LogicSol, on 05 November 2012 - 12:35 PM, said:
Remember, while have 4 mans teams will double they amount of teams you face, it also quadruples(at least) the chance that you will play with one on your side.
It actually doesn't because of the timing issue involved. There's literally no way to predict this without having the analytical data to know the frequency of "pre-made" drops.
Your math is dependent on their being a near constant stream of "pre-mades" hitting the launch button at all times, so that when a PUGer hits the 'launch' button, there's one there waiting for them to "fill in". It also depends on a significantly high pre-made to PUG ratio that doesn't really exist.
What I predict is that while obviously as a PUG you have a better chance at playing with 'pre-mades' than today because of the size limit, what you're going to see is a
lot of 4+4 vs. 8 PUG ... good for the +4, not so good for the 8.
And it's random chance as to which group a PUG winds up in.
Overall I believe that the average PUGer is now going to be facing 4 competent players in customized mechs
more often than they are
actually facing a pre-made today, and the results will be ... ugly.
Edited by Lin Shai, 05 November 2012 - 12:52 PM.