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Should The Community Not Engage In Massive Premades


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#41 RG Notch

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Posted 05 November 2012 - 12:48 PM

View PostAlexandrix, on 05 November 2012 - 12:31 PM, said:


If the devs ever release hard numbers on how often grouped players faced non grouped players and that number is less than 30%,i'll be quite surprised.But,something tells me they won't because they know as well as i do that the real number is higher than that.I have no reason to lie about it,rather you choose to believe it or not is up to you.I know what i've experienced and that's enough for me.I have no vested interest in propagating a lie to keep my company in business.Guess who does.

No you have a vested interest in not admitting you could be wrong.

#42 QuantumButler

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Posted 05 November 2012 - 12:49 PM

OP, the simple fact is a good matchmaking system is a very core component for a good pvp multiplayer game, far more important than broken, non-functional Double heat sinks or half-assed cryengine updates, the fact that fixing MM before going open beta wasn't PGI's #1 most important priority [instead of adding crappy pay2lose yellow wangs or stupid glowing fairy bobbleheads] is simply a travesty and is 100% PGI's fault.

It's simply a boneheaded move, and you should stop defending them by trying to tell us how to play the game.

Edited by QuantumButler, 05 November 2012 - 12:53 PM.


#43 Lin Shai

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Posted 05 November 2012 - 12:49 PM

View PostLogicSol, on 05 November 2012 - 12:35 PM, said:

Remember, while have 4 mans teams will double they amount of teams you face, it also quadruples(at least) the chance that you will play with one on your side.


It actually doesn't because of the timing issue involved. There's literally no way to predict this without having the analytical data to know the frequency of "pre-made" drops.

Your math is dependent on their being a near constant stream of "pre-mades" hitting the launch button at all times, so that when a PUGer hits the 'launch' button, there's one there waiting for them to "fill in". It also depends on a significantly high pre-made to PUG ratio that doesn't really exist.

What I predict is that while obviously as a PUG you have a better chance at playing with 'pre-mades' than today because of the size limit, what you're going to see is a lot of 4+4 vs. 8 PUG ... good for the +4, not so good for the 8.

And it's random chance as to which group a PUG winds up in. Overall I believe that the average PUGer is now going to be facing 4 competent players in customized mechs more often than they are actually facing a pre-made today, and the results will be ... ugly.

Edited by Lin Shai, 05 November 2012 - 12:52 PM.


#44 Stickjock

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Posted 05 November 2012 - 12:49 PM

View PostAlexandrix, on 05 November 2012 - 12:12 PM, said:

Stop saying premades are rare.They aren't.In my experience,as anecdotal as that may be,about every third match is a premade.I counted 20 matches the other night..saturday i think it was...maybe friday,not sure.Anyways,out of those 20 matches 15 admitted being premade(flashing clan webpage/trash talking like high schoolers/8-0 pugstomp/what have you),and 2 more were questionable. ... snip ...

Saturday... no... Friday... erm... no... the exact composition of the enemy team is known beyond a shadow of a doubt... Tho' just not what day it exactly was...

-_-

#45 DJMarine

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Posted 05 November 2012 - 12:51 PM

View PostSandpit, on 05 November 2012 - 12:03 PM, said:

Not really. I announce my unit when I pug. That's just unit promotion. I'm just tired of hearing about the big bad boogeyman that premades are. Most of the time players are getting rolled because they aren't that good. It's not that they can't be it's that they're learning the game and playing against people who are already experienced.


I'm not really going to get into a mud slinging contest with you. Fact is, this is a teambased game, the better team will win the majority of the time. It doesn't come down to 1v1 heroes and I don't think one person can carry an entire team unless their leadership is extremely, extremely good.

So if you want to say I'm losing because I'm not taking command, then sure, I agree it would definitely help if I were to take the commander role and start issuing orders. But, my pilot skills are just fine and have nothing to do with what I'm talking about. Don't come in here just to be contrary. I know the difference between someone promoting their unit, which will typically be something along the lines of... "xxx is recruiting visit us at"... Versus what I've seen multiple times.. "Thanks for playing xxx"
"You've just been beat by xxx".

The latter is obviously some sort of premade 10/10 times.

Edited by JayTac, 05 November 2012 - 12:53 PM.


#46 Sandpit

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Posted 05 November 2012 - 12:54 PM

View PostValder, on 05 November 2012 - 12:47 PM, said:

You know what? People that do both haven't been complaining. At all that I've seen. Because when 'evil pramaders' run in PUG matches, they tend to direct people with very simple chat advice that tends to win matches. Because the only difference between winning and losing in this game is a dash of tactics.


^^^This. Those that can't see this will be the ones that come up with the new boogeyman after tomorrow. I'm GLAD the devs are doing MM like they are. I was initially irritated at it but I honestly think they are rolling it out like this just so players can't scream premade hurt men, I need an adult, stranger danger every time their team gets rolled

#47 Desecrator

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Posted 05 November 2012 - 12:57 PM

Everyone is still missing the point

People are not having fun with this game.
Lopsided matches are everywhere


People will leave, and game will fail if they do
You cant support a game when the majority of players quit.


