Noth, on 05 November 2012 - 12:23 PM, said:
I'll say this again. The issue isn't that you can't counter LRMs. The issue is that the LRMs dictate the entire tactics and strategy of the battlefield. It allows 1-2 tactics and one real strategy. That is bad for the long term of the game. Look at LoL, far from balanced, but when one champion or item begins dictating how the match goes that champion is nerfed or changed because it is too powerful.
You know what I heard a few patches back?
Gausscats defined the battle. OMG, THEY HAVE MULTIPLE GAUSSCATS, I GOT CORED AT 1100m, I CAN'T GO ON THE LAKE ON FOREST OR SNIPERS WILL GET MEEEEEEEE!
You know what I hear from premades these days?
LRM carriers exploding. A tactic becomes over-used when nobody learns to apply it's counters- and LRMs have those counters. I've seen them applied repeatedly. The reason you see so many LRM carriers is because of one thing- there are plenty of stupid targets easily blown to bits by them.
That's it. If more LRM users experienced the joys of frustration because they got whomped while the other team had the brain cells to go to cover, flanked, and ran 90m circles around that
Catapult whilst peeling his arms off....you'd see fewer LRM users. If 3/4 Trials didn't have LRMs, you'd see....fewer LRM users.
LRMs are common on and highly effective against newbies. And those newbies, like PUGs in every patch, don't learn jack.
LRMs are common because they're "easy", and easy to win with because they're "common".