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Patch Opinion Thread

v1.0.142

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#401 John MatriX82

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Posted 07 November 2012 - 02:50 AM

hit detection is better, graphics/lighting are better and runs smoother, DHS seems to be *almost* balanced (they are over efficient for those using up to 16-17 total, everyone beyond 17 DHS is getting lower cooling performance which is bad).

I like default military skins and non-founder Atlases eyes that don't glow anymore (so my head isnt a "hey atlas coming in the distance" anymore).

Apart from this I've not tried smlas and other lasers but artemis and LRMs in general are so op that simply overshadow any good things that came with this patch. I wonder if they do internal testing.

#402 Lunchmeat

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Posted 07 November 2012 - 02:54 AM

Best thing about the patch? The free time I'll have to do other things while I wait for the storm of bugs to be addressed, and MM fixed.

#403 Corrado

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Posted 07 November 2012 - 02:58 AM

+++ streak nerf
++ lasers reworked
++ lagshield scouts bye bye
++ no more 8 mechs premade vs pugs
+ missile lock warning
+ manual missile bay doors (my SRM cat thanks)
+ less screen shaking
+ DHS works for me

--------------------------------------------------------------

- artemis seems a bit powerful, more tight atlas K brawlers required (and this can be both good or bad)
--- mechlab CTDs, game CTDs, no improvements in that way.

Edited by Corrado, 07 November 2012 - 02:59 AM.


#404 Dal Gurak

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Posted 07 November 2012 - 03:14 AM

I’m going to start with the double heat sinks and their new settings. On the previous system where DHSs outside the engine were 2 dissipation and inside the engine were 1, I could fire 2 large pulse and 2 medium pulse all together twice before my heat became too high (this was with 17 double, 10 in engine 7 outside). Then I had to wait to fire the 3rd volley, or then stagger the firing instead.

Together the 4 pulse lasers doing 32 damage.

This to me seemed pretty reasonable; not perfect but usable. They aren’t as good as a gausspult, doing 30 damage each volley pretty much constantly without having to worry about the over heat. But then again I don’t have to worry about ammo and I have the space for other things such as SRMs.

Now comes the 1.4 change.

Those 4 same lasers are now very close to shutting me down after the second volley, and my heat dissipation is so slow I have to wait quite a considerable time before I can even consider firing them again. Thus I switch to the SRMs, however firing these keep my heat pretty high so taking out my energy weapons completely. I’m now considering dropping the double heat sinks, going for single and having to loose other items because of the weight increase of needing more singles.

Because of the 3 critical slots used by DHSs it’s just impossible to fit the number you need to get any real benefit out of them. This can be slightly helped by using a larger engine, but some mechs just can’t fit engines big enough to be helpful. I know because of things such as the current state of LRMs brawlers are getting wiped out, but not only that a good brawling weapon has been pretty much rendered useless.

On a side note… Why were lrm missiles set to 2 damage per missile, instead of the 1 they are supposed to be? I came into the game after this change was made. And SRMS from 2 to 3.5?

I would think that setting them back to 1 and with artemis as it is would actually help, as the cost of using artemis missiles would become more of a consideration vs the damage.
Lastly, I want to mention how I’ve seen tactics developing in the latest matches. I have to say tactics have pretty much gone out the window. Both my team and the other just ran at each other in the open, keeping far enough apart from each teammate that if one was crowded the others could give fire support. There was just no point in trying to hide and it became a race to get the first shots off. People who tried to run for cap were just bombarded with little effort while stood on the enemy base.

Given that MechWarrior was supposed to be the thinkers FPS simulator there is now a greater gap between achieving that and where we are now.

One last thing. The game's performance in general seems to have improved. My FPS is better.

Edited by Dal Gurak, 07 November 2012 - 03:48 AM.


#405 iNfixc

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Posted 07 November 2012 - 03:16 AM

Adapting into changing battlefield conditions is crucial for surviving...

This game is STILL in beta state so be patient. If changes are not someones liking, give constructive feedback and not "return the previous patch". THis patch had good changes ex. to heat vision which now has great influence on snowy maps and is useless in volcano map...

#406 luckyhobbit

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Posted 07 November 2012 - 03:21 AM

Best thing about new patch is that they broke the game for now so i can get my life back....

#407 NoxMorbis

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Posted 07 November 2012 - 03:23 AM

Wow, you guys really outdid yourselves. 75% of our merc unit is now not playing, including myself. You have succeeded in making this game boring beyond belief.

(1) 4 man premades. Sounds great.. One problem: Now we can't play with a full group of our teamates (which is always more fun than 4) and without more mechs, we can't run tactically advanced manuevers, such as timed flanking. It's boring now. Like mind numbingly boring.

(2) Adding to bordom is the missle factor. Nothing to do except hide behind structures so you don't die in 10 seconds. (Almost impossible to counter that with a 4 man team.)

