

#381
Posted 14 November 2012 - 02:34 PM
The way engines work have changed. You used to be able to drop with a non legit, non canon mech, with less than 10 heat sinks. But in BattleTech lore, you need 10 total heat sinks on your mech. This is a core mechanic, sorry.
...Maybe you should try like, real, functional loadouts...
#382
Posted 14 November 2012 - 02:44 PM
I continued to heat up, hit 100%, all my ammo exploded, and I died...
all without me firing a shot...
Interesting.
#383
Posted 14 November 2012 - 02:54 PM
But i remember, before i equiped gauss to this mech - i removed all heat sinks (by mistake) in standard configuration (2 ppc + 2 medium laser + 2 machine gun and standard engine 260) and game started without errors.
Of course, in game when i fire from ppc 3 times - mech shutdown, but i don't see this error!
P.S.
Elite Founder, you wrong.
Catapult-A1 used for 6 x lrm-5 and lots of ammo (1440 rockets) - it is ideal mech for make money (because if not rearm ammo - repair cost less 30KK)
#384
Posted 14 November 2012 - 02:57 PM
#385
Posted 14 November 2012 - 03:21 PM
On topic; I haven't noticed heat rise quite that bad even inside the crater. It does sound like a glitch, I'd think it would've made you shutdown and coold off rather than continue cooking.
Edited by Frenchtoastman, 14 November 2012 - 03:21 PM.
#386
Posted 14 November 2012 - 03:23 PM
Edited by Hidirian, 14 November 2012 - 03:24 PM.
#387
Posted 14 November 2012 - 06:12 PM
#388
Posted 14 November 2012 - 07:54 PM
Frenchtoastman, on 14 November 2012 - 03:21 PM, said:
On topic; I haven't noticed heat rise quite that bad even inside the crater. It does sound like a glitch, I'd think it would've made you shutdown and coold off rather than continue cooking.
AC2's are worthless in a cicada. Too heavy for too little damage and require too much ammo.
I disagree about the MG's though. My quad mg's raked an atlas that had his core armor melted off by a friendly..atlas had disengaged and hid between buildings in river city. I came up to it and half a second of MG ammo made him explode.
I've also hit catapults in the cockpit with a medium pulser till the armor was off then quad MG fire in there pops them VERY quickly...much faster than if I had used the medium pulser.
#389
Posted 14 November 2012 - 09:13 PM
Look at it this way so you can see how i have become confused. ok a heat sink takes up one hard-point and dissipates one unit of heat. a DHS takes up three hard-points and dissipates 1.4 units of heat. so to compare them...
DHS - 3 - hard-points - 1.4 heat
HS - 3 - hard-points - 3 heat
now if this is true, you are not getting the full effect of the heat, or is it that the double heat sink works like this
DHS - 3 - hard-points - 4.2 heat
HS - 3 - hard-points - 3 heat
i know i am stupid but i am really confused on this
#390
Posted 14 November 2012 - 09:20 PM
right now i'm cool with DHS, but when clan mechs come into play. i dont see how they will work without at least a small buff
#391
Posted 14 November 2012 - 11:42 PM
DHS - 3 - hard-points - 1.4 heat, 1 ton
HS - 3 - hard-points - 3 heat, 3 ton
It's the weight. If you have assault and plenty of ton, use SHS, if you have any other mechs DHS is probably better as it saves you the tonnage.
#392
Posted 15 November 2012 - 12:09 AM
1. It's well known and documented and has been for days..
2. For all we know, working as intended..
3. There hasn't been so much as a whimper compared to the outcry there was of DHS making like 'Mechs OPSTPD!
Btw...we're getting paid? Man.. I'm doing this founders thing all wrong.
#393
Posted 15 November 2012 - 03:55 AM
Raeven, on 15 November 2012 - 12:09 AM, said:
1. It's well known and documented and has been for days..
2. For all we know, working as intended..
3. There hasn't been so much as a whimper compared to the outcry there was of DHS making like 'Mechs OPSTPD!
Btw...we're getting paid? Man.. I'm doing this founders thing all wrong.
Documented where?
#394
Posted 15 November 2012 - 04:46 AM
Every piece of ammo counts as a explosion when it gets crit, and the MG packs loads.
Also Caustic is notoriously bad for mechs with SHS, especially the middle with all that gas. Heat builds up fast, and there is usually not enough SHS to cool off in there.
DHS mechs can walk though it just fine, though with slower cooling.
Edited by Stingz, 15 November 2012 - 04:51 AM.
#395
Posted 15 November 2012 - 05:29 AM
Raeven, on 15 November 2012 - 12:09 AM, said:
1. It's well known and documented and has been for days.
2. For all we know, working as intended..
3. There hasn't been so much as a whimper compared to the outcry there was of DHS making like 'Mechs OPSTPD!
Btw...we're getting paid? Man.. I'm doing this founders thing all wrong.
#1 only if you regularly run through general discussion, many people don't live there.
#2 I have a problem here, PGI sets out to "fix" DHS intending to make them only do 1.4 heat dissipation, yet they end up with all DHS in engines doing 2.0. I'm sorry but I'd have to put a huge question mark on "working as intended" In fact it looks more like "PGI screwed up again, but this time its in our favor so no one say anything"
It is neither working as we the players would prefer, nor as PGI stated they were going to work.
#3 I'll give you.
and FYI yes you can have a job description without getting paid.
#396
Posted 15 November 2012 - 06:01 AM
#397
Posted 15 November 2012 - 08:07 AM
I tried running high heat builds with lots of SHS on my Atlas. It's bad. I hope they don't go through with gimping DHS, because a) the current state shows it's not dangerous and

Edited by DerMaulwurf, 15 November 2012 - 08:07 AM.
#398
Posted 15 November 2012 - 08:44 AM
Skoren, on 14 November 2012 - 09:13 PM, said:
Look at it this way so you can see how i have become confused. ok a heat sink takes up one hard-point and dissipates one unit of heat. a DHS takes up three hard-points and dissipates 1.4 units of heat. so to compare them...
DHS - 3 - hard-points - 1.4 heat
HS - 3 - hard-points - 3 heat
now if this is true, you are not getting the full effect of the heat, or is it that the double heat sink works like this
DHS - 3 - hard-points - 4.2 heat
HS - 3 - hard-points - 3 heat
i know i am stupid but i am really confused on this
Y'know what... Kind of off topic, but I think we should put forward a push to have the "DHS" renamed to "EHS", it's NOT "dual" or "double", it's just "enhanced".
The "EHS", or ENHANCED heat sinc, cools at a rate 40% more than the "STANDARD" heat sinc.
By the way, the purpose of using the "enhanced" heat sinc is not simply the better heat disappation performance, but the higher heat disappation vs tonnage.
So in your example, you get 40% more cooling for the same amount of weight and ultimately, it's weight that drives 'mech design more so than general hard points.
#399
Posted 15 November 2012 - 08:54 AM
Mongoose Trueborn, on 12 November 2012 - 07:44 AM, said:
LRMs have damage increased and heat reduced from cannon. Learn to troll.
I think you're confused on what trolling means, I stated the fact that my MWO Catapult overheats frequently firing LRMs only. Fact, not trying to get AGRO.
#400
Posted 15 November 2012 - 09:28 AM
But yeah, since they changed the mechanic of heat sinks for engines. Before you could run with 9, 8 or any less amount of heat sinks. Now, you have to run 10 as a minimum, being a rule from BattleTech.
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