

Overheat does not explode engines
#121
Posted 06 November 2012 - 07:03 AM
#122
Posted 06 November 2012 - 07:05 AM
#124
Posted 06 November 2012 - 07:08 AM
Diablobo, on 06 November 2012 - 07:03 AM, said:
Sarevos, on 06 November 2012 - 07:01 AM, said:
Do you know how a fusion engine would work? nobody else post to him til he answers this then you may unleash your fury "Spehs Muhrine" style
Edited by Sarevos, 06 November 2012 - 07:08 AM.
#125
Posted 06 November 2012 - 07:08 AM
Diablobo, on 06 November 2012 - 07:03 AM, said:
BTW, medium laser at one point in this game were the most over powered weapon in the game due to how often they could sustain their fire THey actually had their heat increased adn since have been pretty balanced overall. Balance is greater than all as well.
#126
Posted 06 November 2012 - 07:09 AM
Noth, on 06 November 2012 - 07:08 AM, said:
BTW, medium laser at one point in this game were the most over powered weapon in the game due to how often they could sustain their fire THey actually had their heat increased adn since have been pretty balanced overall. Balance is greater than all as well.
YOU stahp! he must answer the question
#129
Posted 06 November 2012 - 07:12 AM
Diablobo, on 06 November 2012 - 07:10 AM, said:
Isn't that what grade school children do? When they can't think of anything meaningful to say, they lash out. Well played. Recess is over, run along and let the adults talk.
LoL, how about you stop repeating the same arguments over and over while ignoring the answers given to you?
#130
Posted 06 November 2012 - 07:12 AM
Diablobo, on 06 November 2012 - 07:10 AM, said:
Isn't that what grade school children do? When they can't think of anything meaningful to say, they lash out. Well played. Recess is over, run along and let the adults talk.
dont ignore me tell me how a fusion engine works if you know ~_~
#131
Posted 06 November 2012 - 07:23 AM
Diablobo, on 06 November 2012 - 07:03 AM, said:
Dude, in TWO MINUTES of CONSTANT firing? Really? You realize how much damage you have put out in that period of time?
Let us do the math, shall we?
So, every 4 seconds you are doing 10 damage... In two minutes, you've generated 30 shots. So you've done 300 damage.
Your assessment of heat does not even remotely reflect the way the game actually works. Your desperate attempt to cling to battletech source material has left you in a state which makes no sense.
See, in Battletech, everything is simplified such that all weapons fire at the same speed...because it's a turn based game. That's not how it is in a live action game, because such a system is boring.
In Mechwarrior, different weapons have different firing times... and generally, all of them fire faster than the 10 seconds which comprise a turn in battletech.
What this lets you do is control, as the pilot, the heat generation of your mech. It becomes something more complex than just matching heat sinks against weapons.
If you want to match the heat mechanics of battletech, then here's what you do.... fire your weapons once per 10 seconds. There you go. Problem solved.
Now, what will happen in that situation is that you'll probably be killed by someone who fires their weapons faster than that... because they'll choose to incur additional heat for a while, and then stop firing after they kill you in order to cool down.
This is called heat management. It's a component of the game which is good. You need to learn to do it.
#132
Posted 06 November 2012 - 08:26 AM
It is so obvious that they didn't use a strict TT comparison for overheat, I'm not sure why you'd bother trying to enforce this one?
#133
Posted 06 November 2012 - 12:10 PM
Rofl, on 06 November 2012 - 08:26 AM, said:
It is so obvious that they didn't use a strict TT comparison for overheat, I'm not sure why you'd bother trying to enforce this one?
Maybe because they almost directly carried the weapon heat values and damage ratings from tabletop. They obviously are trying to emulate the heat system, but since the weapons fire more often with pretty much the same heat values, they need to raise the heat capacity and dissipation to compensate. As it stands now, we might as well not even have heatsinks for all the good it does us.
#134
Posted 06 November 2012 - 12:13 PM
Diablobo, on 06 November 2012 - 12:10 PM, said:
Maybe because they almost directly carried the weapon heat values and damage ratings from tabletop. They obviously are trying to emulate the heat system, but since the weapons fire more often with pretty much the same heat values, they need to raise the heat capacity and dissipation to compensate. As it stands now, we might as well not even have heatsinks for all the good it does us.
NO they aren't trying to emulate the heat system.The threshhold is different, the penalties are different, heat has been changed on most weapons in some way either highered or lowered. The only thing that makes this like the TT system is that it is a heat system.
Edited by Noth, 06 November 2012 - 12:13 PM.
#135
Posted 06 November 2012 - 12:22 PM
Noth, on 06 November 2012 - 12:13 PM, said:
NO they aren't trying to emulate the heat system.The threshhold is different, the penalties are different, heat has been changed on most weapons in some way either highered or lowered. The only thing that makes this like the TT system is that it is a heat system.
If they aren't trying to emulate the heat system, then why are the heat values for the weapons almost a direct match to the TT?
Your argument is invalid. NEXT.
Edited by Diablobo, 06 November 2012 - 12:23 PM.
#136
Posted 06 November 2012 - 12:25 PM
Diablobo, on 06 November 2012 - 12:22 PM, said:
If they aren't trying to emulate the heat system, then why are the heat values for the weapons almost a direct match to the TT?
Your argument is invalid. NEXT.
Because they used them as a starting point. If they were trying to emulate the TT heat system all mechs would have the same heat capacity, mechs would begin having a chance to shut down after firing only a couple of weapons and heat would only be flushed once every 10 seconds.
The more you speak the more it is obvious you just want TT and refuse to accept anything but that. This is not the game you are looking for if that is the case.
Edited by Noth, 06 November 2012 - 12:27 PM.
#137
Posted 06 November 2012 - 12:30 PM
Edited by Diablobo, 06 November 2012 - 12:38 PM.
#138
Posted 06 November 2012 - 12:30 PM
Noth, on 05 November 2012 - 05:04 AM, said:
Actually if you read the lore behind the fusion engine, excessive heat can cause failure of the safety measures and containment measure causing a permanent shutdown or even what appears to be an explosion as air rushes into the containment area (due to failed containment measures) and then that air being superheated explodes outward. So even in lore it makes since for the engines to be able to explode from excessive heat.
Please cite, because I've never seen it, and the rules clearly define what happens.
#139
Posted 06 November 2012 - 12:39 PM
Kelthar, on 06 November 2012 - 12:30 PM, said:
Please cite, because I've never seen it, and the rules clearly define what happens.
Go read the flavor texts, novels and other stuff other than rules and look it up on Sarna. The sarna article has been cited already by the way.
#140
Posted 06 November 2012 - 12:54 PM
Currently, damaging energy weapons themselves is a great alternative for eenrgy boats, not as destructive as an ammo explosion, but it get sthe job done(Ive had cascading weapon destruction before), the current damage to the CT is fine, but Im not sure the overheat damage to the CT should kill the mech, just take it down to red. I'd like to see more sub-system damage, damaged and destruction of heat sinks, damage to the part of the mech housing the heat sinks, damage to actuators, the gyro, the cockpit, even the pilot.
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