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Patch Opinion Thread

v1.0.142

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#221 Leetskeet

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Posted 06 November 2012 - 07:13 PM

View PostSecundus, on 06 November 2012 - 07:03 PM, said:

but it was set up so when you lost matches you lost money

SOUNDS FAMILIAR

I just lost a match where I died without actually losing a torso or head, but I didn't get a screenshot so believe what you will as that's not the point, but I actually did fairly well and made 90k on a loss. The repair was 122. The repair is also 100-120k~ if I live through a win but take a little damage. So I'm making 20-30k most of the time and 40 for a fairly decent game. I only make a decent amount of money if my team stomps the other team and I barely get scratched.

#222 Windies

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Posted 06 November 2012 - 07:16 PM

View PostLeetskeet, on 06 November 2012 - 07:13 PM, said:

SOUNDS FAMILIAR

I just lost a match where I died without actually losing a torso or head, but I didn't get a screenshot so believe what you will as that's not the point, but I actually did fairly well and made 90k on a loss. The repair was 122. The repair is also 100-120k~ if I live through a win but take a little damage. So I'm making 20-30k most of the time and 40 for a fairly decent game. I only make a decent amount of money if my team stomps the other team and I barely get scratched.


That's the World of Tanks high tier economy.

#223 Glaive-

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Posted 06 November 2012 - 07:18 PM

Sorry for being totally out of the loop, but, what is this Nvidea Fairy accessory and how does/did one gain possession of it?

#224 Dantiger

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Posted 06 November 2012 - 07:21 PM

View PostWaKK0, on 06 November 2012 - 06:49 PM, said:

I seriously doubt they tested anything that we got today since this is now open beta and WE are the testers at this point to save costs and honestly we're a free army of people to figure out their bugs.


they said that they tested the DHS and said that they made laser boats too powerful

and i'm pretty sure that this is true... before the patch, with SHS in the engine and some external DHS my PPC K2 were almost heat neutral
I can imagine that thing with 23 DHS...

#225 Idzy

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Posted 06 November 2012 - 07:22 PM

View PostWaKK0, on 06 November 2012 - 04:32 PM, said:

I agree, this patch is nothing but garbage with exception of FINALLY a new map.


LOL new map all they did was change the color scheme

#226 T0RC4ED

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Posted 06 November 2012 - 07:24 PM

Ok, so Ill list some stuff.
1.4 = Double heat sink... Um no. How about we reduce the number of slots it takes by 1 and call it an even trade.
Random crashes - still happen... ALOT. Its Beta... I know... Ill get over it.

Force me to play with 4 PUG players who may or may not (normally the later) run up and charge the enemy team just to die quick or be some other form of use-lessness... I know my play time will be alot less until the group system is changed and I will not spend any more real money until i see that bunch of insanity brought to an end.

How about that SLI support... its the year 2012... almost 2013... SLI and cross fire have been out for like 8 years how about some support for that as apposed to the half baked match making system that has been dumped on us.

This concludes my rant for the night. Happy hunting.

#227 Exhaust

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Posted 06 November 2012 - 07:24 PM

Correct me if I'm wrong, but isn't this game in you know, Beta?

Lets take this moment to define this "Beta" within the context of game development:

a quality-control technique in which hardware or software is subjected to trial in the environment for which it was designed, usually after debugging by the manufacturer and immediately prior to marketing.

Source: Dictionary.com

Now, this states (as do many other sources) that Beta testing places a software in a trial period. These trials are often used for tweaking and debugging by end users such as ourselves. This allows the developers to finallize the game. Therefore, when in Beta, one must expect bugs and glitches because the game is not finished.

Long story short, the game isn't finished or even released. PGI let the flood gates open for the Beta and you're really going to demand a refund for something you didn't need to buy because there are bugs in a game that isn't finished yet?

Seems a little silly.

Edited by Exhaust, 06 November 2012 - 07:26 PM.


#228 Dantiger

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Posted 06 November 2012 - 07:25 PM

I'm happy with the missile warning it is really easy take cover from LRMs if there is no enemy scout
but i'm pretty sure that I shouldn't get my two ST destryed and my CT in critical condition after only 3 volleys of LRM

Edited by Dantiger, 06 November 2012 - 07:25 PM.


#229 Like a Sir

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Posted 06 November 2012 - 07:25 PM

View Postarmyunit, on 06 November 2012 - 07:18 PM, said:

Sorry for being totally out of the loop, but, what is this Nvidea Fairy accessory and how does/did one gain possession of it?


