Jump to content

Heatsinks Again

v1.0.142

425 replies to this topic

#381 Qarnage

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 105 posts
  • LocationCanada

Posted 14 November 2012 - 02:34 PM

...I feel that the Catapult-A1 just beside is a Streak SRM-2 boat, I don't know why...

The way engines work have changed. You used to be able to drop with a non legit, non canon mech, with less than 10 heat sinks. But in BattleTech lore, you need 10 total heat sinks on your mech. This is a core mechanic, sorry.

...Maybe you should try like, real, functional loadouts...

#382 Kittamaru

    Member

  • PipPipPip
  • 77 posts

Posted 14 November 2012 - 02:44 PM

So, my Cicada runs exactly 10 single heat sinks. Just now, on Caustic Valley, I hit 90% heat, so I stopped firing (I run dual AC2 and dual MG). I was not taking any damage, nor was anyone hitting me with a Flamer... I was moving about half speed.

I continued to heat up, hit 100%, all my ammo exploded, and I died...

all without me firing a shot...

Interesting.

#383 Perf

    Rookie

  • 4 posts

Posted 14 November 2012 - 02:54 PM

Now i play to make money for replacing equip in this mech.
But i remember, before i equiped gauss to this mech - i removed all heat sinks (by mistake) in standard configuration (2 ppc + 2 medium laser + 2 machine gun and standard engine 260) and game started without errors.
Of course, in game when i fire from ppc 3 times - mech shutdown, but i don't see this error!

P.S.
Elite Founder, you wrong.
Catapult-A1 used for 6 x lrm-5 and lots of ammo (1440 rockets) - it is ideal mech for make money (because if not rearm ammo - repair cost less 30KK)

#384 Untouchable

    Member

  • PipPipPip
  • 72 posts

Posted 14 November 2012 - 02:57 PM

Did you enter the inside of the caldera when you hit 90% heat?

#385 Frenchtoastman

    Member

  • PipPipPipPipPipPip
  • 238 posts

Posted 14 November 2012 - 03:21 PM

As a sidenote, you might wanna ditch those 2-3 tons worth of machinegun+MGammo and add 2-3 heatsinks. There's a couple threads currently discussing (and apparently dev's agreeing) that the MG does basically nothing right now..and a pair of AC2's really loves those heatsinks if you use em for any extended periods.

On topic; I haven't noticed heat rise quite that bad even inside the crater. It does sound like a glitch, I'd think it would've made you shutdown and coold off rather than continue cooking.

Edited by Frenchtoastman, 14 November 2012 - 03:21 PM.


#386 Hidirian

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 167 posts

Posted 14 November 2012 - 03:23 PM

You generate heat when you move on any map, but on that specific map you generate even more than normal up to 7% if you don't have coolrun skill. Even then its still around 3-4% heat generated on caustic when moving.

Edited by Hidirian, 14 November 2012 - 03:24 PM.


#387 Ghosth

    Member

  • PipPipPipPipPipPipPip
  • 968 posts
  • Google+: Link
  • Facebook: Link
  • LocationFargo North Dakota

Posted 14 November 2012 - 06:12 PM

Raeven, that is exactly correct sir, and I will continue to do the same thing to whatever discrepancy's I find until they remove the "beta" tag. That is after all the job description is it not?

#388 Skyfaller

    Member

  • PipPipPipPipPipPipPipPip
  • 1,332 posts

Posted 14 November 2012 - 07:54 PM

View PostFrenchtoastman, on 14 November 2012 - 03:21 PM, said:

As a sidenote, you might wanna ditch those 2-3 tons worth of machinegun+MGammo and add 2-3 heatsinks. There's a couple threads currently discussing (and apparently dev's agreeing) that the MG does basically nothing right now..and a pair of AC2's really loves those heatsinks if you use em for any extended periods.

On topic; I haven't noticed heat rise quite that bad even inside the crater. It does sound like a glitch, I'd think it would've made you shutdown and coold off rather than continue cooking.


