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Mwo Obt - Failure To Launch!?


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#81 zmeul

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Posted 15 November 2012 - 02:44 AM

View PostPangorin, on 15 November 2012 - 02:15 AM, said:

The other thing is that MWO was never planned for 11 million players, I think some of you dream a little much. Take a look to Eve Online and there active accounts and its still alive. Next is, not the number of accounts are important, its the number of paying members!

this is where you are wrong
as a F2P business model PGI needs players and players that will pay
do not compare a subscription model with F2P as number of players - EVE has those numbers and had them for a long time because they are there to stay and pay every year
they also sell PLEXes on top of the subs


ps: there is one thing I noticed with the number of new accounts - quite a few of them are duplicates of existing users
yeah' people create a 2nd account for various reasons, I won't discuss

Edited by zmeul, 15 November 2012 - 02:48 AM.


#82 Pangorin

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Posted 15 November 2012 - 02:48 AM

I do not have a detailed insight into the industry as well, just as 99% of all posting in this forum. Some just try to suggest that they have, but I doubt that!
But what I know is that SWTOR was originally planned for 500k to 1 Million players. SWTOR was one of the most expensive productions ever, MWO is not! I personnaly think (I do not know, just think) this game is planned for maybe(max.) 250k players to be in the greenzone. They will for sure not need 1 million players to make enough money!

#83 Bloody

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Posted 15 November 2012 - 02:50 AM

i played EQ. Trust me, WoW was grindfree by comparison.

the genre has moved on, GW2 etc show different things, weather that will succeed is another matter

anyway back on topic. I am one of the Beta testers who said the game was not ready for OB. I admit , anyone who asked me in the game forums or my gaming forum buddies what i thought about MWO , i told them flatly not to bother until 5-6 months from now. I still believe this is a horrible representation of Mechwarrior and the BT universe. I am just waiting for PGI to allow me to stop my founders time and then i will log off and return , maybe , in 6 months time to check

#84 Edi123

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Posted 15 November 2012 - 02:53 AM

View PostPangorin, on 15 November 2012 - 02:48 AM, said:

I do not have a detailed insight into the industry as well, just as 99% of all posting in this forum. Some just try to suggest that they have, but I doubt that!
But what I know is that SWTOR was originally planned for 500k to 1 Million players. SWTOR was one of the most expensive productions ever, MWO is not! I personnaly think (I do not know, just think) this game is planned for maybe(max.) 250k players to be in the greenzone. They will for sure not need 1 million players to make enough money!


Yes, but it was planned for 500k-1million subcriptions paying a monthly fee. And even more players buying the game for 60 bucks to get back the development costs (assuming 1million sales this makes for more than ten times the money earned by the founders program).

#85 Budor

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Posted 15 November 2012 - 03:15 AM

Game just needs a better starting expirience.They need to either have really good trial loadouts or a mech per account to pick and go from there.

Id rather have the mech per account option because it opens up the mechlab to new players which is a HUGE part of the game and gives them a sense of progression with earning xp.

#86 OlF

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Posted 15 November 2012 - 04:45 AM

Just some data for comparison available on the EU Forum of Wot. Someone is gathering this with the acceptance of WoT.

27. September 2012 to 7. November 2012 (game versions 0.8.0 and 0.8.1).
Spoiler




Stats from 23. August 2012 to 27. September 2012 (game version 0.7.5)
Spoiler




The first data available.

Stats from Release until 13.-15. November 2011:

Spoiler



Open Beta startet Februrary 2011.

Lets hope PGI can get close to this numbers. Since I participated in the Founders Programm to get an alternative to WoT and a competitor (wich is usually good for the customer either of this or the other game).

I am not interpreting this in the meaning of MWO will not make it. But it gives a perspective.

An interesting thing is, how many new accounts you need to get one that is playing more/longer then 10 Games. A potentially paying customer.

#87 zmeul

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Posted 15 November 2012 - 05:09 AM

just because we're back to WoT
did you know that from those 4mil accounts WG wave around, roughly 50% (!) of them haven't even played a single battle

#88 Slanski

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Posted 15 November 2012 - 05:10 AM

From a business perspective I currently see two flaws in the way this game is marketed:

1. Cash is being accepted for ingame content, suddenly your beta tester is a paying customer. Expectations of customer satisfaction go up exponentially once you pay. Any difference between expectations and delivered product is percieved as lack of quality (quality is alway measured from the expectations horizon of your customer!).

2. The game is still labelled as Open-Beta, despite PGI putting out a policy of no more resets. This is mislabelling, because almost any player singing up for an open-beta believes that their achievements are non permanent and many users will wait for launch reset before getting involved (first glance potential customers think they cannot achieve permanently in this game at the current stage!).

#89 OlF

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Posted 15 November 2012 - 05:20 AM

View Postzmeul, on 15 November 2012 - 05:09 AM, said:

just because we're back to WoT
did you know that from those 4mil accounts WG wave around, roughly 50% (!) of them haven't even played a single battle


Arent the lines with "played accounts" and "getting hooked" dealing with this? He made selections regarding this, otherwise I wouldnt have said that it need a couple of accounts to get a paying customer.

€: and of course I wasnt happy that he started with this collection 9 month after they went open Beta. It would have been nicer to have them from their start.

Edited by OlF, 15 November 2012 - 05:24 AM.


#90 Reoh

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Posted 15 November 2012 - 05:29 AM

When I'm bored and don't feel like playing (or am just behind on patches) I'll watch MWO Streamers on Twitch. We regularly see people who don't know about the game, or that its free2play, or that its open beta and they can go sign up to play right now. Most of them seem to do that though after asking a few questions. I'd like to see MWO get some more coverage to let people know the game is even there.