Look up nvidia on facebook, on their page you will see a pic of the atlas, click on that, then like the nvidia page. It will give you a code and a link to where you can put it in. TADA

#230 Palerider

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Posted 06 November 2012 - 07:27 PM

View PostIdzy, on 06 November 2012 - 07:22 PM, said:


LOL new map all they did was change the color scheme

Which it is now bright, and less laggy for those who had problems (less fog/particles), and lower environmental heat.

The new launch button is also a dream come true~

#231 Illusion Tokomi

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Posted 06 November 2012 - 07:29 PM

$400.00
...
crazy talk

#232 Draken X

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Posted 06 November 2012 - 07:31 PM

I have no idea why they buffed the DHS dissipation of 2.0 to 1.4. I got to try it out. Hopefully it runs cooler if include the engine's DHS upgrade.

By the way, I recognize the "LRM is freaking OP" issue lately, maybe you guys ought to learn to find a place to take cover. But a bug that LRMs can go through solid objects? That's ridiculous. Either way, try learn to take cover before ECM is introduced, while try to convince the devs to reduce the LRMs' firepower to be how it was before this patch.

Besides, I'm quite displeased of the increased heat generation of both lasers and pulse lasers. I think it will really frustrate players when using them. Perhaps the devs have failed to recognize the laser weapons as the vital essence of the entire game. They better reduce the heat generation of these energy weapons or buff up the DHS heat dissipation a little.

Edited by Draken X, 06 November 2012 - 07:34 PM.


#233 LKHERO

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Posted 06 November 2012 - 07:31 PM

As a newer player to the game but a veteran of the series, I have no idea what PGI have been doing.

1. RoF increase to match Michael Bay boom boom pow, but they forgot to compensate heat management with the changes. How they possibly missed this is beyond me.

2. The above generates a lack of weapon diversity: low-heat, spammable weapons being preferred over larger energy or projectile weapons. Hence why we see the SSRMs, Gauss, small lasers.

3. On top of this, there's also weapon imbalance in the form of LRMs. And now we see another buff via the Artemis on something that people have been complaining about for a very long time. The damage is too high, let's make them more accurate. What.

4. As if the heat issue isn't already a problem, let's make energy weapons worse with the general nerf to Double Heat Sinks. OK.

5. As if balance isn't already a problem, the Match making system is in shambles. And now they've taken away the only redeeming feature of group-play and teamwork in exchange to please lone wolves and lesser players. This doesn't make sense: The reason being that the entire MW franchise have ALWAYS been about group-play, clans and competition. Not just that, but the Lone Wolves and bad players are going to continue to get stomped by 2 4-man teams being paired together.

6. Random changes, poor implementation. There's two sayings in game design: 1. Keep it Simple, Stupid. 2. If it's not broke, don't fix it. There's too many to list and I'm going to leave it there.

Just..... disappointed. I had such high hopes.

#234 Tickdoff Tank

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Posted 06 November 2012 - 07:32 PM

I thought the "blackscreen" crash was supposed to be better now? I am getting a blackscreen about 3 out of 4 drops, and have noticed many, many more of them among the people I play with.

#235 Sable Hawk

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Posted 06 November 2012 - 07:32 PM

There are two scenarios that I see:
1) PGI has a very competent testing team that catches most of the problems before the patch is released and what we are all complaining about is the 'leftovers' or things that honestly didn't pop up due to 'sample size' issues - hence "open Beta" - we are the testers. The problem, of course, is if this is the state of affairs, it means their developers or coders really suck. Why? Because the 'left over' issues are pretty serious ones that should have been caught.

2) PGI is using the Beta testers as unpaid/paying testers without a fine enough filter between developer's changes and Beta testers experience. I.e. not enough quality or quantity of internal testers are being employed to bounce failed or partially working changes back to the developers. Personally, I fear this is the case as the modern corporate structure is designed not to produce a quality product, but to extract as much revenue with the least amount of overhead possible. Face it guys/gals we all know that it is about money, not Mechwarrior. -- that said, I do NOT believe this is the way it should be --

I want PGI to make money from MWO, I do. But I want them to make money because they have a great game that people want to play and that they take great pride in their work, which is reasoned and with perspective to who they serve (the gamers) and not the dollar signs in some top level manager's eyes.

MWO is far from broken, but it is also far from being close to release. There is still the crash to desktop issue (just before writing this three of us on the same team crashed at the same time - we called it a night). There is the scoring issue with LRM's and yes, they are a bit OP. While I have no problem with lasers causing no 'knockback' getting hit by missiles or AC fire should. There is an issue with how XP is awarded. One game I got 1 exp for kill assist (In an LRM Boat), the next I got 120 exp (no LRM's). Something ain't right.