AC2's are worthless in a cicada. Too heavy for too little damage and require too much ammo.

I disagree about the MG's though. My quad mg's raked an atlas that had his core armor melted off by a friendly..atlas had disengaged and hid between buildings in river city. I came up to it and half a second of MG ammo made him explode.

I've also hit catapults in the cockpit with a medium pulser till the armor was off then quad MG fire in there pops them VERY quickly...much faster than if I had used the medium pulser.

#389 Skoren

    Member

  • Pip
  • Civil Servant
  • Civil Servant
  • 19 posts
  • LocationSomewhere in the Innersphere

Posted 14 November 2012 - 09:13 PM

ok i get the concept on how they work and how they differ. but i got to looking at it today and it says it only offers a 40% increase in heat dissipation. well that is fine and good but the problem i am having is it looks like i am losing heat efficacy by going with a DHS as opposed to a standard HS.

Look at it this way so you can see how i have become confused. ok a heat sink takes up one hard-point and dissipates one unit of heat. a DHS takes up three hard-points and dissipates 1.4 units of heat. so to compare them...


DHS - 3 - hard-points - 1.4 heat
HS - 3 - hard-points - 3 heat

now if this is true, you are not getting the full effect of the heat, or is it that the double heat sink works like this

DHS - 3 - hard-points - 4.2 heat
HS - 3 - hard-points - 3 heat

i know i am stupid but i am really confused on this

#390 WarMonkey14

    Member

  • PipPipPipPipPip
  • 115 posts
  • LocationTexas

Posted 14 November 2012 - 09:20 PM

if you have the loads of spare tonnage, then the single heatsinks are better. but when you only got ten tons, you get better heat efficiency from 10 DHS than 10 single. but you are correct in terms of critical slots.

right now i'm cool with DHS, but when clan mechs come into play. i dont see how they will work without at least a small buff

#391 twibs

    Member

  • PipPipPipPipPipPip
  • 325 posts
  • LocationFinland

Posted 14 November 2012 - 11:42 PM

You're missing one point here.

DHS - 3 - hard-points - 1.4 heat, 1 ton
HS - 3 - hard-points - 3 heat, 3 ton

It's the weight. If you have assault and plenty of ton, use SHS, if you have any other mechs DHS is probably better as it saves you the tonnage.

#392 Raeven

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 324 posts
  • LocationHal's Bar. Middletown, Cathay District, Solaris VII

Posted 15 November 2012 - 12:09 AM

Just find it funny that someone posted this as a bug when...

1. It's well known and documented and has been for days..

2. For all we know, working as intended..

3. There hasn't been so much as a whimper compared to the outcry there was of DHS making like 'Mechs OPSTPD!

Btw...we're getting paid? Man.. I'm doing this founders thing all wrong.

#393 Marzepans

    Member

  • PipPipPipPipPipPip
  • 273 posts

Posted 15 November 2012 - 03:55 AM

View PostRaeven, on 15 November 2012 - 12:09 AM, said:

Just find it funny that someone posted this as a bug when...

1. It's well known and documented and has been for days..

2. For all we know, working as intended..

3. There hasn't been so much as a whimper compared to the outcry there was of DHS making like 'Mechs OPSTPD!

Btw...we're getting paid? Man.. I'm doing this founders thing all wrong.


Documented where?

#394 Stingz

    Member

  • PipPipPipPipPipPipPipPip
  • 1,159 posts
  • Location*SIGNAL LOST*

Posted 15 November 2012 - 04:46 AM

The problem with MGs is not only damage, the ammo is the most explosive stuff available.
Every piece of ammo counts as a explosion when it gets crit, and the MG packs loads.

Also Caustic is notoriously bad for mechs with SHS, especially the middle with all that gas. Heat builds up fast, and there is usually not enough SHS to cool off in there.

DHS mechs can walk though it just fine, though with slower cooling.

Edited by Stingz, 15 November 2012 - 04:51 AM.


