#1
Posted 06 November 2012 - 03:12 PM
Do they open automatically from a closed state when fired?
Do missiles only fire when doors are opened manually?
Is the critical hit chance higher with opened doors?
If they are damaged, can the missiles be fired?
Questions and more questions...
#2
Posted 06 November 2012 - 03:20 PM
A damaged silo can still fire weapons. Currently there is no subsystem damage system (ie, you cannot knock out someone's offensive subsystems to prevent them from attacking)
#3
Posted 06 November 2012 - 05:59 PM
#4
Posted 06 November 2012 - 06:16 PM
#5
Posted 07 November 2012 - 12:56 AM
#6
Posted 07 November 2012 - 01:06 AM
#7
Posted 07 November 2012 - 02:09 AM
#8
Posted 07 November 2012 - 02:27 AM
#10
Posted 07 November 2012 - 03:16 AM
Please include at least an option for other lights PGI? I basically have to guess the flaps open/closed state.
#11
Posted 07 November 2012 - 03:19 AM
#12
Posted 07 November 2012 - 03:35 AM
#13
Posted 07 November 2012 - 06:15 AM
Here's a thought, put it in the HUD along the bottom line where the zoom magnification indicator is. And have it indicate with words the status for the color blind. OPEN (green) / CLOSED (yellow) / ERROR or DESTROYED (red).
#14
Posted 08 November 2012 - 12:27 AM
Mechs with Weapon Bay Doors can toggle the doors open/closed with ‘/’ slash
Catapult and Centurion now have weapon bay door indicator lights in the cockpit. Green for Open, Yellow for Closed, Red for Destroyed.
Anyone know where in the CN9 this indicator is? I've set my FOV as wide as possible and tried toggling the doors repeatedly but I can see no light changes in the cockpit.
As a side note is this actually even working?
I'm not noticing any difference in SRM/LRM launch speed w/ or w/o the doors toggled (though as noted I'm having difficulty verifying the toggle).
#15
Posted 08 November 2012 - 12:49 AM
#16
Posted 08 November 2012 - 01:28 AM
#17
Posted 08 November 2012 - 01:34 AM
That needs to be improved!
#18
Posted 08 November 2012 - 02:06 AM
I am guessing the idea is with the doors open you fire faster but bigger area to take damage?
It doesn't seem to currently work, and been unable to see the light makes it all kinda pointless anyway.
#20
Posted 08 November 2012 - 06:40 AM
took me 3 days to find them myself LOL
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