Jump to content

Pros/cons Of Toggle Bay Doors?

v1.0.142

56 replies to this topic

#1 Creepi Jim

    Member

  • PipPip
  • Philanthropist
  • 20 posts
  • LocationSouthern Germany

Posted 06 November 2012 - 03:12 PM

What are the advantages/disadvantages of opening/closing the bay doors?

Do they open automatically from a closed state when fired?

Do missiles only fire when doors are opened manually?

Is the critical hit chance higher with opened doors?

If they are damaged, can the missiles be fired?

Questions and more questions...

#2 Aegis Kleais

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,003 posts

Posted 06 November 2012 - 03:20 PM

Closed provides protection (I want to say in the range of 10%) but also delays the firing (doors have to open when told to fire before the missiles leave their silos).

A damaged silo can still fire weapons. Currently there is no subsystem damage system (ie, you cannot knock out someone's offensive subsystems to prevent them from attacking)

#3 IronGoat

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 534 posts
  • LocationSolaris VII, trying to scam hip actuators from that seedy Liao Rep...

Posted 06 November 2012 - 05:59 PM

anyone know WHERE in the Cat cockpit the supposid door open/closed light is? i cant find the damn thing even when i freelook around the cockpit..

#4 UPnADAM

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 381 posts

Posted 06 November 2012 - 06:16 PM

Whenever I open my missle bay doors on my Founders Cat My FPS drops about 10-12. Goes from a very playable 40 to a less than favorable 25-30. As soon as I close them it returns to normal.

#5 SuomiWarder

    Member

  • PipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 1,661 posts
  • LocationSacramento area, California

Posted 07 November 2012 - 12:56 AM

Yeah, it's a small issue compared to everything else. But the yellow/green light for missile doors is almost impossible to discern between colors. Should be easy to fix, a bigger light so more pixles of yellow or green show up should handle it.

#6 Psikez

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,516 posts

Posted 07 November 2012 - 01:06 AM

I cannot tell the difference. Blue and red or something please -.-

#7 twibs

    Member

  • PipPipPipPipPipPip
  • 325 posts
  • LocationFinland

Posted 07 November 2012 - 02:09 AM

So what do the missile doors do exactly? Anyway

#8 Disbelief

    Member

  • PipPipPip
  • Little Helper
  • Little Helper
  • 83 posts

Posted 07 November 2012 - 02:27 AM

I can't say I searched for it but I knew it was in the patch notes. As I looked around I wondered if they really implemented it yet. I guess I have to look carefull next time and find it. oO

#9 Tarskin

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 90 posts
  • LocationDen Haag, Nederland

Posted 07 November 2012 - 02:31 AM

View Posttwibs, on 07 November 2012 - 02:09 AM, said:

So what do the missile doors do exactly? Anyway


Open missile bay doors make your launcher easier to destroy, closed doors offer a little bit of protection.

#10 -Kite-Man-

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 117 posts

Posted 07 November 2012 - 03:16 AM

I'm red-green colorblind, and for me, there is absolutely no difference between the two lights.

Please include at least an option for other lights PGI? I basically have to guess the flaps open/closed state.

#11 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 07 November 2012 - 03:19 AM

i was pressing the button for quite a while before i even noticed the light on my catapult. I could hear a little beep so i knew it was working, but eh add a betty voiceover that says "bay doors opened" "bay doors closed" and it'll be fine (or a HUD message to that effect).

#12 Greg Djekow

    Member

  • PipPip
  • 22 posts
  • LocationGoettingen

Posted 07 November 2012 - 03:35 AM

Or make it an Icon instead of a light. Something like |x| for destroyed, =| |= for open and |=| for closed? I assume if you put it somewhere to the lower left where your Armor display is, it won't distract and be still visible.

#13 IC3B3RG

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 72 posts
  • LocationSeattle, WA

Posted 07 November 2012 - 06:15 AM

This indicator should be in the HUD and not just a light in the virtual cockpit. It took me three games of play in my Catapult to figure out where the lights were.

Here's a thought, put it in the HUD along the bottom line where the zoom magnification indicator is. And have it indicate with words the status for the color blind. OPEN (green) / CLOSED (yellow) / ERROR or DESTROYED (red).

#14 Orion Leftwind

    Member

  • PipPipPip
  • The Hammer
  • 65 posts

Posted 08 November 2012 - 12:27 AM

As per patch notes:

Mechs with Weapon Bay Doors can toggle the doors open/closed with ‘/’ slash
Catapult and Centurion now have weapon bay door indicator lights in the cockpit. Green for Open, Yellow for Closed, Red for Destroyed.

Anyone know where in the CN9 this indicator is? I've set my FOV as wide as possible and tried toggling the doors repeatedly but I can see no light changes in the cockpit.

As a side note is this actually even working?

I'm not noticing any difference in SRM/LRM launch speed w/ or w/o the doors toggled (though as noted I'm having difficulty verifying the toggle).

#15 Cest7

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,781 posts
  • LocationMaple Ditch

Posted 08 November 2012 - 12:49 AM

I was looking for it in the cat and i couldn't find it. It does make a beep noise when u push the button

#16 Zylox

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 63 posts
  • LocationCanada

Posted 08 November 2012 - 01:28 AM

In the CN9, there's a liiiiiittle super tiny light on the left-hand cockpit frame, just ever-so-slightly out of view. You have to use freelook to see it, which to me seems super super dumb.

#17 Pangorin

    Member

  • PipPipPipPipPipPip
  • 326 posts
  • LocationGermany

Posted 08 November 2012 - 01:34 AM

Yeah the solution as it is now is not that good!
That needs to be improved!

#18 VampireMoose

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 23 posts
  • LocationDown South UK

Posted 08 November 2012 - 02:06 AM

Agreed, I like you have added a new feature, but the fact you can't tell makes very little diffrence.

I am guessing the idea is with the doors open you fire faster but bigger area to take damage?

It doesn't seem to currently work, and been unable to see the light makes it all kinda pointless anyway.

#19 Roadbuster

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,437 posts
  • LocationAustria

Posted 08 November 2012 - 02:06 AM

View PostCest7, on 08 November 2012 - 12:49 AM, said:

I was looking for it in the cat and i couldn't find it. It does make a beep noise when u push the button

"What does that button do?"
"No clue, but it makes beep when I press it and a light goes on."
²...wow."

#20 IronGoat

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 534 posts
  • LocationSolaris VII, trying to scam hip actuators from that seedy Liao Rep...

Posted 08 November 2012 - 06:40 AM

the catapult lights are 2 TINY lights on your vertical cockpit frame they are about 4 pixels wide and halfway roughly up the frame support on either side of your main window..

took me 3 days to find them myself LOL





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users