(3) Limited tactics, no interaction with more than 4 people at a time, misslels that pin a whole group down for nearly the entire game. I think maps have a lot to do with this though and that can change, and that LRMs don't really have an equal couter to them, such as Long Tom artillery of some sort. That would be kinda fun lobbing artilery shells at LRM boats. No need to nerf LRMs thugh, just counter something.

(4) Conclusion: Good bye MWO. Was fun while it lasted. I'll be checking back now and again, but it was continually getting more and more boring with the "balance" you put in. I hope your pugs can support your efforts because that's who you're playing to. When I'm forced to play with strangers, that's not gonna go with me.

And since it's incredibly hard to earn cbills, even for a founder, I doubt that's gonna happen, especially when you get what, 1200MC for 10 bucks or something like that? I mean that's fine for a game you realy want to play. Curently what you have a is a really boring, much less team-like game, and more of a Counter Strike, casual game.

meh

Edited by Niko Snow, 07 November 2012 - 11:42 AM.


#408 Obadiah333

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Posted 07 November 2012 - 03:28 AM

EA didn't take over, Blizzard did. And by that I mean that they just caved to the casual "we want what everyone else has but don't want to work for it" crowd, as it is the largest money demographic out there. I had hopes that this game was going to develop into a better and better game. It seems that my faith (and money) have been misplaced.

The devs here obviously did NOT listen to what the closed beta players have been saying all along. They ****** up the match system because the open beta puggers didn't want to form groups. Sure, it's phase 1, we can wait another 2 weeks (months) for them to implement all of the matchmaking system. Meanwhile, they are ******* up all kiinds of balance issues, mech builds and still charging for it. BS. I'm not demanding a refund. I'm voicing my discontent over their inability to fix things that need fixing coug*netcode*cough and using a dartboard (apparently) to buff/nerf weapons at random. "Ooh, 2 darts in the increase heat output of lasers, let's get on it! AHA, 4 darts landed in the buff LRM's section. Sure, why not."

Beyond ridiculous, ludicrous and unfathomable.

#409 Randy HornDawg

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Posted 07 November 2012 - 03:30 AM

Hi i would just like to thank the devs for the inclusion of a incoming missle warning, however mines appears to be broken as each match it activates after 45 seconds and never goes off.

#410 Egomane

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Posted 07 November 2012 - 03:39 AM

View PostNoxMorbis, on 07 November 2012 - 03:23 AM, said:

(1) 4 man premades. Sounds great.. One problem: Now we can't play with a full group of our teamates (which is always more fun than 4) and without more mechs, we can't run tactically advanced manuevers, such as timed flanking. It's boring now. Lie mind numbingly boring.


If you get so bored, so quickly, I am amazed that you played for the last three months at least.

View PostNoxMorbis, on 07 November 2012 - 03:23 AM, said:

(2) Adding to bordom is the missle factor. Nothing to do except hide behind structures so you don't die in 10 seconds.


I hate to say it but: Learn to play!
Missles are strong, but they can be countered in different ways. Taking cover is only one and not even close to the best.

View PostNoxMorbis, on 07 November 2012 - 03:23 AM, said:

(3) Limited tactics, no interaction with more than 4 people at a time, misslels that pin a whole group down for nearly the entire game. I think maps have a lot to do with tis, and that LRMs don't really have an equal couter to them, such as Long Tom artillery of some sort. That would be kinda fun lobbing artilery shells at LRM boats.


How about, you try to communicate to the PUGs you are paired with. You may be surprised, about their willingness to coordinate, once or twice.

View PostNoxMorbis, on 07 November 2012 - 03:23 AM, said:

(4) Conclusion: Good bye MWO. Was fun while it lasted. I'll be checking back now and again, but it was continually getting more and more boring with the "balance" you put in. I hope your pugs can support your efforts because that's where you playing.


Seems like you are another one of those, that didn't get the memo, that you will be able to play in full grups again in just two weeks.

View PostNoxMorbis, on 07 November 2012 - 03:23 AM, said:

And since it's incredibly hard to earn cbills, even for a founder, I doubt that's gonna happen, especially when you get what, 1200MC for 10 bucks or something like that? I mean that's fine for a game you realy want to play. Curently what you have a is a really boring, much less team-like game, and more of a Counter Strike, casual game.


As a founder I have absolutly no problem earning c-bills. My team mates, even the non-founders, have no problem earning c-bills. C-bills have no actual worth and given enough time, you can get billions of it. Maybe it's your "I want everything now" attitude that's wrong?



I am not defending PGI on every decision they make. But those rants about matchmaking just show me, how spoiled some of the players are. There is one thing temporarily taken away from them and they start to cry, like it's the end of the world.

#411 Jelan

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Posted 07 November 2012 - 03:58 AM

I succumbed to the LRM spam as well as did my group, however the lag and game crashes 50% of the time means i also will be putting the game down until the next patch, which is a shame and not what the devs intended to happen i'm sure!

