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Patch Opinion Thread

v1.0.142

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#381 Onyx Rain

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Posted 07 November 2012 - 01:26 AM

View PostFooooo, on 07 November 2012 - 12:00 AM, said:


They also fixed.......

Small lasers, Small pulse lasers, MPL, LPL and medium lasers , as apparently they were not putting out the right amount of heat.

In some cases they were putting out 50% LESS heat then they should, so some have been running builds they never really should have been able to, or at least, should have heated up much more than they did......

This is now fixed.


"This is now fixed"....LOL.

Over a certain number of DHS, your build will actually be nerfed from where it was before the "fix". So a few people have benefited...others have been nerfed. That means this "fix" Is pretty much overall functionally equivalent to the system PGI themselves said is broken.

Now add to this the "fix" for pulse/small lasers so they run hotter, and even more builds are nerfed, or nerfed even worse. No build benefits from this fix. This being broken, was actually better for the game.

For both of these...the word I would call them by does start with an "F", But.... "Fix", is not that word :P

#382 Tokra

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Posted 07 November 2012 - 01:27 AM

View PostSolCrusher, on 06 November 2012 - 05:11 PM, said:

I'm sitting here reading about LRMs raining form the heavens, and I wonder to myself. On maps with tunnels why are more people not luring players into the caves to kill them while LRMs sit around with a thumb up their bum doing nothing? The caustic map isn't fun with LRM boats, but hey not like to get caustic every match!


Maybe, just maybe, because the LRMs even go through the tunnels at some places? :P.

Or it might be, that you lose when sitting in the tunnels because they just go to cap your base. And as soon as you go out of the tunnel, you get LRMs to stoneage.

it really CANT be the basic idea to sit and hide in the tunnels if you dont have LRMs.

#383 StandingCow

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Posted 07 November 2012 - 01:28 AM

View PostMtlDeath, on 07 November 2012 - 12:58 AM, said:

Jesus, It's the same thing after every patch, people cryin they hate it, people whinin to turn it back to the last patch.. people claimin they're gonna run away n play somethin else.. Go friggin do it, get your refunds.. play Mario Cart or whatever the hell it is you think is better as long as it shuts you up n lets them keep adding things to the game n tweak it where it needs it.

Save your rediculous rants n either play n report issues, or don't.. Come back in a year after ya mom throws away ya legos. See ya.


Mario Kart was/is an amazing game.

#384 Sirous

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Posted 07 November 2012 - 01:30 AM

I have long been defending PGI on there decisions and most choices thus far, but the LRM's are overpowered at the moment. Like most of the stuff the patch brought with it, better graphics, what I was hoping was actually a new map. Some bug fixes.

But the LRM's are truly overpowering the game at the moment. LRM's were already fairly powerful before the Artemis now, it is beyond, way beyond what one would call even remotely balanced.

Please either revert the patch, or at the very least revert the LRM's back to only being semi-overpowered. Please, for someone that has loved playing this game up until this point.
I do not want to lose faith in your ability to fix this game but this latest with the LRM's has even me beginning to wonder what kind of internal testing is going on there, if this was able to slip through as is. Especially coupled with the Internal Criticals happening more often then they should.

Like the DHS changes, Cent D should be good, maps look better, mechs look better. PPC shots look better.

LRM's with Artemis just ruin anything good that has happened elsewhere in the patch.

#385 Toolan

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Posted 07 November 2012 - 01:35 AM

you put out the skill and put in the LRM-kiddies. I dont't even want to pilot MY LRM Awesome, theres no fun. And my "Heat-LaserBoats" are instant shutdowns...no fun...no play till next patch

#386 StandingCow

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Posted 07 November 2012 - 01:35 AM

Actually, it isn't all that much of a difference between 2.0 DHS and 1.4 DHS...

Posted Image

#387 SirLANsalot

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Posted 07 November 2012 - 01:37 AM

come back in two weeks then once ECM gets added. You will see a lot less LRM all over the place.

#388 Onyx Rain

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Posted 07 November 2012 - 01:39 AM

View PostToolan, on 07 November 2012 - 01:35 AM, said:

you put out the skill and put in the LRM-kiddies. I dont't even want to pilot MY LRM Awesome, theres no fun. And my "Heat-LaserBoats" are instant shutdowns...no fun...no play till next patch


You're not the first LRM boat pilot I've heard say that. Really good indication they might have gone to far when the pilots of the mechs they buffed, say it is OP easy mode and don't even wanna play with those mechs.

