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Pre-Patch notes


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#121 no coast punk

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Posted 04 November 2012 - 02:24 PM

I'm just astonished at the sheer amount of game breaking bugs that are still present, without a single peep from the dev's about them.

I spawned heavily damaged (all orange internals and yellow armor) a few times today, even though the mech lab said I was at 100%.

We all know this **** is present (this isn't even one of the really bad bugs). Why no mention from the dev's?

#122 RedDragon

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Posted 04 November 2012 - 02:25 PM

View PostBryan Ekman, on 04 November 2012 - 01:33 PM, said:


You can rotate the mech 360 deg.

Hey Bryan, just a quick Thank You for taking the time to answer questions on a sunday! :)

Like what I'm reading so far!

Edited by RedDragon, 04 November 2012 - 02:26 PM.


#123 Roburn Bliss

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Posted 04 November 2012 - 02:30 PM

Quick question:

Are you guys still planning on adding night time versions of the existing maps?

#124 RedDragon

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Posted 04 November 2012 - 02:38 PM

Oh and an unrelated question: Is the voice in the new trailer really Carole Ruggier? And do you guys know when the ingame voice will be added?

#125 Hoshi Toranaga

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Posted 04 November 2012 - 02:39 PM

Sometimes when I look at the games I have played so far (I am NOT in the gaming industry :) ) and the betas I was in I an wondering if they actually have a marketing guy at all. This is not exclusive to PGI, I wondered the same about SOE, Turbine,... you name it.

For the current changes I guess it is something across those lines whats happening:

"Hey guys we have lots of people on the forums whining they get stomped by premades. Yes I know our own devs confirmed that the chance to face a premade is actually 1 in 10 and most of those whiners are actually totally suicide charging, because they think this is counter strike online, but we have a plan with Phases! Please look at the flipchart where I present my ret** brilliant plan, that is actually challenging for a 3 year old to come up with."

"So you think we should royally **** off our loyal players, who will actually build or customer base foundation and prolly spend more money on MC than any other, by putting this plan in, while prolly my chihuahua can come up with a better plan?"

"Yeah cause they demand it fast and we already stalled them for 6 months and it did work."

"Ok I understand, in the name of listening to total whining people who refuse teamplay in a TEAM GAME, I am with you. Let's put that in NOW."

-> Cheers from all devs! <-

I think this sums it up pretty much...

Edited by Terry Ward, 04 November 2012 - 02:41 PM.


#126 Gowan

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Posted 04 November 2012 - 02:39 PM

View PostRoburn Bliss, on 04 November 2012 - 02:30 PM, said:

Quick question:

Are you guys still planning on adding night time versions of the existing maps?


The devs have said before that they were going to be taking steps to ensure that night vision was useful -- so even if we don't get nighttime versions, we may get straight-up dark maps.

#127 Wolfways

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Posted 04 November 2012 - 02:52 PM

So you butcher the K2 to let the whiners keep their gausspults and now can't add ECM because it will make the OP mech even more OP.
Good going...

And wasn't there supposed to be an SSRM fix?

Edited by Wolfways, 04 November 2012 - 02:55 PM.


#128 BloodLegacy

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Posted 04 November 2012 - 03:23 PM

Guys, do focus on all the improvements though. New content, semi-fixed hit detection, camo, no more blacked out screen from shooting the enemy. It can't all happen at once guys.

I also suspect the matchmaking is supposed to say: "is NOW 4"

#129 Keifomofutu

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Posted 04 November 2012 - 03:25 PM

View PostBloodLegacy, on 04 November 2012 - 03:23 PM, said:

Guys, do focus on all the improvements though. New content, semi-fixed hit detection, camo, no more blacked out screen from shooting the enemy. It can't all happen at once guys.

I also suspect the matchmaking is supposed to say: "is NOW 4"

I've seen "improved netcode" in so many patch notes without noticing any improvement in the actual game I've simply become jaded with projectiles in general.

Edited by Keifomofutu, 04 November 2012 - 03:25 PM.


#130 BloodLegacy

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Posted 04 November 2012 - 03:31 PM

Oh, and HOW FREAKING AWESOME is it to get the patch notes before the patch?! I love this.

#131 ferranis

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Posted 04 November 2012 - 03:32 PM

View PostTerry Ward, on 04 November 2012 - 02:39 PM, said:


"Ok I understand, in the name of listening to total whining people who refuse teamplay in a TEAM GAME, I am with you. Let's put that in NOW."

-> Cheers from all devs! <-

I think this sums it up pretty much...


Hm, so there are still people who think that effortless stomping is right and intendet. The world is full of Ds.

#132 Jace11

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Posted 04 November 2012 - 03:34 PM

Nothing on FPS bugs and memory leaks?

