wanderer, on 06 November 2012 - 11:27 AM, said:
There has to be two opposing pulls on an MWO game.
One is making it feel like Battletech. If it doesn't, it's not "Mechwarrior", it's "Stompy Bots Online".
The other is in adjusting that without destroying the spirit of the game's premise. If you don't limit that, you end up with head-desk sounds coming as the players collectively find the nearest furnishing and contact it repeatedly with their skulls in frustration at the results of "balance"
DHS going to 1.4 falls squarely into the "too far" range, as it neatly savages half the weapons systems in favor of missiles and ballistics (and small lasers). I've always said changes to heat and damage are the most brutal and blunt alterations to the game, and this one is about as brutal as it gets.
have you factored in the boosts DHS get's from "Cool Run" and "Heat Containment." ? No... didn't think so.
yes it won't be "double the cooling" but in a way, that's better for game balance, and if you feel it's not, I feel sorry for you.
What screwed past MW titles? Laser boats.
What's screwing MWO? Gauss, SRM's and LRM's.
There WILL BE NO SUPER BALANCE. and the "mathwarriors" will always break the game because the "ultimate DPS CONFIG CALLS TO ME!" is stuck in their brain.
The only way to balance this game, would be lock out customization and force stock drops only... but it won't happen.