#389 AlphaPiAlpha

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Posted 07 November 2012 - 01:44 AM

You can never satisfy everyone... they address issues as fast as they can and try not to kill gameplay.
DHS has been discussed often, 2x Heatsinks and lasers etc. are overkill.
Shacking cockpits could be overkill, seems better now.

Yes, Mechs running into each other has to be fixed again, but they turned it of as it was TOTALY broken and will be fixed. Just stay calm and patient. If you ever developed software of equal complexitiy, you know that you can not a) fix everything at once :P satisfy every user with regard to user experience c) that small changes can have great side effects.
It is still beta, lets keep playing and report BUGS and stuff that is totally broken.

I am currently happy beeing able to play my favorite table to in a Massive Multiplayer experience! And YES, it is still beta.

#390 Draken X

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Posted 07 November 2012 - 01:51 AM

View Postmiscreant, on 07 November 2012 - 12:00 AM, said:

Gauss, AC20, LBX - all nerfed (in my opinion) and they are now made of paper, since they get destroyed so easily.
I put 6 gauss rounds into a Jenner and it didn't die.

My Atlas is cored so easily now...

The LRM's are SOOOO OP. Lamers sitting at their base launching strikes with NO SKILL.


What - REALLY? Gauss, AC20 and LBX has been nerfed into a pathetic BB guns? Oh man... they're doing it wrong. By the way, who told them to nerf Gauss, AC20 and LBX? Although it's obvious that some people insisted them to nerf Gauss. It's not the ballistic weapons' fault, it's the Cat-K2's torso loadouts.

LRMs were already powerful enough, but buffed them up and nerfed the laser weapons and a few ballistic weapons just don't sit right with this game now. They've made a mistake.

Again, the devs were doing it wrong. Thanks to the j@cka$$es who gave the wrong feedback to them to crack the wrong nut.

#391 Adrienne Vorton

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Posted 07 November 2012 - 01:51 AM

damage x1.5...my suggestion for the peace^^

1dmg./ missle was way too weak, 2dmg/missle seems a bit much...

i´d try 1.5dmg/missle and look how that works...

#392 Gabriel Amarell

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Posted 07 November 2012 - 01:51 AM

... revert it and fix this patch, re release it when its fixed... dont leave it like this for 2 weeks when you dont have to....

#393 AC Rimak

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Posted 07 November 2012 - 01:53 AM

Good afternoon gentlemen and ladies, if there is any.

With all the LRM OP shitstorm I would like to give a proper feedback on the recent patch and get a 2 cents of comments for devs to consider.

I will try to follow the rules of patch feedback listed here:
http://mwomercs.com/...patch-feedback/
Which you should also consider in your topic.

Quote

Before posting a new thread, do a quick search to see if the issue is discussed in another thread.

Well the questions I would like to discuss are somehow mentioned in other topics, but mostly I didn't see them put on the board.

Quote

Ensure the titles of your threads are relevant to the issue you are experiencing.

Check

Quote

Please divide issues into individual threads, rather than bunching bugs together.

Semi check, as what will be discussed will have some complex issues in it.

Quote

Try to include as much relevant information as possible such as:


Qualitative description of the issue: What does it look or sound like versus what was expected?

So let's start.

The thing is, that all the recent patches and meta game has more shifted towards a low to no-brainer gameplay to be most favorable.

Weapons:
Don't get me wrong, I love LRM and I completly agree, that they should be a good fight initiation tool, support weapon, but It is not a skill-heavy weapon. Yes you do require understanding of it, and you should know about positioning and how targer-lock works, but overall the skill cap is so low.

Right now LRM is a really heavy core weaponry (no LRM OP flame here please), which makes the gameplay pretty dumb.

SSRM were also in the same group, but the recent patch changed them, so I'm not going to discuss them here

Universal upgrades:
In BT was mechs that are role heavy, as they were able to carry unique equipment.

AMS - This is a great example. Because it is just so available the system was heavy nerfed, but it is acceptable. What is not, is that it is a no-brainer, you just install it and feed ammo, you can't even turn it on or off.
Here is a quick option just from the back of my head:

Spoiler

ECM I'm afraid would be pretty similar from what Info we have heard, as it would be mountable on every mech, removing some role-heavy gameplay.