#133 PlasmoidPixel

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Posted 04 November 2012 - 03:34 PM

I like the looks of this patch so far, but.. unless the HDR fix covers this, i really hope there is something for the post patch loss of playable frames per second soon. :D

#134 verybad

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Posted 04 November 2012 - 03:44 PM

View PostMonkeyDCecil, on 04 November 2012 - 12:46 PM, said:

So DHS will on work at 1.4. WFT why would I even use them. They should work a 2.0 and that is that. But we will see. I will try them and we will see. I trust PGI, even though i have felt that the heat mechanic as suck all along. I still do not see PPC making a come back anytime soon.


Beacause This is a real time game, and TT is a turn based game. They want SS heat sinks to remain viable, at a 2x value, they would be completely unviable.

TT values aren't terribly well balanced, so I think this is good.

I think it's rather obvious that if you made the DHS 2x value, then mechs would simply carry more lasers and less ammo based weapon. Personally I'd rather not see 6x ERLL Awesomes, which could work with a 2x value DHS.

It's also pretty obvious that they probably tested the DHS value internally before releasing it at the value just to hear people complain at them. They didn't release it at those values because it was OP. I'm CERTAIN they tested it first at 2.0 values initially and it was just to strong and adjusted gameplay and mech design too much.

If you can't handle your heat with the current DHS then your either firing too often or have an overweaponed mech.

I get a true kick out of people asking for CBill refunds because they're purchase didn't work to the labled specifications.

Perhaps they shoud send a letter to the Canadian Office of Consumer Affairs about Double Heat Sinks not working as the name seemed to specify. False Advertising right!!?? :D

Edited by verybad, 04 November 2012 - 03:49 PM.


#135 ferranis

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Posted 04 November 2012 - 03:47 PM

How about just not releasing DHS?

I agree that canon DHS would increase the damage output substantial - so just leave them be till we get mechs that realy need DHS to function (clan-invasion).

Would that be so bad?

Edited by ferranis, 04 November 2012 - 03:48 PM.


#136 Tickdoff Tank

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Posted 04 November 2012 - 03:48 PM

View Postverybad, on 04 November 2012 - 03:44 PM, said:


Beacause This is a real time game, and TT is a turn based game. They want SS heat sinks to remain viable, at a 2x value, they would be completely unviable.

TT values aren't terribly well balanced, so I think this is good.

I think it's rather obvious that if you made the DHS 2x value, then mechs would simply carry more lasers and less ammo based weapon. Personally I'd rather not see 6x ERLL Awesomes, which could work with a 2x value DHS.

It's also pretty obvious that they probably tested the DHS value internally before releasing it at the value just to hear people complain at them. They didn't release it at those values because it was OP. I'm CERTAIN they tested it first at 2.0 values initially and it was just to strong and adjusted gameplay and mech design too much.

If you can't handle your heat with the current DHS then your either firing too often or have an overweaponed mech.


They also tested the content and released it without finding the engine HS bug. Which was found by the player base in less than 2 hours.

#137 Particle Man

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Posted 04 November 2012 - 03:53 PM

View PostMr 144, on 04 November 2012 - 10:00 AM, said:

"Phase 1 Matchmaking. Max pre-made group size is not set to 4."

BwaaHaaHaHa!

You all realize this is nothing right? This literally means zero change to the current system. No where in any of the Phase 1 descriptions were partial pre's garunteed to face another partial pre. The original Phase 1 simply threw a 4 man (or smaller) group into the general "bucket" of Pugs, with random chance determining if another partial would queue up on the otherside (or even there own side).....So...with NO size restrictions...we're left with ANY premade group being thrown in the "bucket" of Pugs, with a random chance of queueing up against another pre...Oh wait! That's exactly as it is right now!

Bravo PGI....Bravo...smoke and mirrors :D

Mr 144


they've been saying that for the whole time. You should read things closely if you feel so strongly about them. Welcome to a month ago!

#138 verybad

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Posted 04 November 2012 - 03:58 PM

So you mean thousands of Beta Testers like ourselves ARE actually useful to making the game better? Good.

They've got what, 50-70 people there, Most of them are too busy to beta test on a regular basis. It's good to see that bugs that we find and mention are fixed.

The fact that there was a bug related to the engine HS doesn't detract from the likelyhood of DHS heat sinks probably being intially tested at 2x and being found to be too effective.

Were in a beta test, when we test it, there are thousands of players involved, and most of them are able to spend a few hours at playing at lease once or more a week. Of course we find bugs, thats what we're here for.

#139 Mr 144

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Posted 04 November 2012 - 04:16 PM

View PostParticle Man, on 04 November 2012 - 03:53 PM, said:


they've been saying that for the whole time. You should read things closely if you feel so strongly about them. Welcome to a month ago!


You have just failed reading comprehension..lol..thank you, come again :D

Mr 144

#140 darknothing

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Posted 04 November 2012 - 04:17 PM

A im pretty pissed this is all thats being patched, really no preformance fixes? Still no real fixes and were in open beta? Still no dx11? Cmon this little patches wont hold anyone over with 0 content 0 fixes...





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