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Would you pilot a Quad Mech / Quad Mechs (merged)



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#181 Dayuhan

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Posted 17 April 2012 - 07:01 AM

I am not the best pilot there is but there is at least one Light Quad that I would not mind seeing implemented in the game - the Tarantula. I would definitely add it to my collection if it were made available.

#182 Tremor

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Posted 17 April 2012 - 08:56 AM

View Poststormeris, on 16 April 2012 - 08:22 PM, said:

if you need this option then youre not the Best Mechwarrior out there ^_^

this kind of logic won't save you from me.

and I'm not saying that quads shouldn't make the game. If it were up to me, every 'mech in canon would be implemented. I am just stating that I think quad 'mechs are dumb, and theoretically see them less effective in many combat areas to the existing 'mech population.

#183 Trogusaur

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Posted 17 April 2012 - 09:07 AM

View PostLordDeathStrike, on 15 April 2012 - 02:05 AM, said:

go hit up armored core 5, its got biped triped quads treads hovers, you name it.

mechwarriors pilot bipeds exclusively.

Just because quads haven't been featured in a game doesn't mean they aren't there. That is like saying real life tanks don't exist just because you haven't driven one.

Here you go.
http://www.sarna.net/wiki/Balius
http://www.sarna.net...on_(BattleMech)
http://www.sarna.net...i/Fire_Scorpion
http://www.sarna.net/wiki/Tarantula
http://www.sarna.net...es_(BattleMech) (Three legs?!1! ^_^ )

Edited by Lord Trogus, 17 April 2012 - 09:07 AM.


#184 Lailoken

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Posted 17 April 2012 - 09:10 AM

Got nothing against them but no experience with them (only just getting into the TT after being only exposed to battletech through PC games).

They sound interesting and tactical!

#185 Stormeris

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Posted 17 April 2012 - 09:59 AM

View PostTremor, on 17 April 2012 - 08:56 AM, said:

this kind of logic won't save you from me.

and I'm not saying that quads shouldn't make the game. If it were up to me, every 'mech in canon would be implemented. I am just stating that I think quad 'mechs are dumb, and theoretically see them less effective in many combat areas to the existing 'mech population.

Why are they so less effective? YEAH i know they dont have a large arnament (scorpion and goliaths weapons are kinda meh) the scorpion would make a great scout hunter with his long range, high damage PPC, also due to his low profile and high mobility it would be a nice medium scout, harraser. Also its long range main gun makes it a nice sniper mech, able to provide long range support, since it will be a team game, not 1vs1

#186 Morashtak

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Posted 17 April 2012 - 12:25 PM

Later™. In time, in their time.

But would be good for going hull down and hiding within the rules.

#187 Kifferson von doober

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Posted 17 April 2012 - 01:13 PM

View PostLordDeathStrike, on 15 April 2012 - 09:30 PM, said:


the presence of evidence is not the absence of sanity.

I'd go for a scorpion if it made the cut, FD could do a revamp with a turret to avoid targeting issues. On a side note i think i've got the stats for that wierd 3 legged hedgehog design somewhere in my huge pile of btech stuff. I think it was in a non canon magazine possibly battletechnology.

#188 Der BruzZzler von Wiesndoof

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Posted 17 April 2012 - 01:20 PM

View PostGDL Irishwarrior, on 16 April 2012 - 10:28 PM, said:

Really, for me, it depends on which quads would be added - there are a few that interest me (Tarantula, Snow Fox, and especially the Stalking Spider are high on my list), but I really wouldn't pilot most quads simply because I don't like their stats/loadouts. Of course, I'd have to wait quite a while for most of the quads I like; but if they are eventually put in, I would gladly use them


I agree. The Fire Scorpion could also be interesting and it's already in service (2834), but the Tarantula is my personal fav. quad, cause it's by far the most maneuverable of all the quads. It could be a dream to pilot a Tarantula.

Let's see what we currently have!

Two quads for the IS. Scorpion (55 tons) and Goliath (80 tons).
If the Clans show up, there are already two clan quads in service. The Snow Fox (20 tons, int. 3015) and the Fire Scorpion (65 tons, int. 2834)
Four QuadMechs, which would bring variety into the game.

Did I forget something? Correct me if I'm wrong.

#189 William Petersen

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Posted 17 April 2012 - 01:49 PM

View PostThe_Birdeater, on 17 April 2012 - 01:20 PM, said:


I agree. The Fire Scorpion could also be interesting and it's already in service (2834), but the Tarantula is my personal fav. quad, cause it's by far the most maneuverable of all the quads. It could be a dream to pilot a Tarantula.

Let's see what we currently have!