The list could go on.


Quote

Location: On which screen in the game or menu did the issue occur? (Sometimes a screenshot can help here.)

All around MWO LRMO :P

Quote

Steps to Reproduce: Did the issue require a specific series of user steps to take place before it appeared?

Just turn the game on, get into battle and see.

Quote

Reproduction Rate: How often does the issue occur when performing those steps?

Now more often then ever

Quote

System Specifics: Is there any hardware you are using which you believe is responsible in terms of compatibility?

This would be relevant to any config.
------------------------------------------
So to sum up.
Currently there is a tendency for a game to favor a low skill cap play (I'm not talking about those guys that complain that mech that DOES NOT STOP WHEN U RELEASE W!! please) and as patches are coming the pattern grows stronger and stronger.

I would like to adress the devs and sincerely ask them to concentrate game on more skill-requiring sides of the game.

Thank you for your attention.
Everybody that thinks I'm wrog are welcome to post below with explaining why.


TL;DR
Currently gameplay heavy favors low-skill gameplay.
Recent patches have not improved regarding that matter.
It would be nice if game would be skill-benficial.

#394 AC Rimak

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Posted 07 November 2012 - 01:56 AM

View PostAdrienne Vorton, on 07 November 2012 - 01:51 AM, said:

i´d try 1.5dmg/missle and look how that works...


1.4

#395 iNfixc

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Posted 07 November 2012 - 02:02 AM

Why is everyone whining for every single change the developers make? Ppl were mad before about the shaking cocpits were too excessive and perhaps next patch has is littlebit toned down. They took the collision away temporarely to make it better.They took some aspects of the game away to fix them. They fix stuff by taking broken stuff away and implement those back. Seen this done in previous betas where have i been participating so CHILL. It´s not the end of the world or your enthusiasm for this game...

#396 Sneakypoop

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Posted 07 November 2012 - 02:02 AM

Best thingS about this patch :
  • The launch button smart move. At least I will not hit the "Remove from group" button now and then, facing the "No leaders in group" bug and spending another 5 minutes recruiting everyone back.


    Suggestion : You could have made it better. For instance : make the upper right "Not Ready" button be red when the pilot is not ready, turn it "Orange when he is ready but the team is not ready to "Green" when all the team is ready AND making this green button text turn into "Launch" for the team leader. That would 1/ Save space on the screen 2/ Making it accessible from every screen 3/ be more intuitive.
  • There's a new mech, eventhough I did not test it yet, new mechs are welcome.
  • A map "reconfigured", Nice enough, although can't wait for new maps.
And that's it. Now the topic is not about "bad" parts, but I cannot leave without saying : see you next patch, I'll test if you fixed the issues mentioned everywhere. The game is just not funny to play as it is : missiles overpowerd but expensive as hell, since they bring no money in -- known bug now, artemis in but no counter measure, many bugs that were not tested at all...





To Developers : I'm not your development tester here. I'm a beta tester. Wich is different. As much as I can appreciate the "We want to preserve our community" and not put it though another wipe everything again because it's too much to handle, we're going open beta, I wish you would respect this proposition and behave with little more respect towards this community hence delivering tested content.
My statement : this content was not properly tested.

Edited by Sneakypop, 07 November 2012 - 02:12 AM.


#397 Lex Peregrine

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Posted 07 November 2012 - 02:11 AM

View PostSirLANsalot, on 07 November 2012 - 01:37 AM, said:

come back in two weeks then once ECM gets added. You will see a lot less LRM all over the place.


I bet ECM will just increase lock-on time, or prevent it at longer distances.

#398 Qarnage

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Posted 07 November 2012 - 02:25 AM

More skill dependance, less automation, I like that.

#399 Munkhausen

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Posted 07 November 2012 - 02:28 AM

Whoa - people have been asking for nerf of gauss and lrm. What does PGI do - gives lrm boost and lasers enormous nerf. -.-

I didn't think lrm were op before artemis but they're starting to get ridiculously effective now. PLAS became nigh useless with dhs nerf and plas heat increase.

This is starting to look utterly idiotic.

#400 DONTOR

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Posted 07 November 2012 - 02:40 AM

my AC20 cicada doesnt get shutdown by heat overload anymore! yay!





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