

#181
Posted 17 April 2012 - 07:01 AM
#182
Posted 17 April 2012 - 08:56 AM
stormeris, on 16 April 2012 - 08:22 PM, said:

this kind of logic won't save you from me.
and I'm not saying that quads shouldn't make the game. If it were up to me, every 'mech in canon would be implemented. I am just stating that I think quad 'mechs are dumb, and theoretically see them less effective in many combat areas to the existing 'mech population.
#183
Posted 17 April 2012 - 09:07 AM
LordDeathStrike, on 15 April 2012 - 02:05 AM, said:
mechwarriors pilot bipeds exclusively.
Just because quads haven't been featured in a game doesn't mean they aren't there. That is like saying real life tanks don't exist just because you haven't driven one.
Here you go.
http://www.sarna.net/wiki/Balius
http://www.sarna.net...on_(BattleMech)
http://www.sarna.net...i/Fire_Scorpion
http://www.sarna.net/wiki/Tarantula
http://www.sarna.net...es_(BattleMech) (Three legs?!1!

Edited by Lord Trogus, 17 April 2012 - 09:07 AM.
#184
Posted 17 April 2012 - 09:10 AM
They sound interesting and tactical!
#185
Posted 17 April 2012 - 09:59 AM
Tremor, on 17 April 2012 - 08:56 AM, said:
and I'm not saying that quads shouldn't make the game. If it were up to me, every 'mech in canon would be implemented. I am just stating that I think quad 'mechs are dumb, and theoretically see them less effective in many combat areas to the existing 'mech population.
Why are they so less effective? YEAH i know they dont have a large arnament (scorpion and goliaths weapons are kinda meh) the scorpion would make a great scout hunter with his long range, high damage PPC, also due to his low profile and high mobility it would be a nice medium scout, harraser. Also its long range main gun makes it a nice sniper mech, able to provide long range support, since it will be a team game, not 1vs1
#186
Posted 17 April 2012 - 12:25 PM
But would be good for going hull down and hiding within the rules.
#187
Posted 17 April 2012 - 01:13 PM
LordDeathStrike, on 15 April 2012 - 09:30 PM, said:
the presence of evidence is not the absence of sanity.
I'd go for a scorpion if it made the cut, FD could do a revamp with a turret to avoid targeting issues. On a side note i think i've got the stats for that wierd 3 legged hedgehog design somewhere in my huge pile of btech stuff. I think it was in a non canon magazine possibly battletechnology.
#188
Posted 17 April 2012 - 01:20 PM
GDL Irishwarrior, on 16 April 2012 - 10:28 PM, said:
I agree. The Fire Scorpion could also be interesting and it's already in service (2834), but the Tarantula is my personal fav. quad, cause it's by far the most maneuverable of all the quads. It could be a dream to pilot a Tarantula.
Let's see what we currently have!
Two quads for the IS. Scorpion (55 tons) and Goliath (80 tons).
If the Clans show up, there are already two clan quads in service. The Snow Fox (20 tons, int. 3015) and the Fire Scorpion (65 tons, int. 2834)
Four QuadMechs, which would bring variety into the game.
Did I forget something? Correct me if I'm wrong.
#189
Posted 17 April 2012 - 01:49 PM
The_Birdeater, on 17 April 2012 - 01:20 PM, said:
I agree. The Fire Scorpion could also be interesting and it's already in service (2834), but the Tarantula is my personal fav. quad, cause it's by far the most maneuverable of all the quads. It could be a dream to pilot a Tarantula.
Let's see what we currently have!
Two quads for the IS. Scorpion (55 tons) and Goliath (80 tons).
If the Clans show up, there are already two clan quads in service. The Snow Fox (20 tons, int. 3015) and the Fire Scorpion (65 tons, int. 2834)
Four QuadMechs, which would bring variety into the game.
Did I forget something? Correct me if I'm wrong.
Don't forget the Thunder Stallion.
#190
Posted 17 April 2012 - 05:44 PM
#191
Posted 17 April 2012 - 06:36 PM
The_Birdeater, on 17 April 2012 - 01:20 PM, said:
I agree. The Fire Scorpion could also be interesting and it's already in service (2834), but the Tarantula is my personal fav. quad, cause it's by far the most maneuverable of all the quads. It could be a dream to pilot a Tarantula.
Let's see what we currently have!
Two quads for the IS. Scorpion (55 tons) and Goliath (80 tons).
If the Clans show up, there are already two clan quads in service. The Snow Fox (20 tons, int. 3015) and the Fire Scorpion (65 tons, int. 2834)
Four QuadMechs, which would bring variety into the game.
Did I forget something? Correct me if I'm wrong.
The Fire Scorpion is a Mech used by Clan Goliath Scorpion. It is considered to be a totem 'Mech. Only the SaKhan Posavatz, taking with him his retinue and a Star of 'Mechs, accompanied the Clan Steel Viper when they joined the invasion in 3051. So I am not sure if you would have access to this Mech.
The Snow Fox is a Mech used by Clan Ice Helions. This Clan was not involved in the invasion. But, in 3057 the Wolves and Falcons declared a series of Trials of Possession for Crusader units in the Ice Helions(known as the Harvest Trials) where warriors and units were won from their clan to become part of Clan Wolf or Clan Jade Falcon to seek glory in the Inner Sphere.
William Petersen, on 17 April 2012 - 01:49 PM, said:
The Thunder Stallion is used by Clan Hell's Horses. I can see this Mech being a possibility after after the invasion.
So as of right now the Inner Sphere only has access to the Scorpion (SCP-1N or the SCP-1O) and the Goliath (GOL-1H or the GOL-3M).
#192
Posted 17 April 2012 - 08:28 PM
Also, Mechwarrior II was the last game in which we had the ability to pilot a quad; I would love to see that again at some point in the near future.
#193
Posted 17 April 2012 - 08:30 PM

#195
Posted 17 April 2012 - 08:37 PM
ScrewCityChris, on 17 April 2012 - 08:30 PM, said:

Please, oh please no humanoid mechs and urbanmech because i dont like them aesthetically,
Your opinion isnt a great argument, since everyone has different opinions...
#196
Posted 17 April 2012 - 08:39 PM
#197
Posted 17 April 2012 - 09:09 PM
BUT
They just don't feel right. So no ... I won't be piloting them.
#198
Posted 17 April 2012 - 09:13 PM
ScrewCityChris, on 17 April 2012 - 08:39 PM, said:
I would imagine it would be no harder to animate then the various 4 legged creatures that exist and go over varied terrain and stuff in countless other games that have both 4 legged and 2 legged creatures.
#200
Posted 17 April 2012 - 10:22 PM
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