If the mechanics of the game suck, it doesn't matter how cute the "new" map is (even if it is just a variant of the existing maps), or how cute the bobblehead thingy in your cockpit is, the game will suck. The management at PGI needs to have a serious sit down and decide - do they want to be greedy ******** who screw up this Mechwarrior title or will they push back against the pure profit models and make a solid game that becomes a legend in how a game is Suppose to Be?

Personally I see great potential for MWO - it could be stellar - but the present trajectory isn't looking so good to me. They need some serious quality control, priority adjustment, and planning. Fix the existing problems and people may complain about 'no new mechs' or no new maps' and they may even take a break - but they will be back with the new mechs and maps. But keep releasing patches that cause more problems than they fix, and people who go away won't come back. And they will tell their friends about how bad it sucked. But worst of all, they _will_ find a game they like and that is the game they will rave about to their friends.

I signed on to be a Beta tester and accept a bit of 'use' by management. Yeah there are going to be problems - that is the nature of Beta. But there should also be improvement. Marked improvement with each patch. Basic game issues need to be priority #1 - not bobble heads, not skins, not new/old/returning mechs to sell, not glitzy maps, or whatever 'flash' the marketing department is trying to push to maximize profits.

PGI, you are making a game, to be played by gamers, who (for a quality product) will shell out their hard earned cash in droves overtime. But to get them to come, you must not only build it, you have to build it well. Build it better than those who came before. Learn from their mistakes, don't repeat them. Fix the core issues of the game and once you have the vast majority of them dealt with, then play around with the skins and models and 'flash'

but hey, what do I know right? I have just been a computer gamer since 1978, playing my first game over a teletype. Played since text days, hell I still remember the first time I say a 3D effects card used in Quake and how it killed any desire to play without one. I still have a DOS based system so I can play those good old games that were solid. That are still replayable - 20 years after they were released. Back in the day when what was important was getting the game right and letting the money follow.

#236 Illusion Tokomi

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Posted 06 November 2012 - 07:33 PM

I can not yet plus the post, but I am certainly not upset. I'm sure they know the missile situation as they have introduced new equipment for us to test. I expect next Tuesday to level it out a bit.

I like the ship in forest and it's placement and all that, but it seems rather odd for such a large vessel to run aground in a lake. :)

#237 Leetskeet

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Posted 06 November 2012 - 07:36 PM

View PostLeetskeet, on 06 November 2012 - 07:13 PM, said:

I just lost a match where I died without actually losing a torso or head, but I didn't get a screenshot so believe what you will as that's not the point

It just happened again. I don't know whether this is a bug or just simply the client not updating my health information, but this is like the third time I've seen this.
Posted Image

#238 Corvus Antaka

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Posted 06 November 2012 - 07:37 PM

the LRMS are sure flying very high to arc over anything....I preferred it before when LRM boats needed to use height to their advantage, rather than this. Was the turn rate reduced at all? hard to tell with the lack of hit feedback etc....knock around in general and hit feedback is not very good right now.

LRMS in general need some looking into...just not quite right the way they are right now.

#239 Th3 Ron1n

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Posted 06 November 2012 - 07:38 PM

sorry but the missile warning is just that a warning and when missiles pass through mountains, are buffed so they can hold lock longer, and deal more alpha to a single area of a mech there is a major inbalance. ive even had missiles come through the cave ceiling on the forest map. even with ams i got one shotted by a volley from across the map after i showed myself for a total of about 1-1.5 seconds then ran outta sight and behind cover while at full speed. also the Pulse lasers heat generation is out of control now and they are even more useless then they were prior to the patch, which was pretty useless. this game may be called mechwarrior but man it sure feels like missilewarrior

#240 Th3 Ron1n

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Posted 06 November 2012 - 07:40 PM

View PostWarMonkey14, on 06 November 2012 - 04:37 PM, said:

i dont care about the heatsinks nerf or the laser patches or any of that. but when they buff LRMs after we have asked, cried, pleaded, begged, screamed, reasoned, and mentioned every which way that LRMs need a form of nerf; they instead make them the unstoppable force they were near the beginning of the beta. I'm just lost at how PGI could be so hardheaded that a majority of people who tested this in office could have said "yeah this is good. this will really bring out the best of mechwarrior and our players are gonna love this." there's just no ******* way

i think the founders program went up some noses cause this patch seems like something a drug addled junkie would do.





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