turns out carrying that much ammo should come with a safety warning
 at least until Thomas hit me with a few volleys of lasers and I was toast, turns out carrying that much ammo should come with a safety warning  
					
					#38
Posted 11 April 2012 - 12:52 PM
#39
Posted 11 April 2012 - 12:54 PM
 Matthew Craig, on 11 April 2012 - 12:50 PM, said:
Matthew Craig, on 11 April 2012 - 12:50 PM, said:
 at least until Thomas hit me with a few volleys of lasers and I was toast, turns out carrying that much ammo should come with a safety warning
 at least until Thomas hit me with a few volleys of lasers and I was toast, turns out carrying that much ammo should come with a safety warning 
You could fly into the air just by CASE-ing all that ammo at one time.
So did the variant show like 85/75Tons? What stopped you from putting on more?
#40
Posted 11 April 2012 - 12:58 PM
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				 Hmmm makes me think.....Is Paul giving away in a subtle way one of the tracks in-game or hinting at a comical trailer potential with this song? Awesome ideas
 Hmmm makes me think.....Is Paul giving away in a subtle way one of the tracks in-game or hinting at a comical trailer potential with this song? Awesome ideas
					
					 
						
				



 
						
				 
			
			 
					
					 
						
				









 
								

