MuFasa, on 07 November 2012 - 01:10 PM, said:
Here is a hint, we are playing a beta, that means things can and do change. Now, we can debate weather the game is a release or not, I very likely will agree with you. But release or not things can and WILL change more than they stay the same.
I wont disagree with many of the complaints, releasing the Artemis system and the return of the old original missile flight path without anything that will allow people to combat against these changes was in my opinion a bad call. I HOPE that the data they are collecting this week will show them, short of banging their own heads against a wall this was NOT one of the smarter things they could have done. The difference is I guess the approach, how it's handled. With each patch a whole group of people whose builds have been tweaked to fit the current system are invalidated and instead of adapting and changing with the game, they come to the forums and rage... Come state your issue, and see what happens, doesn't mean the dev's or for that matter anyone here will agree, doesn't mean they won't either. But the place would be a bit easier to tolerate than it is now.
Just an idea

Oh, and if you're gona quit.... can I have your stuff?
Probably because Battletech and previous Mechwarrior games sorted these issues out DECADES AGO. Each patch feels like a reinvention of the wheel, rather than, "Hey, how about we stick to the core canon values for all of this stuff and ignore the trolls until EVERYTHING IS IN AND WORKING before tweaking numbers."
The current iteration of the game honestly feels like 'people who can shoot straight' are getting screwed over, while 'people who need a fire and forget weapon to kill stuff' are getting double damage LRMs and stupid-fast lock-on systems with death from above attack angles to kill people hiding behind cover. Lock needs to break as soon as someone moves behind cover, not linger for a few seconds and allow people to fire off a full volley of missiles.
I have to assume PGI doesn't have many experienced QA people working there, or perhaps all of their QA guys are SO good at using lasers that the devs constantly think they need to nerf them.