#395 Ghosth

    Member

  • PipPipPipPipPipPipPip
  • 968 posts
  • Google+: Link
  • Facebook: Link
  • LocationFargo North Dakota

Posted 15 November 2012 - 05:29 AM

View PostRaeven, on 15 November 2012 - 12:09 AM, said:

Just find it funny that someone posted this as a bug when...

1. It's well known and documented and has been for days.

2. For all we know, working as intended..

3. There hasn't been so much as a whimper compared to the outcry there was of DHS making like 'Mechs OPSTPD!

Btw...we're getting paid? Man.. I'm doing this founders thing all wrong.


#1 only if you regularly run through general discussion, many people don't live there.
#2 I have a problem here, PGI sets out to "fix" DHS intending to make them only do 1.4 heat dissipation, yet they end up with all DHS in engines doing 2.0. I'm sorry but I'd have to put a huge question mark on "working as intended" In fact it looks more like "PGI screwed up again, but this time its in our favor so no one say anything"

It is neither working as we the players would prefer, nor as PGI stated they were going to work.

#3 I'll give you.
and FYI yes you can have a job description without getting paid.

#396 EnigmaNL

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 379 posts
  • LocationNetherlands

Posted 15 November 2012 - 06:01 AM

If this is indeed a bug, please do not "fix" it. If they change the engine DHS values to 1.4 as well they will become even more useless.

#397 DerMaulwurf

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 599 posts
  • LocationPotato Tier

Posted 15 November 2012 - 08:07 AM

If you have plenty of tonnage, use ballistics.

I tried running high heat builds with lots of SHS on my Atlas. It's bad. I hope they don't go through with gimping DHS, because a) the current state shows it's not dangerous and :P I'd rather have working high heat builds with DHS only, instead of not at all.

Edited by DerMaulwurf, 15 November 2012 - 08:07 AM.


#398 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 15 November 2012 - 08:44 AM

View PostSkoren, on 14 November 2012 - 09:13 PM, said:

ok i get the concept on how they work and how they differ. but i got to looking at it today and it says it only offers a 40% increase in heat dissipation. well that is fine and good but the problem i am having is it looks like i am losing heat efficacy by going with a DHS as opposed to a standard HS.

Look at it this way so you can see how i have become confused. ok a heat sink takes up one hard-point and dissipates one unit of heat. a DHS takes up three hard-points and dissipates 1.4 units of heat. so to compare them...


DHS - 3 - hard-points - 1.4 heat
HS - 3 - hard-points - 3 heat

now if this is true, you are not getting the full effect of the heat, or is it that the double heat sink works like this

DHS - 3 - hard-points - 4.2 heat
HS - 3 - hard-points - 3 heat

i know i am stupid but i am really confused on this

Y'know what... Kind of off topic, but I think we should put forward a push to have the "DHS" renamed to "EHS", it's NOT "dual" or "double", it's just "enhanced".

The "EHS", or ENHANCED heat sinc, cools at a rate 40% more than the "STANDARD" heat sinc.

By the way, the purpose of using the "enhanced" heat sinc is not simply the better heat disappation performance, but the higher heat disappation vs tonnage.

So in your example, you get 40% more cooling for the same amount of weight and ultimately, it's weight that drives 'mech design more so than general hard points.

#399 ChaosAvenger0

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 75 posts
  • Facebook: Link
  • LocationOntario

Posted 15 November 2012 - 08:54 AM

View PostMongoose Trueborn, on 12 November 2012 - 07:44 AM, said:



LRMs have damage increased and heat reduced from cannon. Learn to troll.



I think you're confused on what trolling means, I stated the fact that my MWO Catapult overheats frequently firing LRMs only. Fact, not trying to get AGRO.

#400 Qarnage

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 105 posts
  • LocationCanada

Posted 15 November 2012 - 09:28 AM

Oh. Yeah. Ahah.

But yeah, since they changed the mechanic of heat sinks for engines. Before you could run with 9, 8 or any less amount of heat sinks. Now, you have to run 10 as a minimum, being a rule from BattleTech.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users