Squid von Torgar, on 05 November 2012 - 03:30 AM, said:
Re DHS
As mentioned earlier in this thread and as I asked Bryan, the key factor here is the amount DHS are nerfed, specifically relating to heat dissipation.
Bryan stated in the patch notes that DHS were being reduced to 1.4 instead of 2.0. That number has to refer to the bonus that HS give to your heat threshold. (SHS increase the amount by 1. and currently DHS outside of the engine increase that number by 2).
Now I think that the vast majority of us would concede that if your heat threshold (The amount of heat you can generate before shutting down) is doubled, it would create a lot of OP builds and effectively remove heat for certain builds. That number should be reduced, its common sense.
The key thing is though HS and DHS don't just raise your heat threshold. They decrease the time it takes for you mech to cool down. Again SHS increase this by 0.1 per second, DHS (outside of the engine) currently increase this by 0.2.
Now if the keep they 0.2 factor what we end up with is DHS still being very beneficial, but they wont break the heat scale. In other words they would be balanced.
You have a 40% bonus to the amount of heat you can generate and you still get rid of that heat twice as fast as having SHS. This makes things like the Awesome 9M and other high heat builds viable.
Of course the huge question is, whether they are reducing the 0.2 down to 0.14. If so then yes DHS are terribly broken.
Hopefully as he mentioned Bryan can find the answer for us.
I'm not sure that even if they keep it at .2 per second that it is going to be the benefit you think it is because most builds using double heat sinks are going to end up with roughly half the total HS they probably would...so builds that had 20 shs, will have 10 dhs...gotta remember they take up 3 crit slots, throw endo and/or ferro on there and/or use the weight you saved to mount larger weapons(which also tend to take up more crit spots) and you are right back around where you would have been with shs as far as the dissipation rate....or near it at least. You may be right that it will help a bit though.
But...
Also factor in the pulse/small laser "fix" that is supposedly coming that makes them run hotter and many builds will loose even more heat efficiency.
Also note that at the very least when you don't consider the possible .2 dissipation the 1.4 heat "fix" gimps some builds currently using dhs, while only benefiting others very slightly. Which overall effectively makes it status quo compared to how things are now, but some builds actually get nerfed. .2 dissipation may smooth that over a bit but still you're going to have a fix that is pretty much functionally equivalent to the system pgi themselves said is broken.... Pile on the pulse/small laser changes and that .2 will mean even less for many builds.
So you might be right that it will help...I'll grant you that, but I don't think it is going to be that great.
I like the fix that Iceman posted in another thread...
1.6-1.7 for the dhs in the engine...2 for the ones in the engine free slots and on the chassis....that is a compromise between where we are at now and the proposed 1.4 fix, and the true 2 rating DHS. Benefits all builds already using dhs, nerfs none (like the fix will end up doing) but cuts way down on the potential for OP builds that basically ignore heat.
I don't know if he considered the .2 heat dissipation. If not you may be able to take the 1.6-1.7 his math came up with to prevent some current dhs builds from being nerfed and knock it down to his original 1.4 or maybe 1.5-1.6 and still have an overall benefit to all builds. I think any dhs fix needs to benefit all builds using dhs as it is now.
Heat being to harsh has been one of the major complaints about this game...they need to listen to their player base and lighten up a bit, but I don't want it gone. I think heat management and skill doing it should be in the game...but it is a bit harsh as it is now, and the proposed fix isn't enough IMO.
Edited by Onyx Rain, 05 November 2012 - 05:30 AM.