Two quads for the IS. Scorpion (55 tons) and Goliath (80 tons).
If the Clans show up, there are already two clan quads in service. The Snow Fox (20 tons, int. 3015) and the Fire Scorpion (65 tons, int. 2834)
Four QuadMechs, which would bring variety into the game.

Did I forget something? Correct me if I'm wrong.




Don't forget the Thunder Stallion.

#190 Mason Ventris

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Posted 17 April 2012 - 05:44 PM

I say no. Just doesn't look right.

#191 Skylarr

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Posted 17 April 2012 - 06:36 PM

View PostThe_Birdeater, on 17 April 2012 - 01:20 PM, said:


I agree. The Fire Scorpion could also be interesting and it's already in service (2834), but the Tarantula is my personal fav. quad, cause it's by far the most maneuverable of all the quads. It could be a dream to pilot a Tarantula.

Let's see what we currently have!

Two quads for the IS. Scorpion (55 tons) and Goliath (80 tons).
If the Clans show up, there are already two clan quads in service. The Snow Fox (20 tons, int. 3015) and the Fire Scorpion (65 tons, int. 2834)
Four QuadMechs, which would bring variety into the game.

Did I forget something? Correct me if I'm wrong.


The Fire Scorpion is a Mech used by Clan Goliath Scorpion. It is considered to be a totem 'Mech. Only the SaKhan Posavatz, taking with him his retinue and a Star of 'Mechs, accompanied the Clan Steel Viper when they joined the invasion in 3051. So I am not sure if you would have access to this Mech.

The Snow Fox is a Mech used by Clan Ice Helions. This Clan was not involved in the invasion. But, in 3057 the Wolves and Falcons declared a series of Trials of Possession for Crusader units in the Ice Helions(known as the Harvest Trials) where warriors and units were won from their clan to become part of Clan Wolf or Clan Jade Falcon to seek glory in the Inner Sphere.


View PostWilliam Petersen, on 17 April 2012 - 01:49 PM, said:




Don't forget the Thunder Stallion.


The Thunder Stallion is used by Clan Hell's Horses. I can see this Mech being a possibility after after the invasion.

So as of right now the Inner Sphere only has access to the Scorpion (SCP-1N or the SCP-1O) and the Goliath (GOL-1H or the GOL-3M).

#192 Aethon

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Posted 17 April 2012 - 08:28 PM

There's also the Barghest; mind you, it isn't available until 3058, but it packed quite a punch. The things you can do with quads can be very handy at times, and losing a leg is not the end of the world. Piloting is easier, and they provide a more stable firing platform, overall.

Also, Mechwarrior II was the last game in which we had the ability to pilot a quad; I would love to see that again at some point in the near future.

#193 ScrewCityChris

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Posted 17 April 2012 - 08:30 PM

Please, oh please no quads. If for no other reason than I dont like them aesthetically. :P

#194 Watchit

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Posted 17 April 2012 - 08:32 PM

View PostScrewCityChris, on 17 April 2012 - 08:30 PM, said:

Please, oh please no quads. If for no other reason than I dont like them aesthetically. ;)


Wouldn't that make them all the more enjoyable for you to blow up then? I say let them in if possible :P

#195 Stormeris

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Posted 17 April 2012 - 08:37 PM

View PostScrewCityChris, on 17 April 2012 - 08:30 PM, said:

Please, oh please no quads. If for no other reason than I dont like them aesthetically. :P

Please, oh please no humanoid mechs and urbanmech because i dont like them aesthetically,

Your opinion isnt a great argument, since everyone has different opinions...

#196 ScrewCityChris

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Posted 17 April 2012 - 08:39 PM

I just cant imagine them looking right over varied terrain and stuff. easier to animate 2 legs and have it look believable.

#197 Woodstock

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Posted 17 April 2012 - 09:09 PM

I'm sure they are fine and all and I'd love to see them in the game for variety.

BUT

They just don't feel right. So no ... I won't be piloting them.

#198 JadeTimberwolf

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Posted 17 April 2012 - 09:13 PM

View PostScrewCityChris, on 17 April 2012 - 08:39 PM, said:

I just cant imagine them looking right over varied terrain and stuff. easier to animate 2 legs and have it look believable.


I would imagine it would be no harder to animate then the various 4 legged creatures that exist and go over varied terrain and stuff in countless other games that have both 4 legged and 2 legged creatures.

#199 Vexgrave Lars

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Posted 17 April 2012 - 09:25 PM

Love some of this...http://www.sarna.net/wiki/Tarantula

#200 trycksh0t

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Posted 17 April 2012 - 10:22 PM

Your poll is lacking the option I would vote. While I, personally, would not pilot a quad 'Mech, that doesn't mean I don't want them in MW:O. If other pilots want to stomp around in spinal-compression machines, more power to 'em. So, my vote is for "No, but put 'em in anyway, it's just more targets."





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