#91 Xantha

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Posted 15 November 2012 - 05:36 AM

View PostAlex Wolfe, on 06 November 2012 - 08:30 AM, said:

I'd say that's a big part of it, yes.

"Hey guys I want to play this new game, is it fun?"

"Kind of, but first you'll need to spend a few days grinding credits on an underpowered mech with terrible heat efficiency and no fighting chance vs. a custom config, while not receiving any XP and not being able to modify it in any way, or spend money on a completely run-of-the-mill mech you'd be able to buy a dozen of in your second week anyway".

"Gee whiz this sure sounds like a game I'd like to play!"

Blake-damn-it :rolleyes: .


And now you'll be able to do it in 3rd person! This will fix everything!

#92 Joseph Mallan

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Posted 15 November 2012 - 05:39 AM

Wait! Is the Sky Falling again? Why doesn't anyone ever send me the Memo? Can I go back to playing/testing the game now?

#93 Teeboy

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Posted 15 November 2012 - 05:48 AM

negative reinforcement never improves anything

you think you can make a fat person lose weight by constantly telling them they are fat and need to lose weight?

no, it's makes them actually eat more and get fatter (this is a fact)


you keep pointing out the negative aspects of this game it will only cause it to fail as you are convincing people not to play especially if you do it publicly

so go pat yourself on the back for causing fewer people to even want to even try this game

the power of suggestion is way more powerful than you can imagine

#94 zmeul

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Posted 15 November 2012 - 06:02 AM

View PostTeeboy, on 15 November 2012 - 05:48 AM, said:


following your dumb logic, yeah it's dumb and I'm saying it to your face
kids in school should not be graded because it invites them to be more stupid !?!? - wtf!

#95 mekabuser

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Posted 15 November 2012 - 06:45 AM

bump

#96 zmeul

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Posted 15 November 2012 - 08:42 AM

good news everyone
we just passed a milestone - 400000 accounts :P

Edited by zmeul, 15 November 2012 - 08:43 AM.


#97 zmeul

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Posted 17 November 2012 - 03:56 AM

on a side note
if you look at the number of users that voted in the pool created here: http://mwomercs.com/...son-its-coming/
it gives you a rough estimate on the numbers of the player base (active and interested in MWO) - 3231 members have cast votes

from 401078 user accounts only 0.8% (!) give a **** about the game ... that's bad

Edited by zmeul, 17 November 2012 - 04:02 AM.


#98 Spaartaaa

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Posted 17 November 2012 - 04:03 AM

open beta? thought mwo is open alpha :(

#99 Vassago Rain

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Posted 17 November 2012 - 04:14 AM

View PostBloody, on 15 November 2012 - 02:50 AM, said:

i played EQ. Trust me, WoW was grindfree by comparison.

the genre has moved on, GW2 etc show different things, weather that will succeed is another matter

anyway back on topic. I am one of the Beta testers who said the game was not ready for OB. I admit , anyone who asked me in the game forums or my gaming forum buddies what i thought about MWO , i told them flatly not to bother until 5-6 months from now. I still believe this is a horrible representation of Mechwarrior and the BT universe. I am just waiting for PGI to allow me to stop my founders time and then i will log off and return , maybe , in 6 months time to check


This seems to be the plan of the large majority.

#100 Lyteros

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Posted 17 November 2012 - 04:37 AM

TL;DR: They had it coming, we warned in the Closed Beta forums for ages => nobody cared and now they will suffer the consequence. But of course its all QQ, whining and we all should live in the dream of a soon™ perfect MWO.

As long as PGI tries to monetize a unfinished, in many parts even broken, game this trend will not continue or stop. They themself said... "minimum viable product".
And I see not really a financial emergency as reason to do it - they cashed out over 5 mil from founders.

IMHO the premature Open Beta will scare away more players then it has done them any good. Some of us have been telling this with analysis and lots of logic / experience since open beta, but noone seems to care. It's of course all just whine and will magically fix itself to perfection.

The people who blindly trust that everything will be good and this is beta (actually its not, no matter which deinfition of beta you use) are just avoiding the inconvenient reality. They feed their dreams of finally having a epic mechwarrior game, instead of contributing to achive this - by pointing out errors, mistake and missmanagement.

From my point of view and my available information PGIs decision making is horrible.

On one hand we have:
  • No matchmaking
  • No Community warfare
  • less then half of the announced mechs are available for OB
  • Only 1 game mode
  • Severe issues with bugs and playability (netcode)
  • Severe weapon imbalancing (heat - math does not lie.)
On the other hand they spend time to implement things like skins and cockpit swag items...
Who the hell will buy this stuff, if they decide not to "waste their time" on a unfinished / broken game?

These major issues are fixed step by step long after Open Beta now. Now when no more resets are there, when balancing etc. changes per patch. They still experiment with stuff, which they should have done in CB (Artemis shitstorm anyone?)

Who does set the priorities here? The classic TT Random Numbers Generator?

The first impression does count, as much as we like to see it otherwise. And its not like there is no competition for MWO, which does attrackt people to play it and may take everyone who deems MWO too unfinished to bother. And those people who are engaged elsewhere, does anyone see a reason to forfit all they have gained and achived - just to give MWO another try when it's improved?

The signs where there, now the evidence starts to pile up too - we'll see what comes of this in the future.

Edited by Lyteros, 17 November 2012 - 04:39 AM.






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