#412 PartyAlias

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Posted 07 November 2012 - 04:05 AM

Good luck to 75% of your clan, we will miss you. Wait, no we wont.
LRMs will be nerfed fast (i thing its some kind of error in LRMs new trajectory, they just all strike to ct-area from above). The 8 man premade will be returned in a few weeks.

#413 Mighty Spike

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Posted 07 November 2012 - 04:09 AM

Ahh ya,LRM Pilots.What cover??? LRM with Artemis come down in a 90 degree. You took the fun out of the game. What helps when in Cokpit is"Incoming Missile" when you cannot cover of the LRM´s??? I know,still beta. Groups of 4??? Sorry but 80% of our clan cannot play together. Better:groups agains groups and single player against single player.

#414 Thrak

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Posted 07 November 2012 - 04:23 AM

just bloody patch the patch already.

#415 Dandyman

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Posted 07 November 2012 - 04:26 AM

I must be doing something horribly wrong because my client has never crashed once and I played about 10 to 15 matches last night and took minimal damage from LRMs all night. I'm also not sure what the complaint with the heat is either. The only time I overheat is when I Alpha four medium lasers multiple times in rapid succession.

Still, I'd like to see the LRMs have a wider spread at range with Artemis reining that in slightly. Other than that, I saw no issues at all.

#416 Drizzid

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Posted 07 November 2012 - 04:27 AM

Hello

Mechwarrior online was a good game with potential when i started in the closed beta, it had fun game mechanics quite balanced weaponry, spots for every mechclass.
Well yes it had. There was a collision system where the light 150 km/h mechs where stoppable and did not glitch through other mechs....you had to hone your piloting skills to be that menace, and then there was a patch.

You could make viable choices what you wanted to play and this still regarding to optimize your mechs, you could use lasers,ballistic weapons and/or missiles....and then there was a patch.

DHS where announced to be fixed...but then there was a patch and the the lasors (yes or) make up to double the heat amount then before, so scrap the lasor mech, scrap the scouting mechs because the other team will just lrm you, scrap everything without missile hardpoints.
You could say AMS is a viable choice...but as i wittnessed it it destroys only 1-2 out of, well in the meahwhile, 120 missiles hunting you....and then there is artemis...

So good job patching so far after a few moe of those patches this game will may also look like the old battletech amiga game from 1989.

P.S. :Because this is a feedback forum : well the game does not crash so often anymore...

#417 Ulfried Tohrsson

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Posted 07 November 2012 - 04:28 AM

Hello , after this Patch i have massive problems with Bbackscreens and massiv lags.
To Lrms and laser, ballistic was enough writen.

Greetings Ulfried

#418 Wookieelover

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Posted 07 November 2012 - 04:31 AM

Yeah you guys seriously need to fix this grouping Nerf.
It is totally rediculous that after all this time of grouping with 8 friends and tactics involving 8 mechs you suddendly makes us have to play with 4 friends and 4 randoms, who are not on our comms, most likely have zero clue of team work and could even be afk.

Good patch, top work.

#419 Hanabishi Hideaki

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Posted 07 November 2012 - 04:31 AM

i started playing at open beta, and it was the best game i played recently. WAS.

This patch made it the worst. That is all.

Back to Star Trek Online for now...

#420 Codex

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Posted 07 November 2012 - 04:31 AM

View PostGartenlaube, on 07 November 2012 - 01:44 AM, said:


DHS has been discussed often, 2x Heatsinks and lasers etc. are overkill.
.


Here's the problem though: I run two medium lasers, two large lasers and two SSRM2s in my Cat, with 21 Double Heat Sinks. Now, staying true to TT (and yes, I AM breaking out the TT on this one), not only am I running cool, I am running HEAT NULLIFIED. I would need two engine hits before I even started TOUCHING the heat level, let alone alpha striking whatever I felt like shooting at (be it a 'Mech or a bug on my reticle).-

So why am I penalized for liking energy weapons? The lag for firing just my missiles is basically unbearable, why would I want to change to ballistics where I have to hope the enemy will be where I am firing? And the drawback to using energy is the high amount of heat coupled with the need to be cool. And when you fire energy weapons, it doesn't matter if you hit or miss, you generate tons of heat. Ballistics just use a shot of ammo. So why are we penalized twice with this patch? I purchased double heat sinks, and I liked the way my 'Mech ran. it wasn't hot, it wasn't cool, it was just right. This patch though, the exact same build, and a 20% drop in heat efficiency due to the increase in heat from lasers and decrease in the effectiveness of double heatsinks. That's a bit insane since the weapons I am running are not huge damage dealers, but they are huge heat builders, and now I can't get more than three shots off before I start feeling the need to curb my firing patterns. So that Gaussapault can fire as long as he has ammo, and is likely to core me in 4 shots if I am not paying attention, but it takes me at least four times that much to do the same to him, oh, AND I have to worry about overheating every time I fire. Heat is getting more and more broken as this goes on, and it's saddening me.





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