Whatever the cause, it must be fixed or game is doomed.

If you dont make it fun for people they wont pay you. How ******* hard is that to understand.
You cant force people into playstyles, if we want to pug we want to pug.

Make it fun or we quit. Point blank, you are not the only game in town

#48 Sandpit

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Posted 05 November 2012 - 01:00 PM

View PostJayTac, on 05 November 2012 - 12:51 PM, said:


I'm not really going to get into a mud slinging contest with you. Fact is, this is a teambased game, the better team will win the majority of the time. It doesn't come down to 1v1 heroes and I don't think one person can carry an entire team unless their leadership is extremely, extremely good.

So if you want to say I'm losing because I'm not taking command, then sure, I agree it would definitely help if I were to take the commander role and start issuing orders. But, my pilot skills are just fine and have nothing to do with what I'm talking about. Don't come in here just to be contrary. I know the difference between someone promoting their unit, which will typically be something along the lines of... "xxx is recruiting visit us at"... Versus what I've seen multiple times.. "Thanks for playing xxx"
"You've just been beat by xxx".

The latter is obviously some sort of premade 10/10 times.

I'm not mudslinging, I'm merely pointing out that YOU don't KNOW when you're facing a premade. YOU might THINK you're facing a premade. Devs released hard numbers on this and tested it just to see and announced those numbers because THEY do KNOW when they were playing a premade. People just don't want to listen. I'm not knocking any individual pilot's skills. I AM, however, knocking players' abilities to work as a team instead of crying wolf every time they get rolled

View PostDesecrator, on 05 November 2012 - 12:57 PM, said:

Everyone is still missing the point

People are not having fun with this game.
Lopsided matches are everywhere


People will leave, and game will fail if they do
You cant support a game when the majority of players quit.


Whatever the cause, it must be fixed or game is doomed.

If you dont make it fun for people they wont pay you. How ******* hard is that to understand.
You cant force people into playstyles, if we want to pug we want to pug.

Make it fun or we quit. Point blank, you are not the only game in town

What most of us "pro premies" (can we make that the official party name? lol) are saying is that it's not premades making it like this. We aren't disagreeing with this at all, we ARE disagreeing with saying it's because of premades. It's a skill and teamwork issue, not a solo vs. premade issue.

#49 Taryys

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Posted 05 November 2012 - 01:00 PM

No we get the point. What you seem to miss is that "This is BETAAAA!"
A crap load of stuff is broken. A crap load of functionality is missing.

The problem has been know for a long time. The fix is coming... phase 1 tomorrow. The next phase after that.
This soon will not be a problem. These forums having threads on it every 2 minutes when the prob is know and a fix is coming is not so interesting.

Edited by Taryys, 05 November 2012 - 01:01 PM.


#50 Alexandrix

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Posted 05 November 2012 - 01:01 PM

View PostStickjock, on 05 November 2012 - 12:49 PM, said:

Saturday... no... Friday... erm... no... the exact composition of the enemy team is known beyond a shadow of a doubt... Tho' just not what day it exactly was...

-_-

What day it was doesn't really matter.It's basically just been pug-stomp-a-palooze since OB anyways.Anytime after about 7 pm eastern anyways.

Regardless,why is it so offensive to you guys that some people might want to have a solo q to drop in,instead of just get roflstomped by 8 man premades game after game?

I mean really,what's the problem with that?

Why do you insist that every one has to play the game your way?

"zomg it's a team gamezz!!!" isn't really and answer.It's just a justification for you to spew your vitriol at anyone who doesn't enjoy the game the way you do.I'm not on here saying "zomg no one should be allowed to play in a team!!!" I could care less if you wanna hang out with your team.I just want to be able to log on for a few games a night and not be cannon fodder for some silly premade that thinks pugstomping = da skillz.

so tell me,what's wrong with having a solo q and a group q?

(disclaimer:once again,i know it will come at some point.I'm just curious why it seems to be so sacrilegious to some people that other's don't want to join up with there roving **** fest.)

Edited by Alexandrix, 05 November 2012 - 01:03 PM.


#51 QuantumButler

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Posted 05 November 2012 - 01:02 PM

View PostDesecrator, on 05 November 2012 - 12:57 PM, said:

Everyone is still missing the point

People are not having fun with this game.
Lopsided matches are everywhere


People will leave, and game will fail if they do
You cant support a game when the majority of players quit.


Whatever the cause, it must be fixed or game is doomed.

If you dont make it fun for people they wont pay you. How ******* hard is that to understand.
You cant force people into playstyles, if we want to pug we want to pug.

Make it fun or we quit. Point blank, you are not the only game in town


And PGI needs to fix it stat.

You can't make players behave a certain way to make it fun for other players though, such appeals to better human nature or reason are bound to fall on deaf ears, people are jackasses and no amount of QQ from people not willing to group up will change how other people play.

