"AC2s and AC5s are as useless as nipples on a mech torso"
#1
Posted 13 April 2012 - 03:26 AM
It's only me or more people think the Autocannons 2 and 5 are seriously underpowered? They weight too much, use ammo (which is always a risk) and deal a very small damage. OK, they are long range, but any mech can sustain single 2s and 5s of damage for a many turns.
The "Rapid-Fire" rule (two shots at the same time, with the risk of complications) improves the use of these weapons, but will it be implemented in the game? Please, devs, say yes!
I would suggest the developers to make it possible for the pilot to shoot again immediately after a shot with the autocannon: the second shot would be harder to hit and has a small chance to jam/destroy the gun.
#2
Posted 13 April 2012 - 03:27 AM
#3
Posted 13 April 2012 - 03:36 AM
I dunno.. the Awesome's nipples look *REALLY* useful to me :3
(In all seriousness, i would *LOVE* to see the 2's and 5's loose some range for some more DMG. sniping with 2's and 5's is going to be.. negligible... at best..)
Edited by Omigir, 13 April 2012 - 03:38 AM.
#4
Posted 13 April 2012 - 03:43 AM
#5
Posted 13 April 2012 - 03:43 AM
http://mwomercs.com/...e-defense-role/
Edited by Danko, 13 April 2012 - 03:45 AM.
#6
Posted 13 April 2012 - 03:50 AM
#8
Posted 13 April 2012 - 03:58 AM
eg a light mech tries to flank you and chew up the catapault thats been giving you long range support. bouce a few AC rounds off it and you'll expose it enough for the catapult to finish it quickly and get back to helping you.
Having said that, i'm not really interseted in any mechs using AC/2 or AC/5 as their feature weapon.
#10
Posted 13 April 2012 - 04:09 AM
#11
Posted 13 April 2012 - 04:09 AM
#12
Posted 13 April 2012 - 04:10 AM
mechgames.
#13
Posted 13 April 2012 - 04:12 AM
Soviet Alex, on 13 April 2012 - 04:09 AM, said:
Considering that the devs are sticking fairly close to the established canon and lore of BT/MW I wouldn't expect AC/2s and AC/5s to be much different in this game. And besides that, a little speculation in the absence of real information never hurt anyone.
#14
Posted 13 April 2012 - 04:24 AM
AC2 and AC5, while not very high damage weapons, allow a player to sit at an extremely long range and plink away. You trade damage for increased range.
#15
Posted 13 April 2012 - 04:39 AM
#16
Posted 13 April 2012 - 04:49 AM
http://mwomercs.com/...uld-it-be-done/
It also got discussed in terms of a BV system here
http://mwomercs.com/...r-battle-value/
Long story short, I complete agree with you; their weight to damage and only very, very limited range advantage over other weapons is terrible; the options for balancing them mostly include increasing their ROF while maintaining higher damage, severe rock or giving them a niche (Living Legends AC2s and AC5s do bonus damage against aircraft and hovercraft, making them invaluable - if NPC aircraft are in MWO, they could serve the same role in theory).
Mason Grimm, on 13 April 2012 - 04:24 AM, said:
AC2 and AC5, while not very high damage weapons, allow a player to sit at an extremely long range and plink away. You trade damage for increased range.
AC5s have similar ranges to PPCs, for half the damage; AC2s only have a tiny few hex range advantage over other long-range weapons and definitely not enough to justify a weapon that does the damage of a small laser for 6 tons. If you look at LRMs, for example, you are talking several times as much damage for the same weight in the same range bracket. The same goes for other long range weapons; their TT damage/range is nearly as effective as you'd think due to range.
Really that's the size of it: They're overweight. If they had only weighed 3 tons or so, they'd probably been considered a decent weapon since you could put multiples on a 'mech. As it stands AC/2s and 5s weigh so much they become the "main gun" of 'mechs and take a lot out of them making their tiny range advantage not count for much.
Edited by Victor Morson, 13 April 2012 - 04:55 AM.
#17
Posted 13 April 2012 - 04:55 AM
#18
Posted 13 April 2012 - 05:05 AM
#19
Posted 13 April 2012 - 05:09 AM
Still, I'll tell you one thing about low-cal autocannons: They're all about keeping heat to a minimum.
Sure, you can fire off an LRM10 rack, but you're going to be making 4 heat and only hitting with 6 of those missiles on average. Plus, you'll only get 12 volleys to the ton, while an AC5 gets 20 shots per ton, and doesn't waste potential damage from missed missiles. Sure, you could use a PPC, but you'll be racking up 10 heat in the process. That might not be a big deal for a light 'mech (or even some mediums), if we're playing in the pre-Double Heat-sink era, the low-cal ACs mean that not only can you reach out and touch someone, but you can do so without fear of roasting your ride.
Consider, for a second, the Rifleman (2X LLas; 2X Medium Las; 2X AC5) - It's not got enough heat sinks to fire off it's whole armament safely. In fact, an alpha strike even while standing still is enough to risk an ammo explosion. It can only reliably fire the two autocannons per turn (Coupled with a Large laser or a brace of mediums), but those ACs are really the best way to avoid shutdown. Also worth considering is the difference between the Dragon and the Grand Dragon. The Grand Dragon swaps out the Dragons' old AC5 for a PPC, sure, but that PPC means that the dragon now has to watch it's heat curve - Firing it at the same time as the LRM10 mean that you're building up heat each time. The vanilla Dragon can pummel opponents with that AC5 all day, even if it takes two engine hits, spilling ridiculous amounts of heat into the 'mech.
There's a time and a place for low-caliber ACs, they have a bad rep because they're way heavier than the energy weapons and don't have the wow-factor of a wall of missiles or big-bore ACs, but as a ranged weapon that is both ammo and heat efficient, you can't really go wrong.
Of course, when the age of the Ultra Autocannons and gauss rifles rolls out, then yes, the low-cal ACs will become very redundant, very quickly. It's something the tabletop tried to remedy by making specialty ammo types, but they're still not very popular weapons systems unless someone uses random 'mech tables.
Edited by ice trey, 13 April 2012 - 05:11 AM.
#20
Posted 13 April 2012 - 05:09 AM
Edited by CapperDeluxe, 13 April 2012 - 05:10 AM.
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