#52 Bilbo

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Posted 05 November 2012 - 01:04 PM

View PostDesecrator, on 05 November 2012 - 12:57 PM, said:

Everyone is still missing the point

People are not having fun with this game.
Lopsided matches are everywhere


People will leave, and game will fail if they do
You cant support a game when the majority of players quit.


Whatever the cause, it must be fixed or game is doomed.

If you dont make it fun for people they wont pay you. How ******* hard is that to understand.
You cant force people into playstyles, if we want to pug we want to pug.

Make it fun or we quit. Point blank, you are not the only game in town

Lopsided matches are the nature of the beast. Nothing they do regarding matchmaking will change this fact. Lopsided matches were a regular occurance before groups were implemented. Lopsided matches will be a regular occurance going forward.

#53 QuantumButler

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Posted 05 November 2012 - 01:04 PM

View PostTaryys, on 05 November 2012 - 01:00 PM, said:

No we get the point. What you seem to miss is that "This is BETAAAA!"
A crap load of stuff is broken. A crap load of functionality is missing.

The problem has been know for a long time. The fix is coming... phase 1 tomorrow. The next phase after that.
This soon will not be a problem. These forums having threads on it every 2 minutes when the prob is know and a fix is coming is not so interesting.


The moment they went Open Beta the "BETAAAAA!!!!" defense went flying out the window.

in a Multiplayer game, Open Beta is de-facto release, you can cry otherwise till your face turns blue, but players who are objective and don't have golden tinted glasses on will judge it just as harshly as any other released product and your "BETA WAAAAAHHHH" defense will fall on deaf ears.

#54 Taryys

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Posted 05 November 2012 - 01:04 PM

THE PROBLEM IS KNOWN........ FIXES ARE COMING!

#55 Valore

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Posted 05 November 2012 - 01:05 PM

You know what makes premades really imba?

The fact that all I have to do is type 'Hi! If you'd like to find out more about us, drop by our website and check us out!'

And invariably, someone on the other team will reply:

'F***ing premade noobs'

and ragequit.

That's right. I hold the power to bring about ragequit with mere words. Sun Tzu doesn't have jack on me.

#56 Desecrator

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Posted 05 November 2012 - 01:06 PM

View PostTaryys, on 05 November 2012 - 01:00 PM, said:

No we get the point. What you seem to miss is that "This is BETAAAA!"
A crap load of stuff is broken. A crap load of functionality is missing.

The problem has been know for a long time. The fix is coming... phase 1 tomorrow. The next phase after that.
This soon will not be a problem. These forums having threads on it every 2 minutes when the prob is know and a fix is coming is not so interesting.


Its not beta

They take money and your progress is not wiped.

How hard is that to understand, Lol you fell for the marketing pitch
They call is beta so they dont have to explain the bad bugs or mechanics.

Betas dont take real money, or let you keep progress. A beta is a test, when you test you waste time and money
doing stuff for the sake of testing.

No one is testing now because it all counts. Lost money is lost money,

Save the beta term for someone who has never played a beta
You got punked by release with a fancy wording

#57 Kobold

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Posted 05 November 2012 - 01:06 PM

Even accidental teamwork where two of three PUGs driving trial missile Awesomes shoot at the same target will lead to a pugstomp, followed by the cries of "whaaa! Premade!" from the losing team.

The games are lopsided because it is a no respawn battle of attrition. Period.

#58 Taryys

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Posted 05 November 2012 - 01:07 PM

You sir are truly powerful in ways I cannot imagine.

View PostValore, on 05 November 2012 - 01:05 PM, said:

You know what makes premades really imba?

The fact that all I have to do is type 'Hi! If you'd like to find out more about us, drop by our website and check us out!'

And invariably, someone on the other team will reply:

'F***ing premade noobs'

and ragequit.

That's right. I hold the power to bring about ragequit with mere words. Sun Tzu doesn't have jack on me.


#59 Desecrator

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Posted 05 November 2012 - 01:07 PM

View PostBilbo, on 05 November 2012 - 01:04 PM, said:

Lopsided matches are the nature of the beast. Nothing they do regarding matchmaking will change this fact. Lopsided matches were a regular occurance before groups were implemented. Lopsided matches will be a regular occurance going forward.


Then you doom the game.

How simple is this. If every match is lopsided, people will not pay to play it.

Do you get this point, or is that too advanced for you ?
People wont pay to get pugstomped every match

/game

#60 QuantumButler

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Posted 05 November 2012 - 01:07 PM

View PostTaryys, on 05 November 2012 - 01:04 PM, said:

THE PROBLEM IS KNOWN........ FIXES ARE COMING!


The problem has been "known" literally FOR MONTHS, EVER SINCE GROUPING WAS ADDED IN CLOSED BETA HOW FREAKING LONG DOES IT TAKE TO MATCH GROUPS ONLY AGAINST GROUPS?





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